Reinforced on Bi-weaves kinda negates their inherent fast recovery aspect.
Resistances (thermal, explosive, kinetic) only apply to incoming weapons fire. Environmental conditions (heat, cold, radiation) have no effect on shields and do no ship damage if you have no shields. With the exception of running into immovable objects (lithobraking), an explorer will see no benefit in running shields.
Ok thanks, That´s what I thought.
About the Bi-Weaves: I am usually more in favor of balanced multi-purpose tunings rather than very specialised niche builds (e.g., I prefer clean drives over dirty drives, and I like efficient PAs more than focused), so my thinking was I put reinforced on a Bi-Weave to boost its weaker strength (plus a 0A-booster on heavy duty), and then add Fast Charge to ameliorate the charging penalty, and round it off with a 0D booster on resistance augment, I would get a shield that would not be as fast or as strong as it could have been, had I gone to optimise just one aspect , but still get a shield that is overall stronger than usual while still faster than most. Yes, the effects work against each other, so I don´t get all I could out of any of them, but the positives are larger than the penalties, so I get a medium boost on every aspect. I can take some blows while dishing out before I run, and I can come back before the enemies shields are fully up again. Usually. And against many opponents, I can still milk MJs from the enemy keepig my shields in middle strength, going in when his weapons are out of juice but mine are full.
So far, for my kind of undecided combat approach ( I can be as overcautious in one moment as I can be reckless in the next, and I am by far not a pro flyer), they seem to have worked ok-ish in most situations, but I definitely will try more specialised tunings now, and compare if I benefit more from fast or meaty shields the way I play, thank you for your advice. I got very interested in fast-thermal Bi-Weave shields now.