Engineers Engineers needs a branch for Mac users in stations

Again... it's not a hardware issue.

It's a API support issue.

Again... ?

Where do i state it is hardware related.




Naa. not interested in pointless arguments.

My earlier post made my point clear i hope. (Players should not be caught in the middle like this)
 
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Write a petition to Apple, they are the problem not FD. How is it so hard to understand, it was your choice to buy a mac and it is deficient for the purpose of gaming.

Buy a windows PC and end of problem.

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I agree that the fault is with apple, but if possible it would be real nice of the ED team if they helped those players, i guess they did test how it ran on a mac before they started selling products yes?

Players should not be caught in the middle like this.




[hotas]

Do you not think they have enough on their plate developing the game updates/seasons etc.
 
Please don't say silly things like this.

Yeah, quite the faux pas. The hardware sucks but the problem is the software.


While I'd love for all gamers to play in the special utopian playground of unity, no technologically minded person would advise someone to buy a mac for gaming with a straight face. Was there ever a time anyone said that with a straight face?

The problem is the Apple, always has been always will be.

They clearly don't want a slice of the gaming pie, not unless it's mobile ofc.
 
Hehe, or sell that filth and buy a real computer? :p

(Just kidding of course)

Apple should just stop releasing out of date computers that simply look nice.

It sure does look nice, though, doesn't it. Frontier doesn't look THAT much better at 5120 x 2880. Unless I sit really close.
What resolution do you play it in?
 
Write a petition to Apple, they are the problem not FD. How is it so hard to understand, it was your choice to buy a mac and it is deficient for the purpose of gaming.

Buy a windows PC and end of problem.

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Do you not think they have enough on their plate developing the game updates/seasons etc.


Already playing from a PC, and waiting like everyone else for more ad-dons to the game.


But if FD could fix this for the MAC users, then i would not mind waiting a bid more.

Yes it is mainly the fault of apple, but if FD did tests on macs both hardware and software before selling horizon to mac users then they would have known that it would not work.


Pretty sure they testet.

If they did not then its just as bad.

-----

Makes me think of the vive introduction.
 
Already playing from a PC, and waiting like everyone else for more ad-dons to the game.


But if FD could fix this for the MAC users, then i would not mind waiting a bid more.

Yes it is mainly the fault of apple, but if FD did tests on macs both hardware and software before selling horizon to mac users then they would have known that it would not work.


Pretty sure they testet.

If they did not then its just as bad.

-----

Makes me think of the vive introduction.

Sorry, but this is just nonsense.
 
Already playing from a PC, and waiting like everyone else for more ad-dons to the game.


But if FD could fix this for the MAC users, then i would not mind waiting a bid more.

Yes it is mainly the fault of apple, but if FD did tests on macs both hardware and software before selling horizon to mac users then they would have known that it would not work.


Pretty sure they testet.

If they did not then its just as bad.

-----

Makes me think of the vive introduction.

You realise, that Mac users can request a refund for an undelivered product right? I can understand Mac users being unhappy about not being able to play Horizons ever but anything about paying for it is a bit defunct at this point as they would have got a refund. FD did test it and they tried to get it to work, they explained themselves regarding the why and how and most people put it to bed.

Could they pour more work in and deliver a product potentially vastly different in the techniques and technology used? Yes. No doubt.

But to do so, is it worth it? What happens with the next round of updates where Mac just doesn't keep up? The next expansion? For a lot of the things you do in the future you could be setting yourself up for 2x as much work.

I would mind if they wasted time on the mac client at this point beyond the changes that affect the base game, because it would be a huge waste of resources.
 
Making demands such as these is akin to asking Frontier to make their game work on a calculator. The hardware you have is simply not capable of the task you're asking of it. Creating an entirely different game to cater for those who don't own the platform's already capable is idiotic both in a workflow and financial sense.

I'm afraid you're entirely wrong. The hardware is capable, it's the software that isn't capable. That's why I can play Horizons. In Bootcamp. On a Mac.
 
Indeed you need to send this to Apple and ask them to support the latest OpenGL standards.

This. I've compared gaming on a Mac to entering a rally race in a Kia. You can do it, but expect it to be difficult and frustrating because Macs are simply not designed with the intention of gaming. In fact you might even argue that Apple's proprietary nonsense has specifically excluded them from the gaming market because they are interested more in locking down their systems to have complete control over what does and what does not run on them instead of making them useful to the consumer. This was an intentional choice that Apple made, it's similar to how their iOS updates ruin the battery life on older iPhones (i.e., planned obsolescence). It's sort of a moot point however as you can buy a good gaming PC for around half of what it costs to buy a comparable Mac so if you can afford a Mac you can probably afford a cheaper gaming rig which can also do everything your Mac could do as well. In fact other than using the Mac as a "status symbol" or "brand loyalty" there is really very little if any reason to buy a Mac in the first place and there is certainly no reason to buy a Mac if you have any interest in gaming.
 
