Escape Pods / Megaship Interiors / Emote Binds / Mission variety / Colonia Engineering- last night's stream 19/10/2021

Really excited to see investment in mission variety & integration.

Can't get enough of that: more variety, more adventure, more verisimilitude, more integration between different activities. Missions should tie the whole game together. Om nom nom, gimme more!
 
A big thank you to Zac Cocken and Dom Corner! I found the info on mission design very fascinating. The new emotes are terrific. I'm looking forward to interacting with NPC settlement contacts, adds an extra level of immersion and there's so much potential there. I just love the wonderful interiors for the megaships. Escape pods are a great feature and will surely come in handy. o7 CMDRs

P.S. On the topic of Steams, I can't wait to see that new SRV in action! Hint. Hint. =)
 
  • Escape Pods
Possibly the sneakiest tidbit was Escape Pods, during the tour of the Megaship Interiors we were told that there are escape pods modelled in the interiors, and that these are an interactable feature. They are implementing an escape pod that allows you to spawn at "your last safe location", (usually a space port). Megaships are not classed as a safe location (because they can move). The last safe location will most likely be a star port or base where you can get a ship/ earn some credits etc to continue your game, ie. to avoid being stranded.
This was reported to be Derrin [Halil]'s idea (senior Game Designer).
Yeah I'm glad they are implementing this - it was something brought up in player discussions on how they could do player owned carrier interiors as some kind of problem, and I suggested adding escape pods to get around the problem.

Cool that someone at Frontier has devised a similar solution (It's not exactly a ground breaking idea)
 
Lot of cool things coming, especially the interactable NPCs at surface settlements. Those are going to add a lot of much-needed depth to Odyssey.

But in my opinion, the most significant bit of news in all of this by far is the escape pods. If these things are also on Fleet Carrier interiors, it will not only prevent another slave ship crisis from happening again, but it will also prevent a potentially massive exploit that carrier owners could use to effectively lock someone out of their account entirely.


Picture the following scenario:

Player 1 boards player 2's ship via physical multicrew. Player 2 flies them both to his fleet carrier, where player 1 disembarks to enjoy the FC jump from the concourse bar, because why not.

As soon as player 1 disembarks, player 2 disbands the wing/team and logs out. What player 1 doesn't know is that player 2's carrier docking permissions are set to owner only, and it doesn't have any shipyards or apex services installed. Confused, player 1 wanders the concourse trying to find a way off, but no luck. Without apex he can't call a taxi, and without a shipyard he can't transfer one of his own ships to get away, or even self-destruct. And without docking permissions, no one can come to his rescue.

There's no way off the carrier, no way to call for help, and no way to take fall damage or run out of power or air or anything. Player 1 has now become a permanent resident of player 2's fleet carrier concourse.



Thankfully, Frontier has had the foresight to add these escape pods, so the above scenario should never be able to happen. We may see a few complaints about it being used as a form of "fast travel" (because it's the forums, nothing happens around here without someone complaining about it 😉), but I think that's vastly preferable to the alternative described above.
 
Thankfully, Frontier has had the foresight to add these escape pods, so the above scenario should never be able to happen. We may see a few complaints about it being used as a form of "fast travel" (because it's the forums, nothing happens around here without someone complaining about it 😉), but I think that's vastly preferable to the alternative described above.

It's also going to be a great source of occupied escape pods for that creepy Colonia engineer. (j/k)
 
I'm sort of assuming that the fleet carriers will be the megaship interiors, perhaps with some tweaks, and a few cosmetic options to toggle (like the state, faction and economy options that normal stations have). The services available will be hidden exactly the same way as unavailable services in megaships. At most there will be some cosmetic toggles for interior style, anything else will be a bonus.
 
I'm sort of assuming that the fleet carriers will be the megaship interiors

If so, i'm wondering if fleet carriers will provide escape pods... and how this will work as an instant transportation method / taxi (thinking along the lines of suicidewinder and prison taxi)
 
If so, i'm wondering if fleet carriers will provide escape pods... and how this will work as an instant transportation method / taxi (thinking along the lines of suicidewinder and prison taxi)
Very probably it will just send you back to 'last safe place you docked'. There is no reason (unlike the Prison case) to send you forward. ofc then you have to hope that they don't mark places like Gandharvi as 'safe' as it is in the middle of the colonia highway so you would still be pretty stuck. Maybe 'last safe location with a shipyard'? We will see :)
 
If so, i'm wondering if fleet carriers will provide escape pods... and how this will work as an instant transportation method / taxi (thinking along the lines of suicidewinder and prison taxi)

It won't for the carrier owner, I'm sure. They'd just respawn on their own carrier, right?

They would have to have the escape pods, yes. It solves the stranded 'not the carrier owner' cmdr problem very nicely.

But if the carrier is heading to Colonia with on-foot cmdrs, and the owner gets out at a megaship halfway, and then uses the escape pod there ... hmm. Or a cmdr who last docked on someone else's carrier - they would presumably be teleported back to the bubble, or to colonia if that was closer?

So you hitch a ride halfway to Colonia, disembark at a megaship, use the escape pod and teleport the rest of the way? Meanwhile the poor sap of a carrier owner has another 20-25 jumps.

