Yes, yes you can.
Please, stop talking outta your butts. You obviously do not know of what you're speaking.
Chemical Manipulators are common in Combat Aftermath USS. No murder required.
Datamined Wake Exceptions will also turn up in Private Data beacons in Encoded USS (which will also sometimes drop CMs).
Arsenic is common on planets (OK, you may have to search for that one but if you're on the ground for any reason you might as well go looking).
I have 30 CMs in my mats, I haven't killed a trade ship in ages. If I'm short of them I just drop into combat aftermath when I see them. The last 15 DWE I got just from dropping into Encoded USS, I do that if I have space left in my data storage. I already had Arsenic from previous planetary trips. Without looking for mats I was able to get a brand new gunship to 54%+ FSD, and as a bonus added +3% to the python with the remaining rolls.
This is 100% actual game experience, unlike whatever you're brewing up in your imaginations.
Oh, since then I already picked up another 3 DWE from a Encoded USS. I have no Arsenic atm the moment but I'm sure I'll get some when I go do some mining for a permit later. I already restocked my CMs from Combat Aftermath, I stopped picking them up when I hit 30.
Now, if you want the rest of the G5s you will have to do a variety of things in the game. But you can definitely do FSDs with little effort.
You know what? The point is being missed. It's the final roll - the fact you have to bet it all on a pull of the one armed bandit that is the insulting part. the fact that one lucky person will get a 55% range boost roll on his FSD, whilst most of us can throw that dice 200 times and still not even get close.
And yes, of course we damn well want to get a max roll - why does someone else get it and we can't - we did the same work. It's a game,I want to be rewarded for my efforts the same way as anyone else is. Why is my 10 hrs (based on pervious posts), worth less FSD range than someone else's? Why is someone else's 10hours worth less than mine?
I don't mind variation, but either make the variation small (like, say, 50%-55%, instead of 35-55%), or, give us player adjustable sliders that we can adjust to the requirements of each individual build.Sliding the blue slider up moves the read sliders down proportionally. It's fair, rewards effort, and you would, actually, still get variation in builds - in fact, it could be very interesting to have to work out power use, mass and so forth to work in with your other mods. I'd expect mistakes to be made fine tuning, but *that* would actually be interesting, even fun...
People enjoy tuning, improving and adding go fast stripes. In the real world, people do research, spend time and make an effort to get the right parts to achieve a desired result. they don't spend hours and hours (days/weeks?) working (lets compare this to finding mats), only to throw money at a store picked by a dice roll and then purchasing a part also picked by dice roll.
Min/maxing is real, yes - because a large number of humans are competitive. Don't argue against it - if you do, you're arguing against sports, business, academics - everything. Just about everything we do is is to make something/do something better. Heck, look at all the cooking shows now that don't show you how to cook, but get cooks to try and make the best meal in a certain time limit, against other cooks.
Of course, I'd also like to point out that life, actually, is all about turning money into noise, but I digress...
Point is, *of course* there are going to be min/maxers, that would probably be the majority of players. Most people are happy to work for it - I know I am. Make it harder if they must, I'll farm even more materials. You know what? Why not give us an option:
Hey - you can spend 1 of X, one of Y and one of Z for a random roll as now, OR...
How about handing over 50 of X, 50 of Y and 50 of Z for a *guaranteed* top roll? I'd actually willingly play into that. At least I know what I need to do to achieve what I am actually after, rather than constantly peeing my time up a wall...
Z...