Engineering. I just realised.....

At least they must be learning who to listen to, and which approach to adopt when designing the changes.

One would hope.

This was universally cheered because at the time people were mad because they couldn't just run 1 G5 mod anymore. Very myopic cheering. But in any case, it barely matters because the number of G5 rolls required to effectively max out is still extremely low compared to the previous runs.

Also once you get to about 85% of G4 you have access to G5. So you don't need to max the lower tiers.

Add to this that G5 mats are ridiculously abundant now, and the whole process is still very quick.
 
Even though the numbers needed has gone up I'm finding materials a lot easier since 3.0

As much as i personally don't like the new engineers for the fact that you have to 1-5 for EVERY Module and every flavour of every Module,

I have to admit the fall of Metallic Meteorites, HGE, and other 4 & 5 Mats has risen quite a lot. Bunda today i had 7 HGE within an hour, and surface collecting is finding more of the 4 & 5 mats than before.

The Mats trader is a laughable joke...If i want a grade 5 mat and want to swap fro another Grade 5 mat why is there a 6-1? I understand there must be a 'give more receive less' but 6-1???
 
Even though the numbers needed has gone up I'm finding materials a lot easier since 3.0

This.

I actually like the new engineering process. What torqued me off was the requirement to go all the way to each specific engineer to convert a legacy module to the new engineering, and the fact that you CANNOT use the remote workshop for that module until the engineer has "converted" it.

So, you can engineer a brand new module from scratch using the remote workshops, but the only way to convert a legacy module without removing the old modifications, is to take it to the engineer? :eye-roll: That felt like a total flip off to long-time pilots with a significant number of ships in their hangars, to me.

To speak to the above quoted point, though. What I've found is that unless I'm in a hurry, I'm now inclined to drop into almost every USS -- because it's almost like there are no "junk" ones now that you can make use of the materials traders to fill gaps in your inventory. The same goes for hooning around in my SRV -- I still hunt for the higher value mesosiderites and metallic meteorites, but don't mind blowing up and pillaging the outcrops, because even those common elements have become useful, if only for trading. So, all in all, it's made mat roulette a lot less of a grind for me.
 
As an Engineering fan & someone who doesn't go for god rolls, I have lost out in Engineering 2.0 . This doesn't work for me :(
I have 9 grandfathered ships,and as I don't need the god rolls I think I will leave most of them as they are......
 
1. Not having outfitted Collector Limpet Controller and Cargo Racks (for limpets) on combat chips. And not wanting to spend time manually scooping.

This is something I think FDev might be wise to re-evaluate.

I'm not sure what sort of experience FDev want people to get from things like RES's and nav-beacons but the new system changes it significantly.

They used to just be an opportunity to have some fun with no real pressure to do anything other than whizz around, pretending you're Han Solo, blasting away at baddies (or being a baddie, if that's what floats your boat).

I guess you can still do that but the ever-present need for mat's means that they tend to become a rather disjointed series of shoot/scoop engagements instead.
 
They basically stripped NPC's of Engineered modules a long time ago. They left some non-combat engineering on some high ranking NPC's for the purpose of scan data

Is there any evidence of this? Developer statements or game data?

I have seen conflicting posts about this issue. Some posts stating that only Deadly and Elite have non combat engineered modules, while others have posted that developers have said that NPCs can have engineered modules including combat modules.
 
Is there any evidence of this? Developer statements or game data?

I have seen conflicting posts about this issue. Some posts stating that only Deadly and Elite have non combat engineered modules, while others have posted that developers have said that NPCs can have engineered modules including combat modules.

yes, just search. around june 2016.
 
yes, just search. around june 2016.

Alright I did a search and found some evidence:

In these patch notes from 2016 ver. 2.1.03, it is stated:"Reduced the number of engineer mods on AI ships substantially, now only Deadly & Elite rank ships are guaranteed to have mods and any below Master are guaranteed to have none"
Source: https://forums.frontier.co.uk/showthread.php/267701

However this suggests that Elite and Deadly enemies can have engineered combat related mods. There is both evidence for and against this.

We have a dev post saying they plan to remove weapons in ver. 2.1.03, "The first change is that we will be removing almost all Engineers upgrades from the NPCs in game. There are a very few select upgrades that will remain for coding reasons but they will be low level and not combat specific upgrades."
Source: https://forums.frontier.co.uk/showthread.php?p=3990998&viewfull=1#post3990998

However, the actual patch notes do not mention restricting engineered modules types and we have further claims that the developers have said deadly and elite weapons. I won't quote the posts because they are all second hand, but here are the sources:
Post #2 by stitch, https://forums.frontier.co.uk/showthread.php/322682-Do-NPCs-have-engineered-weapons-clarification
Post #10 by parahandy, https://forums.frontier.co.uk/showthread.php/409322-Instant-death-in-3-0

So in summary: Master, Dangerous, Deadly, and Elite NPCs can have engineered modules but it is unclear which modules may be engineered. They may have engineered weapons, thrusters, or shields in addition to other engineered modules.
 
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Well, that's the thing, innit?

At the very least, surely the system could have been designed so that you rock up at an engineer, pick a level of mod and then simply "pay" the appropriate amount, in mat's, to do your first roll immediately at that level?

