Enough of the NPC Aimbot railguns.

When you're flying in a High-Intensity CZ and a half-dozen NPC railgun Eagles suddenly swarm you because you happen to be doing the most dps? And almost immediately they are all instahitting your ship with their aimbot rails? That is a problem.

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It's not a problem that I run into. I have 2 ships that I do CZs in regularly- a fully A Rated and Engineered Anaconda and an FAS. I know for certain my conda is going to be at the top of the the food chain in a CZ. Npcs don't go out of their way to attack it unless I've attacked them first or they all warped in and I'm the closest target. In the latter case, just boosting and waiting for my team to pick some targets is more than enough for me to thin the herd.

Now the FAS could be outclasses by npc corvettes in the dps department, maybe. In any case, keeping team position and number in mind and assisting when possible is the key to success.
 
It's not a problem that I run into. I have 2 ships that I do CZs in regularly- a fully A Rated and Engineered Anaconda and an FAS. I know for certain my conda is going to be at the top of the the food chain in a CZ. Npcs don't go out of their way to attack it unless I've attacked them first or they all warped in and I'm the closest target. In the latter case, just boosting and waiting for my team to pick some targets is more than enough for me to thin the herd.

Now the FAS could be outclasses by npc corvettes in the dps department, maybe. In any case, keeping team position and number in mind and assisting when possible is the key to success.

I'm referring here to a single pilot in a CZ. Whenever I've done CZ bounty hunting in a wing it was a completely different situation because your combined focus-fire dps was so high that enemies rarely lasted long enough to actually return fire effectively, and when they did it would be divided between your wing members. As a single pilot (which is most of the combat I do in the game) you can easily aggro everyone in the CZ against you because if you're using Engineered weapons your sustained dps usually puts you at the top of their "threat" list. I usually fly an Engineered Vulture or FDL using overcharged multis which means that my dps tends to be considerably higher than what the NPCs can put out, it probably isn't as bad if you're using a pulse laser loadout that can't generate as much alpha strike dps.
 
When you're flying in a High-Intensity CZ and a half-dozen NPC railgun Eagles suddenly swarm you because you happen to be doing the most dps? And almost immediately they are all instahitting your ship with their aimbot rails? That is a problem.

The main problem there is letting yourself get into a situation where you're surrounded, it's not an issue of AI. It's situational awareness and being more choosy about your fights and where they take place. I've done plenty of CZ's, and while that does happen to me too, it's due to my own mistakes.
 
The main problem there is letting yourself get into a situation where you're surrounded, it's not an issue of AI. It's situational awareness and being more choosy about your fights and where they take place. I've done plenty of CZ's, and while that does happen to me too, it's due to my own mistakes.

No, it's not really that type of issue at all. If you're close enough to attack the ships you're close enough for them to aggro you. Picking off and isolating individual ships is just not efficient, especially if you're trying to complete 100+ kills for a massacre mission. You might not get aggro that way but you will be taking dramatically longer to kill ships and that's not a solution.

You also don't seem to properly understand the situation I'm describing. It's not that I'm choosing a side in the middle of the CZ and suddenly getting aggro because I'm the closest ship for them to target, it's not that I'm having only one side spawn in and causing aggro because I'm the only enemy ship within range, I'm just killing ships in a CZ and after a few kills I happen to be doing enough damage to become a priority target. I don't know if your setup just doesn't cause enough damage or if you only fight at the edge of the CZ but regular CZ combat very much can draw the type of agro I'm describing if you're using a fully Engineered ship.

Under normal circumstance that aggro wouldn't normally be isn't an issue but the aimbot NPC Eagles with railguns are really annoying and there's just no legitimate excuse for it other than bad game design. I can deal with it by using a shield cell and trying to finish them off quickly so it's not like they're causing me any serious trouble unless there's more than 6 of them but the NPCs quite simply shouldn't have that level of accuracy and that is what needs to be fixed.
 
No, it's not really that type of issue at all. If you're close enough to attack the ships you're close enough for them to aggro you. Picking off and isolating individual ships is just not efficient, especially if you're trying to complete 100+ kills for a massacre mission. You might not get aggro that way but you will be taking dramatically longer to kill ships and that's not a solution.