I'm sure it'll all get figured out, but we'll have fun trying to find the loopholes.
 
I'm sort of assuming that the fleet carriers will be the megaship interiors, perhaps with some tweaks, and a few cosmetic options to toggle (like the state, faction and economy options that normal stations have). The services available will be hidden exactly the same way as unavailable services in megaships. At most there will be some cosmetic toggles for interior style, anything else will be a bonus.

As long as they have an Apex on the carrier, I'm happy if the interior looks like the inside of a packing crate.

One other thing - if they add a terminal screen to the carrier interior with system-relevant missions (if sitting in an occupied system) that would be even better. Load the game, pick a mission, book an Apex and off you go.
 
Very probably it will just send you back to 'last safe place you docked'. There is no reason (unlike the Prison case) to send you forward. ofc then you have to hope that they don't mark places like Gandharvi as 'safe' as it is in the middle of the colonia highway so you would still be pretty stuck. Maybe 'last safe location with a shipyard'? We will see :)

It won't for the carrier owner, I'm sure. They'd just respawn on their own carrier, right?

Is it possible be they will get transported to the nearest shipyard that has one of their ships in hangar.

If so, if someone is on a carrier and they have a ship there, the escape pod will not be available
But if they're on a carrier and somehow arrive there on-foot (on someone else ship, or by apex if possible) they get transported to the nearest station that has one of their ships

I just hope they think it thoroughly
 
Is it possible be they will get transported to the nearest shipyard that has one of their ships in hangar.

If so, if someone is on a carrier and they have a ship there, the escape pod will not be available
But if they're on a carrier and somehow arrive there on-foot (on someone else ship, or by apex if possible) they get transported to the nearest station that has one of their ships

I just hope they think it thoroughly
I imagine it will be done much simpler than you're thinking. it will categorise each place you have docked (or docked on foot) as either safe or unsafe. it will take you to the last safe place you docked. once you start adding complex thought processes you start introducing loopholes.

It's possible that your own fleet carrier is marked as safe, and someone else's fleet carrier is marked as unsafe, but that's about as far as the logic will probably go, but I have a feeling fleet carrier owners might find themselves in a position where they too would like to use the escape pods to avoid being stranded by a poorly judged megajump ,so perhaps fleet carriers and megaships are all considered unsafe for that reason.

Remember that the point of the escape pod is specifically because you can strand ships in systems that they can't jump out of due to lack of range, so having a ship docked on the megaship should have no bearing on whether it's safe or not.
 
You are not a bit ashamed that the "interiors" of the mega-ship are a copy/paste of the stations, it is a mega-ship not a shopping center, a bit of coherence when doing things, the players are not stupid . And since you use both the lift, develop the mechanics as they did in mass effect 3 with the normandy that took you to different decks, because if it is a mega-ship, it will take you to a huge warehouse where you can steal commoditys or an area of engines where you can take engineering materials to give, some examples. But damn you have games/movies/novels to get ideas from.
 
Remember that the point of the escape pod is specifically because you can strand ships in systems that they can't jump out of due to lack of range, so having a ship docked on the megaship should have no bearing on whether it's safe or not.

That was never been an issue for carriers or for megaships before legs
You could find yourself stuck on a carrier/megaship - but at least you had the option to suicide and lose the ship in the process - which could be painful, hence most in this situation asked Support to relocate them by hand.

So, as long as you have access to a ship, you can always get back to the bubble by taking a suicidewinder.
But that's not an option for someone stuck on foot in a station (megaship/carrier) since they cant suicide and they cannot pick the default loaned sidewinder
 
You are not a bit ashamed that the "interiors" of the mega-ship are a copy/paste of the stations, it is a mega-ship not a shopping center, a bit of coherence when doing things, the players are not stupid . And since you use both the lift, develop the mechanics as they did in mass effect 3 with the normandy that took you to different decks, because if it is a mega-ship, it will take you to a huge warehouse where you can steal commoditys or an area of engines where you can take engineering materials to give, some examples. But damn you have games/movies/novels to get ideas from.
They're not a direct copy paste, they have made sure that the layout feels different, more cramped, and there are fewer advertisements, to make it feel more like a functional ship rather than a space station. they want to keep some consistency between stations and ships so that you can recognise the services on offer. Sure we'd like to see a billion variations of stores and different brand names etc, but I think there are game design decisions being made.
That was never been an issue for carriers or for megaships before legs
You could find yourself stuck on a carrier/megaship - but at least you had the option to suicide and lose the ship in the process - which could be painful, hence most in this situation asked Support to relocate them by hand.

So, as long as you have access to a ship, you can always get back to the bubble by taking a suicidewinder.
But that's not an option for someone stuck on foot in a station (megaship/carrier) since they cant suicide and they cannot pick the default loaned sidewinder
I don't think that's true, because if you suicide your ship you go to the last place you docked/nearest place you can dock, which would be the carrier right? I don't think ship suicide has the same logic as the escape pods will do. of course I might be completely wrong, but as I understand it ship stranding has been a thing since carriers/megaships have been able to jump large distances. if suicide fixed it surely it wouldn't have made much of an impact when people were being intentionally stranded.
 
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