Entering Borg space or is it a Star-Bug?

This is why I beachcomb these days, because as amazing as the Stellar Forge is, it does "fall apart" a bit as you get far outside the Bubble. If you like this game because of the realism (proudly waves hand), then that realism is best found close to the Bubble. Still, I recommend every explorer make the trek into the core at least once to experience something totally "other".
 
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Your optimism never fails to surprise me. I just assume the game will get worse and worse over time, based on my last 1.6 years in this marvelous little ecosystem :p

:D. What can I say?

Yes, it seems so incongruous, these clunky divisions, in an otherwise fantastic looking ‘sky’, that I honestly thought that FD would be diligently working on a fix.
 
I was always hoping they’d fix this. Am rather saddened to hear that they aren’t going to do so (if it’s true).
Well, if the problem isn't in the rendering, then it's in the data, which means that the only way to fix it is to regenerate the whole galaxy, i.e. a big wipe like they've done in No Man's Sky a couple of times.
 
Well, if the problem isn't in the rendering, then it's in the data, which means that the only way to fix it is to regenerate the whole galaxy, i.e. a big wipe like they've done in No Man's Sky a couple of times.

Ii could live with that if it made space look correct in a space ‘game’ that’s based on a realistic re-creation the galaxy.
 
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Agree.

Maybe that's what the big "refresh" of ED will be this or next year?

That would be great! Fingers, legs & eyes crossed for that.

I can’t imagine that Brabo is too chuffed with it as it is. After all their effort to make ‘the galaxy’.
 
On my route from WP4 to WP5 at DW2 it's a little bit immersion breaking...

These straight likes are real mood killers when you're out there, pretending you're exploring in your pretend spaceship.

They aren't going to be fixed?!

That really is too bad

You're saying they're created that way in the game, clusters of stars in cubes?

Wouldn't we see that effect then in the galaxy map as well?

That would mean the whole elite galaxy is wrong and broken.

I see you have not yet been assimilated.
 
In my early exploration days I did a couple of runs to Sag A*, the first a straight sprint and a return via the Great Annihilator (that didn't end well), and the second via Colonia.

On both of these trips I saw some starcubing but not enough to really bother me. I was aware of the problem, but the events were so rare that I headcanoned them as a sort of space anomaly, perhaps evidence of an advanced stellarforming project by a long dead civilisation. Screenshots from planetary surfaces with just the corner of a starcube poking over the horizon were particularly spooky.

I'm now on my third trip to and hopefully through and beyond the Core, again approaching from the Colonia region but this time punching up and down through the Core looking for interesting stuff. Now I don't know whether it's my particular choice of route, changes to the way the game renders, changes to the lighting system or a combination of all three, but there are times when these things are absolutely everywhere. And while I found them largely ignorable on the first couple of trips, I'm beginning to understand the frustrated posts regarding these things that have peppered the forums.

It's not a game-breaker by any means but it is annoying. And while the game is now littered with legitimate evidence of alien life, mysterious things and ancient civlisations, the ubiquity of these starcubes in some areas makes it almost impossible to headcanon. I just have to try to ignore them, which is a shame. The whole point of long-term exploration in ED is to relax and soak in the incredible galaxy simulation; the sudden appearance of a bunch of cube edges can ruin that.

Oh well, the whole Stellar Forge is still an impressive system. Maybe the starcubes will eventually be written into the lore of the Guardians. Or something bigger. Or the official ED storyline will have all CMDRs waking up on the day the servers are turned off, having learned they've all been in an increasingly sophisticated series of simulations for the last 35 years...
 
Or the official ED storyline will have all CMDRs waking up on the day the servers are turned off, having learned they've all been in an increasingly sophisticated series of simulations for the last 35 years...

I'm glad it's not just me that suspects this. I've long thought that we're not playing a game that's about humans in the 34th century.

We're playing a game that's about being dead Guardians in the 92nd century playing at being humans in the 34th century.

It goes like this. The Thargoids wiped out the Guardians - but only physically. Before the end came, many of them retreated into virtual spaces, uploaded to and simulated within crystal AI cores buried deep in planetary crusts.

There they waited for millennia, waiting for the Thargoid menace to pass, entertaining and diverting themselves, while their crystal substrates slowly, slowly rotted away. The most popular of these virtual entertainments was a simulation of a fictional alien empire, a crazy parallel cartoon world populated by the descendants of comedic simian life forms. Deep in the future, the cores become corrupted almost to the point of hopelessness. Many of the entities that were once the elite of Guardian society - philosophers, artists, scientists - have crumbled to a low percentage of their original integrity. They live out their time trapped in the ancient entertainment suites, not realising they aren't real.