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Sorry, but this is just nonsense.

Ok :)

I wont try to explain it further.

You realise, that Mac users can request a refund for an undelivered product right? I can understand Mac users being unhappy about not being able to play Horizons ever but anything about paying for it is a bit defunct at this point as they would have got a refund. FD did test it and they tried to get it to work, they explained themselves regarding the why and how and most people put it to bed.

Could they pour more work in and deliver a product potentially vastly different in the techniques and technology used? Yes. No doubt.

But to do so, is it worth it? What happens with the next round of updates where Mac just doesn't keep up? The next expansion? For a lot of the things you do in the future you could be setting yourself up for 2x as much work.

I would mind if they wasted time on the mac client at this point beyond the changes that affect the base game, because it would be a huge waste of resources.

The perfect thing to me would have been for them too not have made a MAC version of elite to start with. (keeping a high standard and not making a version for a system that is unable to run it properly)

But.. money money.

We could debate this allot, if it is fair to the PC and MAC players. but i do not think it would change anything.

[hotas]
 
Already playing from a PC, and waiting like everyone else for more ad-dons to the game.


But if FD could fix this for the MAC users, then i would not mind waiting a bid more.

Yes it is mainly the fault of apple, but if FD did tests on macs both hardware and software before selling horizon to mac users then they would have known that it would not work.


Pretty sure they testet.

If they did not then its just as bad.
-----

Makes me think of the vive introduction.

How can FD fix Apple's problems, how is that so hard to understand.

Edit - Wise up and stop giving Apple loads of dosh for an inferior product.
 
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How can FD fix Apple's problems, how is that so hard to understand.

Because Millennials don't understand how computers work. And Apple markets heavily towards Millennials.

Because I know someone is going to argue against what I just typed, they can read the following:

Millennials don't understand computers:
https://thejournal.com/articles/201...0-millennials-have-low-technology-skills.aspx

http://www.insurancejournal.com/magazines/features/2015/08/03/376680.htm

Marketing to Millennials:
https://techcrunch.com/2014/09/05/m...rtphone-owners-and-adoption-is-still-growing/

http://trackmaven.com/blog/2016/04/marketing-to-millennials/

That is why we have Mac users who think FD can "fix" their computer's lack of OpenGL support and magically allow their Macs to render graphics properly in order to allow them to play Engineers. The idea that they purchased an overpriced computer that is completely unsuitable for the task they are trying to use it for simply doesn't make sense to a Millennial who just spent $3000 on a Mac. Their Mac is much more expensive than a comparable PC and is therefore "better" so it must be the fault of FD for not "programming" for their Mac in a way that would somehow compensate for their Mac's inherent limitations.
 
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Edit - Wise up and stop giving Apple loads of dosh for an inferior product.


Disappointingly I find myself having to write this post regularly.

Virtually all Mac users use Windows computers as well, it's very difficult to avoid them in the work environment. I became a Mac users after about a decade of using Windows and indeed assembling PCs on which to run Windows.

I do not believe the converse is likely. I do not justify the computers that i choose to use. I do not see why I should have to.

FD choose to offer an OSX version of ED, so as my money is as good as any one else's I still expect that someday, somehow, the macOS version will be in parity with the other versions that are offered.

I may well be disappointed in my expectations.
 
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I'm afraid you're entirely wrong. The hardware is capable, it's the software that isn't capable. That's why I can play Horizons. In Bootcamp. On a Mac.

The software Frontier developed (Elite Dangerous) is more than capable.

The software Apple developed (OSX) however isn't. And partially intentionally so in order to attempt to pressure developers to migrate projects over to Apples self-developed platform specific API that they're trying to develop and get taken seriously at a time when a large amount of the industry is focusing on the development of an new generation of environment neutral (in theory) API that will push things increasingly further away from the likes of DirectX which is what Apple are attempting to replicate with their Metal efforts which have so far backfired and instead caused developers are just abandon Mac support.



If users want a resolution to the problem, they really need to turn to Apple and let them know you expect them to offer proper support for common fundamental standards in their operating system.... that or be aware of what they're actually buying, the limitation of such before making a purchase and that the only force that can will solve such problems is Apple from consumer pressure... no magical fairies swooping in to suddenly make it all go away because "It's more fair on people".
 
