Escape Vectors. No guarantee to get you out of trouble.

Not quite understanding this situation....

I was fuel scooping and inadvertently got a little too close which pulled me out of SC and told me my temps were critical. Ok, so I head away at max engines in normal space. Temps start going down but only to a certain point, obviously. Something around 87'.

So I can't wait a week to be far enough away, I need to SC out of there and get going. I engage SC and it tells me to head for the Escape Vector. No problemo. Engine temps go critical but nothing that's going to cause any damage (120-ish), so I line up with the Escape Vector (which by it's very name should let me escape the star/sun's). As soon as I hit SC speed after lining up, the fuel scoop engages and the engine temps rise to around 180'.
Hardly an escape is it. I mean you do escape and it is probably the best route there is, but it's more of an 'Escape with your life vector' it should be. :)

I mean I get it. When I hit SC, I'm still in the suns vicinity, close enough for the fuel scoop to still be working. But it seems I'm on a heading that's still making my ship heat up even though I am presumably heading away. I'm guessing the FSD drive heated the ship up to 180' more than the sun did ? But what other way is there ?
Is it always the case that if you get too close while fuel scooping and get pulled out of SC, that you are guaranteed to lose another 5% or so hull getting out of there ?

Anyway, just thought I'd mention that
 
I believe once you begin the supercruise process your ships shields drop. Once that happens you will incur further damage until you actually enter supercruise.

EDIT: And ofcourse you temperature will continue to rise until you're beyond the influence of the star
 
Imagine, if you will, that the star has an 'atmosphere' of sorts, a haze of charged particles around it. Moving at thruster speeds in this cloud doesn't incur any additional heat beyond the radiant heat of the body, but when you engage supercruise you move fast enough 1. to collect this haze in your fuel scoop, refuelling, and 2. to create greater heat via friction

So the worst time is when you first go into supercruise because you're too close to the star to safely cruise but you have to cruise to get out of the cloud, which is why even on the optimal vector you still take some damage.

TL;DR: IT's bad to fly too close to a star <grin>
 
OK, let me get this right, is a good analogy of the interdict is that it's kind of a tug of war between two players?

Sure, that sounds about right.

So you can either strain at the rope (trying to escape by following the escape vector) which can result in either 1. you winning - your opponent has to let go of the rope and falls out of supercruise, and you get to fly off untethered, or 2. Your opponent wins and you stop pulling, meaning you both fall out of supercruise together OR you can voluntarily submit, meaning you stop pulling and you both gracefully exit supercruise.
 
The deal is to watch the scanner and don't let other ships get behind you while fuel scooping. Rotate and maneuver. When they start to do this one good maneuver is to fly away from the sun as Interdictors don't like getting behind you and taking on lots of heat. If they do this then you have an advantage if you can get your weapons lock on them.
 
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