Click G1, click, click, click G2, click, click, click G3, click, click, click, click G4, click, click, click, click, click G5, click, click....

What's the point?

Why not just 5 boxes, representing the level of mod' you want, which states the required "payment"?

It should be like this in order to Cut the Grind that Engineers bring into the Game.

Better yet, just do away with G1-G4 and the Grind they require, just to get to G5.
Every one Knows this is just a huge Time Sink, we would rather not have.

For those that (kiss kiss) Love the Grind so much, they can still Grind their way up the Ladder, Their Choice.

As for me, Cut the Grind, and let me get on with Upgrading my Ships, and get back to Playing How I Want, with the Equipment I Want.
Don't stick me in the Tar Pit of Engineer Grind, for what purpose ?
It makes no Sense to me as a Player, Who is it that really wants this kind of Make Work Grind in a Game ?

It was bad enough, making us Grind through G1 to G5 Once, Now you want to Force us to Do it for EVERY MODULE on EVERY SHIP !!!!!!!!
That is Insane, No matter how you try to Justify it, And I do not need all the Fan Boys Kissing Sounds trying to say any different,
because it is still INSANE !!

Ever Hear of the Straw that Broke the Camels Back ?
 
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You are choosing to gather mats in the worst possible way. Go to Thargoid Barnacle sites and increase your mat gathering by 5000% in a fraction of the time.

Could you elaborate on your claim? A 50 fold increase in the material gathering rate has my attention but I'd like to know some details.

How does this actually work? What do you have to do to obtain them?

What kind of materials?
 
Could you elaborate on your claim? A 50 fold increase in the material gathering rate has my attention but I'd like to know some details.

How does this actually work? What do you have to do to obtain them?

What kind of materials?

Crickets.

This is what I expected from what is almost certainly a hyperbolic exaggeration.

Can anyone substantiate Suvi Anwar's claim of a 5000% increase in mats gathering success at Thargoid barnacle sites?
 
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Yup...with on this OP

Just unlocked Palin and I'm wondering if it's actually worth the hassle upgrading the thrusters on my ships. Finding dozens of Pharmaceutical isolators or worse hundreds of other grade 5 mats to trade across is just a crushingly hideous prospect for spending my precious free time.

Is there a steam sale on at the moment?
 
Crickets. This is what I expected from what is almost certainly a hyperbolic exaggeration. Can anyone substantiate the Suvi Anwar's claim of a 5000% increase in mats gathering success at Thargoid barnacle sites?

After I saw that, since I was heading down into the Pleiades anyway to do some Thargoid hunting, I checked out my first barnacle site to see if it was true. I went to the ripe site on Merope 2A.

My experience was that it's a great way to get the common elements. But I only got a single glass 3 or 4 mat per "round" (where a round is driving around the site, shooting all the barnacles, then vacuuming up the slew of mats scattered all around, then relogging.). So you can definitely get truck loads of common elements faster than any other way. But it's not faster (or very RNG dependent), IMO, when it comes to collecting the more rare elements, at least at that barnacle site. You do better by finding a mat-spawning crash site, lava spout, or driving along the rim of a good crater where most of your spawns will be metallic meteorites, chondrites or mesosiderites. YMMV and other barnacle sites might be better than the one I visited.
 
To be fair i liked previous system more .

Yes it is more "fair" right now but the grind is insane . Previously i could just go visit 2 systems , gather some materials for 10 minutes in each and then upgrade to g5 2-3 ships . Now i need hours for single ship
 
It was well stated in feedback forum that casual players would have to grind a lot more to get decent G4/G5 upgrade.

Like for wanted ship (hot ship) instead of wanted Cmdr... They doesn't seems to listen to anything at all.

Remember how Samarco had a photocopy feedback from the topic with the most posts (SDC thread) about C&P on the live stream : That means they didn't took time to read any of the thread at all. They simply dismiss them.

Even though they listen and read topics from time to time, it seems that Lead Designer doesn't give a frack about our ideas and proposal.

Ships have been over unbalanced from the beginning and we waited years before the Type-9 got what it deserve has a hauling beast. We could maybe wait a few more years before Passenger's ship get lucrative luxury cabin mission...

And when we see how the mission system is so unbalanced and lacking on core gameplay (scripted scenario with many interdiction/storyline... high paying long range mission with a lot of risk...etc.)...

Well i really want to quote trump :
giphy.gif


Fire Samarco and the whole team behind mission system. They are very bad !!
We need fresh blood.

They don't even know how to code properly and create new exploits every few months because they doesn't know how to test variables...
 
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Yep. It's awful isn't it.
I had just finished engineering my fleet when this mess landed.
I will pillage the FSD's, Distros and Dirty Drives then I'm out of the grind again. I just can't face having to do it all again because someone in Cambridge had a "Bright Idea"
Legacy Grade 5 forever. \o/

YAWN. [zZzZz]

I'm done commenting on these clueless opinions on the new Engineering system. Anyone who has taken the time to use and compare it to the results in 2.4 knows it to be vastly superior.

Enjoy your legacy modules. They are more than likely underwhelming compared to any maxed G5 module crafted with the new system. But of course, you know better.

[zZzZz]
 
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