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a large amount of the industry is focusing on the development of an new generation of environment neutral (in theory) API that will push things increasingly further away from the likes of DirectX

I actually think games will be moving more toward DX, not less, given that DX12 has (in theory) much greater support for quad-core optimizations. I remember running into some rather ridiculous CPU bottlenecks on some games running under DX10 and DX11 which were poorly coded to utilize only one core for the vast majority of workload. The downside of course is that even with DX12 giving developers the opportunity to take advantage of good multi-core the programmers still need to code for this and few games are really designed to take advantage of DX12's potential at present. The issue with GPUs is rather interesting as the new NVIDIA 1080 series is more powerful than the previous-generation Titans and in that sense developers will expect to have more GPU power to run their games, but again if they are poorly optimized to take advantage of this I anticipate quite a lot of "waste" of the potential of the new GPUs as well. Either way I wouldn't go anywhere near a Mac for gaming, ever, even with the option of dual-booting into Win10 given that you have almost no potential to customize or upgrade a Mac the way that you can for a PC. Even if you put a 1080 into a Mac that would be an absolute waste as you would need to dual-boot into Win10 to actually use it for gaming. Basically unless you love paying double for a Mac just for the sake of the Apple logo I would stay away from them entirely.
 
This. I've compared gaming on a Mac to entering a rally race in a Kia. You can do it, but expect it to be difficult and frustrating because Macs are simply not designed with the intention of gaming. In fact you might even argue that Apple's proprietary nonsense has specifically excluded them from the gaming market because they are interested more in locking down their systems to have complete control over what does and what does not run on them instead of making them useful to the consumer. This was an intentional choice that Apple made, it's similar to how their iOS updates ruin the battery life on older iPhones (i.e., planned obsolescence). It's sort of a moot point however as you can buy a good gaming PC for around half of what it costs to buy a comparable Mac so if you can afford a Mac you can probably afford a cheaper gaming rig which can also do everything your Mac could do as well. In fact other than using the Mac as a "status symbol" or "brand loyalty" there is really very little if any reason to buy a Mac in the first place and there is certainly no reason to buy a Mac if you have any interest in gaming.

I dont know... I think these guys have a shot at winning
https://www.youtube.com/watch?v=YR-dCSNuCwg
 
Basically unless you love paying double for a Mac just for the sake of the Apple logo I would stay away from them entirely.

To be fair though - until very recently consumer PC laptops were completely horridly constructed. Flimsy, flexible, fragile, frangible and frustrating. Bits fell off of them as soon as you looked at one with a quizzical eyebrow. The macs at least were mostly metal and could survive a couple of hundred miles on a motorbike in a backpack without disintegrating. I've lost track of how many Acers, Lenovos, Dells, HP's, Toshibas and Fujitsu's I've murdered over the years.

Nowadays though, things have got a bit better. My Surface Pro 3 is still holding up well, but my HP Elitebook 840 has splits in the metal and a battery like a watermelon. MacBook Air 2013 looks like it's barely been used.
 
I dont know... I think these guys have a shot at winning
https://www.youtube.com/watch?v=YR-dCSNuCwg

I think the Mac equivalent of that 600 hp Kia would be taking a Mac, putting in a NVIDIA 1080 GPU and dual-booting it into Win10 running DX12.

To be fair though - until very recently consumer PC laptops were completely horridly constructed. Flimsy, flexible, fragile, frangible and frustrating. Bits fell off of them as soon as you looked at one with a quizzical eyebrow. The macs at least were mostly metal and could survive a couple of hundred miles on a motorbike in a backpack without disintegrating. I've lost track of how many Acers, Lenovos, Dells, HP's, Toshibas and Fujitsu's I've murdered over the years.

My previous laptop (a Sony Vaio) was pretty much like this, I ended up destroying the optical drive and eventually shattered the screen from about 1-2 years of daily school use, even without any major drops/impacts (usually was protected in a backpack the few times it was dropped). I ended up hooking it up to an external monitor and an external DVD and kept using it regardless, although at that point it was more of a "desktop" than a laptop. I eventually had to replace the power adapter as well and then I managed to brick the entire laptop when it accidentally lost power halfway through a windows reload (and with the onboard DVD broken I had no easy way to recover it at that point).

Nowadays though, things have got a bit better. My Surface Pro 3 is still holding up well, but my HP Elitebook 840 has splits in the metal and a battery like a watermelon. MacBook Air 2013 looks like it's barely been used.

My current laptop is a 3 year old ASUS G75VX ROG and it's the exact opposite of my experience with the Sony. It's extremely rugged and well-built and ASUS is known for having good build/component quality, excellent cooling and good ergonomics/materials (usually a nice combination of metal/plastic/rubber) in their ROG series. If it wasn't for the upcoming system requirements for Star Citizen I would just keep using my existing rig for another 2 years but I will probably replace it sometime next year once ASUS releases laptops with some version of the 1070/1080 series GPUs. My current rig's 670MX GPU is a little old now but is more than adequate for Elite and given that the 670MX has excellent overclocking potential (can generally get around another 20-25% fps out of it just using MSI afterburner) so I can probably get it reasonably close to 680M performance if I needed to.
 
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