erm....what have I done wrong?

While im not saying you at what ever point this happened to you in playtime are wrong as a person...and it may have seemed that way.. Its how its presented to the player ingame that is wrong.im not just blowing hot air ...Works that way anytime I had a bounty that has me at kill on sight and that's anything over 200 cr bounty ...... Bounty...Just always expires to dormant then finally nothing after that expires..... The fines however.. Which are completely separate from the bounty always go to legacy fines that can be payed off at anytime... Bounties don't become fines... And fines dont usally become bounties unless the user escalates the situation by doing further and more increasing more penalizing crimes.. Such as assault and then result in a bounty on top o a live fine... Bounties are a death sentence that may have a fine attached to the crime that gets turned into a legacy Non of which is explained in any detail to the player at all... That's what's wrong...

Honestly, drholliday is correct.

A bounty, when the timer runs out becomes a legacy fine, which can be paid off. If you have a bounty and you are killed without the bounty being claimed, it becomes a dormant bounty, which can be reactivated if you are scanned, or it expires at the end of it's timer.

Fines can be paid off at any time, they have no timer. I believe that fines become a bounty if you do not pay them off in a timely manner (note that a legacy fine does not have to be paid off, and will not become a bounty again, but will get added to any re-buys you incur in the jurisdiction should you be destroyed).
 
The key point is whether or not your bounty was CLAIMED when your ship was destroyed.

A station killing you in a Sidey isn't claiming your bounty - therefore, it still exists after your insurance claim.
 
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An NPC security ship killed me not the station, that used to clear the bounty, now apparantly it does not, wether getting killed by another ' standard' NPC clears it, i dunno, but the fact I got it in the first place, or HOW i got it, is completely wrong, it doesn't make any sense at all and is stupid. The whole system needs looking at, and at the very least explained better to the players how it's working.
 
you cant pay a bountie untill it goes dormant.
it will go dormant either on death, or if you wait the 7 days.
when it does go dormant you have 7 days to pay it. (the second 7 day timer)
if you dont pay it in 7 days then it goes away.
Dormant bounties can become active again though. so best to pay them when they go dormant.

i think that answers a question that you did not know you needed to ask ;)
 
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you cant pay a bountie untill it goes dormant.
it will go dormant either on death, or if you wait the 7 days.
when it does go dormant you have 7 days to pay it. (the second 7 day timer)
if you dont pay it in 7 days then it goes away.
Dormant bounties can become active again though. so best to pay them when they go dormant.

i think that answers a question that you did not know you needed to ask ;)

Ok, so what you are saying is, I have to sneak into a station, avoiding a scan, and I can pay off the bounty? because a scan results in station entry refusal and a swift securuty ship death.
 
An NPC security ship killed me not the station, that used to clear the bounty, now apparantly it does not, wether getting killed by another ' standard' NPC clears it, i dunno, but the fact I got it in the first place, or HOW i got it, is completely wrong, it doesn't make any sense at all and is stupid. The whole system needs looking at, and at the very least explained better to the players how it's working.

The whole point of these things is to make the game dangerous. There's nothing to complain about. You might as well complain that it's unfair that the NPCs are allowed to shoot back at you.
 
The whole point of these things is to make the game dangerous. There's nothing to complain about. You might as well complain that it's unfair that the NPCs are allowed to shoot back at you.

Uninformed, idiotic, fanboi comments like this are NOT what is needed here. You may as well say getting killed by security forces for no reason everytime you leave the station is ok, because that's what makes it dangerous...stupid and pathetic, please go away.
 
Ok, so what you are saying is, I have to sneak into a station, avoiding a scan, and I can pay off the bounty? because a scan results in station entry refusal and a swift securuty ship death.

yes i usually go to an outpost in the system im wanted in, no space cops to scan you there 90% of the time.
 
yes i usually go to an outpost in the system im wanted in, no space cops to scan you there 90% of the time.

Yeah, well, we can dispell that myth, I snuck into the station avoiding a scan and....there was no option to pay off anything. The good thing was I managed to pick up my T6 and boost, boost, boost away avoiding the security scans, and can now use it again.
 
Ok. Here's how it works.

There are fines, bounties and bounties. Crashing gives a fine unless you kill the guy at which point it becomes a bounty. Providing it's your fault. Speeding for example makes it your fault.

Every hostile action is a bounty. If you just strafe someone by accident you'll get a 400cr bounty. This is a full bounty with all consequences but it will expire after ~7M and remain active until you JUMP. If you return it's a legacy fine. Those are the on H-JUMP bounties. So if you actually hit someone (system authority or civi) don't fight and kill them but run. Keep an eye on the radar for hostiles that pop up out of nowhere. Chances are you accidentally hit someone. Just because they are shooting at you doesn't entitle you to return fire. If you kill them it's going to be a real bounty.

A real bounty (i.e. for killing someone) works like this.

Let's say you kill Mr Twiddles because he's a real bad actor and he just has to die. You get ~6,000cr for that and it will start a timer for ~ 7D. You have that bounty with Bad Actors Unlimited. You cannot pay this bounty. The only way out of it is someone collecting the bounty. Suiciding in a sidewinder (as quite often explained as a solution) is a bad idea. It will just turn the bounty dormant and reset the timer to the original one. In this case 7D. So if you die after 3 days you again have a 7D dormant bounty. Dormant bounties do not show up on a KWS and the only guys who can reactivate them are scans by system authority ships of Bad Actor Unlimited. No other faction in the system will care. In fact they won't even care about your active bounty. If you drop into a station with Good Actors Ltd. you'll notice that your WANTED is gone for the local instance.

If you get scanned by a suitable ship the dormant bounty is reactivated and reset again. So you again will have a 7D active bounty with Bad Actors Unlimited. If nothing special happens both bounties will expire after the timer runs out and that point they will become legacy fines that you can pay or not. Not paying a fine affects your reputation with the faction. Otherwise it's not important.

If you kill another guy Bad Actors Unlimited might give you another bounty. You can always only have ONE bounty for a faction. So the money is stacked and the timer reset.

The reason why dormant bounties are a bad idea is because they can extend a bounties timer by quite a margin if you don't watch out. You have to be exactly as careful as with a bounty. The only advantage is that a dormant bounty does not show up on a KWS. And that's generally rather irrelevant with the exception of nav points where NPC bounty hunters roam rather frequently.
 
Yeah, well, we can dispell that myth, I snuck into the station avoiding a scan and....there was no option to pay off anything. The good thing was I managed to pick up my T6 and boost, boost, boost away avoiding the security scans, and can now use it again.


its not a myth though.. it may just not be controlled by the faction you are wanted by in that system.
 
When I am bored of reading the news, I always return to FD forums, there is always something amusing....
Yes..

Cheers Cmdr's
 
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