News Engineers Blueprints Materials Update

Bit of confirmation here that I've added to the OP. We should've posted this earlier for clarity... sorry if it causes any trouble!

EDIT: The information in this sheet shows changes to the materials needed in blueprints. These are not the complete blueprints, you will still need commodities for rank 2 blueprints and above.

That's a let down, I dumped all my commodities a few days ago for the JS CG run (which I would have done anyway), looking forward to never having to carry commodities for a blueprint again, Oh well live in hope die in despair as it's said.[haha]
 
Bit of confirmation here that I've added to the OP. We should've posted this earlier for clarity... sorry if it causes any trouble!

EDIT: The information in this sheet shows changes to the materials needed in blueprints. These are not the complete blueprints, you will still need commodities for rank 2 blueprints and above.


If we still need commodities when do we get storage, cant fly around stuffed with engineer commodities especially if you are a trader or in a small ship.
 
Bit of confirmation here that I've added to the OP. We should've posted this earlier for clarity... sorry if it causes any trouble!

EDIT: The information in this sheet shows changes to the materials needed in blueprints. These are not the complete blueprints, you will still need commodities for rank 2 blueprints and above.


Hi Ed.

Its very nice, giving us a sheet or other stuff drop by drop. But we realy need an ETA, not a teasing, about this next patch. It's not a major update, its only a patch.
There is realy a lack of communication in this company.
Stop teasing us with patch. Give us ETA !!

Thank you.
 
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Greetings Commanders.
you will still need commodities for rank 2 blueprints and above.

Why???? Why force people to carry cargo racks on ships they either have none on (combat ships), or CAN'T have any (Vulture, Viper 3...)??? Or use the "buy-an-expensive-high-class-junk-ship-and-use-it-as-a-mule-to-make-mods-and-sell-&-buy-them-where-the-ship-they-are-for-is-located-hoping-you-won't-get-disconnected-and-lose-40-hours-of-grinding" method?...
Can't we get rid of Commodities once and for all? Isn't the overly extensive list of materials and the EXTREME difficulty/randomness to find some of them (including some that are presented as "common" whereas they are certainly not) enough of a pain already? No matter the way you play, you're ALWAYS missing something for any upgrade you would want to make. So you always end up looking for that specific item, and while you do so your inventory ends up overloaded and you have to constantly get rid of something to make room for something else. My Materials inventory is at 960/1.000 and my Data one is at 350/500, and yet all I managed to do so far is a dozen mods for all my ships combined. Limiting ALL recipes to 3 items per recipe regardless of the grade, but involving more refined materials the higher the grade, sounded cool and welcome to me... and now that: "you can't buy Commodities at markets, they are overly random to find and they mess with your ship's setup, but no, we'll keep them anyway".
I was hoping so much from this upcoming update, but I guess I should have known I (for once) expected too much from Frontier, to give players a hand instead of confirming even further the stupid grind levels this Engineers update reached.
 
I predict new rants
EDIT: The information in this sheet shows changes to the materials needed in blueprints. These are not the complete blueprints, you will still need commodities for rank 2 blueprints and above.


It's not a problem for me, cause i've learned how to treat engineers long time ago, but i just curious, how others will take it?

Anyway, thanks that commodities still here and you didn't dumb engineering proccess.
 
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