If you missed Zac's almost solo stream last night, with guest developer Dom Corner the Principle Programmer, you will have missed a few sneak peeks and confirmations.
Link to YT
There will also be NPC mission targets for things like collection or delivery missions, so it won't always be a locked box, it might be a person you will need to locate.
- there was much more info on the way missions are made, and possibly more info on how they are being improved/changed).
He said that they are already looking at improving the animations, an example brought up in the chat was so that they merge with the gun being drawn rather than holstering each time for example, and reiterated that this was the first implementation and that they will be open to feedback once it is into the game.
This was reported to be Derrin [Halil]'s idea (senior Game Designer).
Anyway, I just wanted to say I enjoyed the reveals in the stream, I thought it was great to see some interactivity being added to the game, and that Zac was clearly aware of the type of info we are all looking for.
I'm still waiting for the performance to come down to a reasonable level, and for the opportunity to upgrade my pc before I can jump back into the game for more than a quick look. but I'm more interested in hearing about actual game features and interactivity being added. Even the non-productive things... especially these things, because earning credits isn't the point of this game, blazing your trail is. Some people's trails are hard fought and would be better bookended with a social space to tell tall tails over a lavian brandy, perhaps surrounded by their squadron, or meet new friends with similar interests, perhaps while browsing the galaxy map for their next adventure, or catching up on galnet articles, or maybe reviewing the financial spending and earnings over the past few game sessions. just some ideas for things to do at the bar - from an ex barman
Cheers!
Link to YT
- Mission Variety
There will also be NPC mission targets for things like collection or delivery missions, so it won't always be a locked box, it might be a person you will need to locate.
- there was much more info on the way missions are made, and possibly more info on how they are being improved/changed).
- Colonia Engineers
- Pointing Emote
He said that they are already looking at improving the animations, an example brought up in the chat was so that they merge with the gun being drawn rather than holstering each time for example, and reiterated that this was the first implementation and that they will be open to feedback once it is into the game.
- Megaship Interiors
- Emote Bindings
- Zac mentioned that they are aware people have been requesting a "beer at the bar", "not right now" was the response, but it's great to hear some recognition that we would like more interactivity in the social spaces.
- Escape Pods
This was reported to be Derrin [Halil]'s idea (senior Game Designer).
Anyway, I just wanted to say I enjoyed the reveals in the stream, I thought it was great to see some interactivity being added to the game, and that Zac was clearly aware of the type of info we are all looking for.
I'm still waiting for the performance to come down to a reasonable level, and for the opportunity to upgrade my pc before I can jump back into the game for more than a quick look. but I'm more interested in hearing about actual game features and interactivity being added. Even the non-productive things... especially these things, because earning credits isn't the point of this game, blazing your trail is. Some people's trails are hard fought and would be better bookended with a social space to tell tall tails over a lavian brandy, perhaps surrounded by their squadron, or meet new friends with similar interests, perhaps while browsing the galaxy map for their next adventure, or catching up on galnet articles, or maybe reviewing the financial spending and earnings over the past few game sessions. just some ideas for things to do at the bar - from an ex barman
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