Engineers Engineers needs a branch for Mac users in stations

This. Auto-explicative. [yesnod] But if you need go deeper in my petition, i would say this:

If you play the Mac version of ED, you can:
- Collect materials and parts when you destroy enemy ships.
- Earn materials and commodities when you accomplish missions.
- Buy commodities in stations.
- Mine materials in rings and belts.

But you can not:
- Land in planets and visit Engineers to improve your ship's modules, because you are playing with your Mac (althugh you've bought Horizons expansion).

SOLUTION:

Please, open new station's branches/offices for our beloved Engineers in space stations, preferably in the same systems where Engineers have their headquarters today, for Mac users can dock and improve their ship's modules.

Thanks for reading and supporting this idea.
 
+1 Rep. Totally agree with you. I bought Horizons and occasionally play it using Bootcamp. Regardless, I think the fact that there are technical limitations to landing on planets shouldn't penalize Mac users who are happy to pay for expansions and additional DLC to get as close an experience as PC users get.
 
A 'please' will make no difference on this. It was clearly communicated that Horizons content can't come to Mac's at this time due to technical constraints. I'm sure that FD would love to make it available but if Apple are not playing ball with the technology then what can they do about it?
 
I'm agree with you all when you indicates that Apple should sell proper machines. I'm a PC user, indeed, but I often use my Mac to play ED. And the Horizon's content IS there, inside the Mac version :) I just need (and Mac users that have bought Horizons, of course) a way to access the Engineers to effectively use my materials, commodities and data in order to improve my ship's modules using their blueprints. That's all. I don't need to land in planets, just use blueprints.

Thanks all of you that are reading and contributing to this thread.

Peace and love.
 
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I knew someone with a good mac once.

columbo.jpg


All the others should be stuck on a hauler and dumped into Sag A.
 
Too bad that this wonderful community just sees fit to bash people for owning a Mac, unless they are juts all giving you a gentle ribbing. I have a co-worker that refers to them as MacinTrash, he's a tool though.

I love my Mac but at nearly 8 years old it didn't run ED as fast as I'd like. I ended up building a PC with decent gaming specs running Win 10, wasn't too expensive at about $1500. If your Mac is new enough the BootCamp direction isn't bad.

I do agree with your idea that if Horizons can't be supported now, FD should throw a bone to Mac users; adding even just a few Engineers that aren't planet bound is a good idea for all players. It would help if Apple created a gaming Mac, with various gaming ready video cards being supported. The OpenGL question comes down to resources and Apple, as well as other developers, wanting to get away from it.

Too bad there isn't a way to upgrade OpenGL on the Mac without it impacting the OS but there probably isn't so it's up to Apple to create an approved OpenGL version for MacOS. Hopefully Metal will have the proper hooks for FD to program ED for Mac users. FD developed the XBox One version and that doesn't support OpenGL at all, I think it's written against DX.
 
I think its a shame Mac users can't get Horizons content, even though they may have subscribed for it... its the first I've heard that Mac users can't land on planets.

Mac users should just have an extra check-box in the options or during setup that warns of lower frame rate/performance etc. many would still use the content even if they're a bit slow. Preventing them from seeing the content is a wrong turn for FD.

Unfortunately gaming has never been and continues to (not) be an Apple priority. Their main user base is in media, publishing and design.

Although I'm heavily a "PC" user, I love the Mac industrial design for their hardware. I'm not so hot on the OS side.

You're right Brian - ED is probably reasonably easy to port over to XBox from the native Windows code. The change path is reasonably well-trodden nowadays. :)
 
This. Auto-explicative. [yesnod] But if you need go deeper in my petition, i would say this:

If you play the Mac version of ED, you can:
- Collect materials and parts when you destroy enemy ships.
- Earn materials and commodities when you accomplish missions.
- Buy commodities in stations.
- Mine materials in rings and belts.

