NPCs are particularly crazy at the moment. I just lost an Asp to a pirate Python. My bad sitting pretty at 0m/s, my bad that i didn't notice the comms while browsing the contacts, sure. My bad.
Shields (A5) down in less than two seconds (Around the time it took the ship computer to say "under attack"), my ship exploded within another three seconds. Not fun. This has nothing to do with "dangerous". It is completely out of whack. I don't care about the insurance costs but this is just plain terrible gameplay.
Pirates no longer use Hatch-breakers, it appears - I wonder why? A pirate has nothing to gain from destroying a ship like that. It makes no sense. They're just wasting a metric flip ton of cash on rockets for no reason, with nothing to gain. That's not funny. I'd file this as a bug if it wouldn't appear to be a deliberately change :\ maybe it's just carelessness?
On a positive note, I've seen other pirates (Eagles) shy away from attacking me when I was flying a Python - so in some scenarios, the NPCs are less suicidal than they used to be (and say so over comms). That's good!