It explains why everything in our universe is slightly off. The odd mixture of fantastically magical technology combined with sheer Victoriana. The societies which make no sense, have no depth, where the trade of a billions-strong multi-planetary fiefdom is represented by a handful of single-pilot ships. The radically different political philosophies that engender no variation more profound than a differently decorated station. The bizarre distorted features of humans, like a taxidermist's bad trip. The glittering voxel cliffs of stars, inexplicable, broken. The all-pervading sense of senselessness, futility, looping and repeating the same pointless tasks towards some forgotten goal, but nothing ever changes, not really - just grows dimmer and smaller and quieter.
 
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[...] It explains why everything in our universe is slightly off. The odd mixture of fantastically magical technology combined with sheer Victoriana. The societies which make no sense, have no depth, where the trade of a billions-strong multi-planetary fiefdom is represented by a handful of single-pilot ships. The radically different political philosophies that engender no variation more profound than a differently decorated station. The bizarre distorted features of humans, like a taxidermist's bad trip. The glittering voxel cliffs of stars, inexplicable, broken. The all-pervading sense of senselessness, futility, looping and repeating the same pointless tasks towards some forgotten goal, but nothing ever changes, not really - just grows dimmer and smaller and quieter.
I love this!
 
You're saying they're created that way in the game, clusters of stars in cubes?

Wouldn't we see that effect then in the galaxy map as well?

That would mean the whole elite galaxy is wrong and broken.

Yes. And you do. Go look closely around Barnard's loop on the Gal Map. You can see shear walls and square corners of stars.

It's the Star Sausages that do my head in tho. But Dav recently told me, they can't fix them. They move one star and it moves others, which moves others, which moves others etc, which screws players data and saves.
 
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Yes. And you do. Go look closely around Barnard's loop on the Gal Map. You can see shear walls and square corners of stars.

It's the Star Sausages that do my head in tho. But Dav recently told me, they can't fix them. They move one star and it moves others, which moves others, which moves others etc, which screws players data and saves.
Damm. That sucks.
 
It's nothing to do with the rendering (unless you're talking about some other bug).

There are big cubes of stars in the game because that is the way the game was made. Those stars are there, in those positions.

There's another thread currently active right now which has links to explanations of how the galaxy was made and why it features these blatant artifacts.

Actually it is a rendering issue. Interestingly, if you log out and log back in, the star cube issue will resolve itself (until your next jump).
 
Yes. And you do. Go look closely around Barnard's loop on the Gal Map. You can see shear walls and square corners of stars.

It's the Star Sausages that do my head in tho. But Dav recently told me, they can't fix them. They move one star and it moves others, which moves others, which moves others etc, which screws players data and saves.

That's a separate issue, you're seeing clusters of hand-placed real world catalog stars there. The borg cubes near the core are a result of a limit in the skybox rendering.
 
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I'm glad it's not just me that suspects this. I've long thought that we're not playing a game that's about humans in the 34th century.

We're playing a game that's about being dead Guardians in the 92nd century playing at being humans in the 34th century.

It goes like this. The Thargoids wiped out the Guardians - but only physically. Before the end came, many of them retreated into virtual spaces, uploaded to and simulated within crystal AI cores buried deep in planetary crusts.

There they waited for millennia, waiting for the Thargoid menace to pass, entertaining and diverting themselves, while their crystal substrates slowly, slowly rotted away. The most popular of these virtual entertainments was a simulation of a fictional alien empire, a crazy parallel cartoon world populated by the descendants of comedic simian life forms. Deep in the future, the cores become corrupted almost to the point of hopelessness. Many of the entities that were once the elite of Guardian society - philosophers, artists, scientists - have crumbled to a low percentage of their original integrity. They live out their time trapped in the ancient entertainment suites, not realising they aren't real.

It explains why everything in our universe is slightly off. The odd mixture of fantastically magical technology combined with sheer Victoriana. The societies which make no sense, have no depth, where the trade of a billions-strong multi-planetary fiefdom is represented by a handful of single-pilot ships. The radically different political philosophies that engender no variation more profound than a differently decorated station. The bizarre distorted features of humans, like a taxidermist's bad trip. The glittering voxel cliffs of stars, inexplicable, broken. The all-pervading sense of senselessness, futility, looping and repeating the same pointless tasks towards some forgotten goal, but nothing ever changes, not really - just grows dimmer and smaller and quieter.

*mind blown*
but
"No," said the old man, "that's just perfectly normal paranoia. Everyone in the universe has that."

Oh, and I would totally read your novel! :D
 
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