So you make the conscious choice of opening yourself up to getting ganked by the NPCs by playing overly aggressive, and instead of accepting that this is the price to pay for your 'efficiency' you would instead have the game be made easier for you?

I occasionally play CZs in my un-engineered Viper. I don't have the issue of getting aggro'd by everyone as I keep an eye on my scanner before comitting to a fight and don't fall victim to target fixation. It's certainly not as efficient as going all in with a souped up Corvette, but that's a choice.
 
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It is possible to dodge rail gun fire or you can negate the effect by getting up close to the ship and circling it, but both require piloting skill, something that many don't want to learn and instead scream for the game to get nerfed. NPCs a laugably easy to kill. Please FD stop nerfing and crank the AI difficulty back up in Haz res and CZ.
 
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I'm referring here to a single pilot in a CZ. Whenever I've done CZ bounty hunting in a wing it was a completely different situation because your combined focus-fire dps was so high that enemies rarely lasted long enough to actually return fire effectively, and when they did it would be divided between your wing members. As a single pilot (which is most of the combat I do in the game) you can easily aggro everyone in the CZ against you because if you're using Engineered weapons your sustained dps usually puts you at the top of their "threat" list. I usually fly an Engineered Vulture or FDL using overcharged multis which means that my dps tends to be considerably higher than what the NPCs can put out, it probably isn't as bad if you're using a pulse laser loadout that can't generate as much alpha strike dps.

Sorry if I was unclear. I'm also talking about soloing CZs. For reference, the Anaconda is a mostly rapid fire multi loadout with 2 medium beam lasers and an SLF. The FAS is 3 fixed multis and a plasma accelerator.

I fly a lot smarter with the FAS. With the Anaconda, I just push the highest threat button 95% of the time and kill things.
 
to the op - it doesn't matter how "accurate" those npcs are... unless you deploy taipans, your fighters are dead by the one rail hit that randomly strikes anyway.
 
No, it's not really that type of issue at all. If you're close enough to attack the ships you're close enough for them to aggro you. Picking off and isolating individual ships is just not efficient, especially if you're trying to complete 100+ kills for a massacre mission. You might not get aggro that way but you will be taking dramatically longer to kill ships and that's not a solution.

You also don't seem to properly understand the situation I'm describing. It's not that I'm choosing a side in the middle of the CZ and suddenly getting aggro because I'm the closest ship for them to target, it's not that I'm having only one side spawn in and causing aggro because I'm the only enemy ship within range, I'm just killing ships in a CZ and after a few kills I happen to be doing enough damage to become a priority target. I don't know if your setup just doesn't cause enough damage or if you only fight at the edge of the CZ but regular CZ combat very much can draw the type of agro I'm describing if you're using a fully Engineered ship.

Under normal circumstance that aggro wouldn't normally be isn't an issue but the aimbot NPC Eagles with railguns are really annoying and there's just no legitimate excuse for it other than bad game design. I can deal with it by using a shield cell and trying to finish them off quickly so it's not like they're causing me any serious trouble unless there's more than 6 of them but the NPCs quite simply shouldn't have that level of accuracy and that is what needs to be fixed.

I generally fly CZ's with a fully engineered Corvette or my engineered Gunship. Either way, I do a lot more DPS than your multicannon Vulture. (Not boasting here, you're the one who tried to make it an issue) I also fully understand the situation you're describing, but you don't seem to.

They're not all swarming you just because you're so awesome and do such amazing damage. They're swarming you because you're not paying attention, and you're letting yourself get swarmed.

If you're the highest threat nearby when an NPC finishes their fight, yes, you will get swarmed. It has far more to do with range than your leet dps though. Solution: manage your positioning better. Fighting is far more about positioning than it is pulling triggers.

Also, you can't argue that your method is both faster and superior yet also makes you die all the time. Those two are mutually exclusive. Either you're wildly overstating the railgun problem, or you're wildly overestimating your own combat effectiveness. I'd guess a little of both.
 
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