But you can not:
- Land in planets and visit Engineers to improve your ship's modules, because you are playing with your Mac (althugh you've bought Horizons expansion).

SOLUTION:

Please, open new station's branches/offices for our beloved Engineers in space stations, preferably in the same systems where Engineers have their headquarters today, for Mac users can dock and improve their ship's modules.

Thanks for reading and supporting this idea.

Only Mac users can dock? Sounds like discrimination to me.
Besides, I am pretty sure that if planets didnt have engineers on them then I would almost never bother to land on a planet.
 
The fault lies squarely with Apple for being so tardy with software updates.
They don't mind charging hugely inflated prices for their products either whether they are asthetically pleasing on the eye or not.
 
Hehe, or sell that filth and buy a real computer? :p

(Just kidding of course)

Apple should just stop releasing out of date computers that simply look nice.

Sadly it's not even about being out of date. It's to do with Apple doing what Apple do and going:

"Oh, hey there industry! You're attempting to put together modern standardised APIs to make things easier for developers across multiple environments? Sounds good!

Here, we've taken that idea and decided to create our own proprietary API and discontinue support for the multi-platform API we poorly supported before!

That way developers will HAVE to focus on us right, and Macs will be real options for gaming at last!

.....

Wait... where are you all going?!? COME BACK DEVELOPERS!!"

Sad thing is Apple were actually involved in some manner in the early(ish) discussions regarding Vulkan (And I believe Mantle?) and figuring out what would be needed to bring a modern API together independent of any one platform..... then Apple buggered off and came up with 'Metal' presumably with what they got from that involvement.

They did a poor job offering developers solid OpenGL support in the past, then when it came to being involved in efforts to make new modern APIs they turned their back yet again and tried to create their own proprietary API solution that developers will have to port their projects over to supporting on Macs if they want to roll their titles out on OSX.

It's absolutely nothing to do with DirectX or having to "Port Windows code" or any of that nonsense. It's to do with Apple not offering solid support for OpenGL on a base level for years now and have since actively been working to try get developers to port their games over to Metal by refusing to get their OpenGL support up to standard... and no sane developer is going to do that.

The return on porting your game over to an entirely different graphical API just for Mac wouldn't pay off. That's why you got well established veteran studios but going into self-publishing all stating the same thing.... Mac support just isn't worth the questionable return because of the headaches involved that Apple have introduced.
 
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Making demands such as these is akin to asking Frontier to make their game work on a calculator. The hardware you have is simply not capable of the task you're asking of it. Creating an entirely different game to cater for those who don't own the platform's already capable is idiotic both in a workflow and financial sense.
 
I agree that the fault is with apple, but if possible it would be real nice of the ED team if they helped those players, i guess they did test how it ran on a mac before they started selling products yes?

Players should not be caught in the middle like this.


[hotas]
 
It is so nice to see this thread degenerate into 'wait people still buy macs?' Yes they do get over it, more to the point I know someone that has had a Mac for a long time and bought Horizons, he shouldn't have to bootcamp his Mac when they promised that Season 2 would be Mac compatible.
 
I agree that the fault is with apple, but if possible it would be real nice of the ED team if they helped those players, i guess they did test how it ran on a mac before they started selling products yes?

Players should not be caught in the middle like this.


[hotas]

Again... it's not a hardware issue.

It's a API support issue.

Planetary environments utilise compute shaders to generate the terrain. Apples flimsy and frankly utterly <bleep> poor support for basic OpenGL standards discounts this as any real option for utilisation on OSX.

And you have Apple trying to strong arm developers to have to deal with their Metal API and port everything over to Metal and just generally not giving a toss about standard support compliance to thank for that.


You could get a Mac running OSX on whatever is the latest Nvidia Titan series GPU, and you'd still not have it possible to land on planets on your Mac.... because it's a API - the layer that allows developers to have their software communicate and send instructions to the hardware - problem. Not about what hardware you got hooked up inside.
 
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