Right now the results of engineering is quite much random.
I would suggest having an engineering system where the mods / features can always be improved but it will take more and more materials in order to progress forward.
Every "level up" feature boost for the mod would require 10 times more materials from the previous level.
When ever you fine-tune a feature upwards it may cause tiny damage to other thing which would then require fixing. Making improvements seems to be quite a task then.
By this we can get extreme ships in the end, but this means that ship has taken extreme amount of fine-tuning engineering and pain in butt to get those results.
Level 1 - 1 materials.
Level 3 - 100 materials.
Level 4 - 1000 materials.
Level 5 - 10000 materials.
Level 6 - 100000 materials...
Level 7 - 1000000 materials... This would prolly take a year to collect from a one player.
Level 8....
It would take years to build level 8 or 9 ship. But there would be extreme ships if players can combine their power to collect materials.
We could have god like ships plausible but with god like effort to build them.
Some features that requires real limits could have even harder material requirements. The scale could go up even harder. 2 40 800 1600 32000 ...
Every time we upgrade something, the weight of the ship would increase. We would need to file something off to decrease it. - There are limits that physics can do, weight is something that can not be skipped.
I would suggest having an engineering system where the mods / features can always be improved but it will take more and more materials in order to progress forward.
Every "level up" feature boost for the mod would require 10 times more materials from the previous level.
When ever you fine-tune a feature upwards it may cause tiny damage to other thing which would then require fixing. Making improvements seems to be quite a task then.
By this we can get extreme ships in the end, but this means that ship has taken extreme amount of fine-tuning engineering and pain in butt to get those results.
Level 1 - 1 materials.
<-- We could have level 1.4 engine. ( x amount of materials used. )
While stacking up features we also have to remember the weight will always be affected in a way or another. So in order to boost one feature, you need to file off another to release weight.
Level 2 - 10 materials.While stacking up features we also have to remember the weight will always be affected in a way or another. So in order to boost one feature, you need to file off another to release weight.
Level 3 - 100 materials.
Level 4 - 1000 materials.
Level 5 - 10000 materials.
Level 6 - 100000 materials...
Level 7 - 1000000 materials... This would prolly take a year to collect from a one player.
Level 8....
It would take years to build level 8 or 9 ship. But there would be extreme ships if players can combine their power to collect materials.
We could have god like ships plausible but with god like effort to build them.
Some features that requires real limits could have even harder material requirements. The scale could go up even harder. 2 40 800 1600 32000 ...
Every time we upgrade something, the weight of the ship would increase. We would need to file something off to decrease it. - There are limits that physics can do, weight is something that can not be skipped.
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