Well i accept any decent stuphz, apart from asp scouts. So it's only fair that Zac gives me his company vehicle. And pension.
Yeah I'm glad they are implementing this - it was something brought up in player discussions on how they could do player owned carrier interiors as some kind of problem, and I suggested adding escape pods to get around the problem.Possibly the sneakiest tidbit was Escape Pods, during the tour of the Megaship Interiors we were told that there are escape pods modelled in the interiors, and that these are an interactable feature. They are implementing an escape pod that allows you to spawn at "your last safe location", (usually a space port). Megaships are not classed as a safe location (because they can move). The last safe location will most likely be a star port or base where you can get a ship/ earn some credits etc to continue your game, ie. to avoid being stranded.
- Escape Pods
This was reported to be Derrin [Halil]'s idea (senior Game Designer).
Just to double clarify - what we showed yesterday were Megaship Interiors, not Fleet Carrier interiors![]()
I get a Company Sidewinder
There's no way off the carrier, no way to call for help, and no way to take fall damage or run out of power or air or anything. Player 1 has now become a permanent resident of player 2's fleet carrier concourse.
Thankfully, Frontier has had the foresight to add these escape pods, so the above scenario should never be able to happen. We may see a few complaints about it being used as a form of "fast travel" (because it's the forums, nothing happens around here without someone complaining about it), but I think that's vastly preferable to the alternative described above.
I'm sort of assuming that the fleet carriers will be the megaship interiors
Very probably it will just send you back to 'last safe place you docked'. There is no reason (unlike the Prison case) to send you forward. ofc then you have to hope that they don't mark places like Gandharvi as 'safe' as it is in the middle of the colonia highway so you would still be pretty stuck. Maybe 'last safe location with a shipyard'? We will seeIf so, i'm wondering if fleet carriers will provide escape pods... and how this will work as an instant transportation method / taxi (thinking along the lines of suicidewinder and prison taxi)
If so, i'm wondering if fleet carriers will provide escape pods... and how this will work as an instant transportation method / taxi (thinking along the lines of suicidewinder and prison taxi)
I'm sort of assuming that the fleet carriers will be the megaship interiors, perhaps with some tweaks, and a few cosmetic options to toggle (like the state, faction and economy options that normal stations have). The services available will be hidden exactly the same way as unavailable services in megaships. At most there will be some cosmetic toggles for interior style, anything else will be a bonus.
Very probably it will just send you back to 'last safe place you docked'. There is no reason (unlike the Prison case) to send you forward. ofc then you have to hope that they don't mark places like Gandharvi as 'safe' as it is in the middle of the colonia highway so you would still be pretty stuck. Maybe 'last safe location with a shipyard'? We will see![]()
It won't for the carrier owner, I'm sure. They'd just respawn on their own carrier, right?
I think they will. These pre-doom threads usual focus on the wrong thing - and something completely else will breakI just hope they think it thoroughly
I imagine it will be done much simpler than you're thinking. it will categorise each place you have docked (or docked on foot) as either safe or unsafe. it will take you to the last safe place you docked. once you start adding complex thought processes you start introducing loopholes.Is it possible be they will get transported to the nearest shipyard that has one of their ships in hangar.
If so, if someone is on a carrier and they have a ship there, the escape pod will not be available
But if they're on a carrier and somehow arrive there on-foot (on someone else ship, or by apex if possible) they get transported to the nearest station that has one of their ships
I just hope they think it thoroughly
Remember that the point of the escape pod is specifically because you can strand ships in systems that they can't jump out of due to lack of range, so having a ship docked on the megaship should have no bearing on whether it's safe or not.
They're not a direct copy paste, they have made sure that the layout feels different, more cramped, and there are fewer advertisements, to make it feel more like a functional ship rather than a space station. they want to keep some consistency between stations and ships so that you can recognise the services on offer. Sure we'd like to see a billion variations of stores and different brand names etc, but I think there are game design decisions being made.You are not a bit ashamed that the "interiors" of the mega-ship are a copy/paste of the stations, it is a mega-ship not a shopping center, a bit of coherence when doing things, the players are not stupid . And since you use both the lift, develop the mechanics as they did in mass effect 3 with the normandy that took you to different decks, because if it is a mega-ship, it will take you to a huge warehouse where you can steal commoditys or an area of engines where you can take engineering materials to give, some examples. But damn you have games/movies/novels to get ideas from.
I don't think that's true, because if you suicide your ship you go to the last place you docked/nearest place you can dock, which would be the carrier right? I don't think ship suicide has the same logic as the escape pods will do. of course I might be completely wrong, but as I understand it ship stranding has been a thing since carriers/megaships have been able to jump large distances. if suicide fixed it surely it wouldn't have made much of an impact when people were being intentionally stranded.That was never been an issue for carriers or for megaships before legs
You could find yourself stuck on a carrier/megaship - but at least you had the option to suicide and lose the ship in the process - which could be painful, hence most in this situation asked Support to relocate them by hand.
So, as long as you have access to a ship, you can always get back to the bubble by taking a suicidewinder.
But that's not an option for someone stuck on foot in a station (megaship/carrier) since they cant suicide and they cannot pick the default loaned sidewinder