Escaping from a neutron star Bugged. Ship will not jump when Aligned with Target.

Title says it all. Rather frustrated because I've look up videos on people escaping from a neutron star as well as text tutorials and I am doing what it said and shown and my ship WILL NOT JUMP. Even when aligned with the target it won't jump. And because my ship is spazzing the hell out and rotating every which way, when I can align it's by chance.

I've been forced repeatedly to Task Manage force the game to quit because I keep retrying to align and jump. In a private server that has only myself and a personal friend. So no, this isn't "Combat Logging".

At this point I can only surmise that escaping from a neutron star is bugged. Since aligned no longer works.


Disable all Non-Escape Essentially Modules. Check

Set a Jump-able System. Check.

Get the ship best I can so that it Aligns with the Locked System. Check

Ship Initiates Jumps. Negative.


I have achieved Alignment with and without my canopy intact. So while I haven't been able to find out if you can FSD with a destroyed canopy. So thought I'd add that in.

And this all came about because I went to get a super charge and based on the UI, I was not in the zone of the star that instantly drops you to normal space. Which is commonly designated the same way other stars are. With a large yellow ring. So at this point I don't know what to do and I am turning to the community for help because I've done what the tutorials say to do and it doesn't matter.
 
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Nope, it is one of the dangers.. that bad boy gets a houl of you, and starts ripping things apart.. It has happened twice to me, once I got out, the other, not so much.
 
Well I can't get out and the fact that I "got in" wasn't even my fault. The ring I mentioned wasn't actually showing in the game. I tried looking around in free head mode and it still didn't show up. So I tried to ball park it based on the last times I've successfully gotten a super charge.

So ya, doing all the steps doesn't mean jack and I am stuck. Know what's worse? It's Anaconda and so other then Self-destructing I have to either let myself suffocate or hope the ship blows up. What a waste and game was at fault for this one. Just really es me off honestly. As much as this game does a lot of good....thanks for this one Frontier. :/
 
I just spend the last time trying everything to get out of it, hoping to get a 2 for 2.. it is frustrating, but getting out of it was exhilarating as well. I think I was down to 2% hull etc, with no canopy, and flying with instruments.
 
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Can you FSD without a canopy? I know you can Super Cruise.

Going to try and tackle it tomorrow. With how little luck I've had today it's doubtful it will matter. Because the issue is that eventually my Drive won't work due to malfunction. So even if I could last that long, my ship no longer can jump. I wasn't even going that fair enough. Just going about 10 jumps worth. Last time I bother with a Neutron star. :/

Any suggests to reduce the amount of swaying the ship has? Cause that's the main issue honestly. I don't even know if I am near the edge of the cone or not either, so I can't even be sure if I can escape the cone. For all I know, I could be at the center of the cone.

The way it's happened each time tonight, my ship keeps pointing itself towards the stars center and not way. Making my ship just move closer to the enter of the star.

All around it's just frustrating and a total waste of a ship and credits (if it comes to that) for a issue that wasn't even my own fault.
 
You can FS jump with no canopy.
I once was dropped into a system, too close to a white dwarf (old bug), and got caught in the cone. Canopy blew out fast. Was able to keep my FSD going with a bit of help from an AFMU, and yes, same sort of situation - game goes into Screw You mode, and despite staying aligned with the escape vector, it took FOREVER to actually engage.

By the time I did finally escape, I was 19 jumps to the nearest station, with a D-class Life Support system. Fortunately I had more than enough materials to synth Life Support for the entire trip - I think it took me 6, including one right in front of the mailslot.
 
Both times this happened to me I died in the end. The drop into the exclusion zone is safe at neutrons / white dwarfs like at other stars except for the regions where the jets are expelled; a drop to normal space within a jet cone will always result in the effects you described, often leading to a rebuy. Got to live with it, it's one of the few real dangers in Elite. For reference, at neutron stars the exclusion zone usually starts at 0.12ls from the center, to be safe try to stay above 0.20ls (I don't know the distance for white dwarfs but it must be farther).
 
Not that it will help you much now, but I have hit the exclusion zone one time, and I blew up. Since then, my normal procedure is to target the neutron star, and make sure I stay at least 0.5ls away. I know you can get closer, sometimes as close as 0.32ls, but I really like to keep a good margin. The farther away the better. Never have used the orbit lines thing to tell how close I am to a star.
 
So is there really no hope for me being able to escape then? Like none at all?

Sounds like a "damned if you do, damned if you don't" scenario.
 
So is there really no hope for me being able to escape then? Like none at all?

Sounds like a "damned if you do, damned if you don't" scenario.

You can keep trying until hull or life support are at 0%. But if essential modules are already too far degraded and there's no way of getting them back up (AFMU) I guess it's over.
 
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So you were able to escape then? With how much my ship wobbles everywhere, how do I get it to jump into FSD? Since it can't even stay put long enough for the game to register it's aligned with the target system.
 
It's not a case of being aligned and the game not registering it, rather having your ship trajectory match your alignment on target as well, witch is very difficult in those circumstances.

That is, just because you're facing the target, doesn't mean your ship is traveling in that direction. Both conditions need to be true to initiate jump or supercruise.
 
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Well that will help to know then. Might be able to find a target system that's on the other side of the stars core, since the star seems to commonly pull the front of my ship around towards the core and away from anything else.

So it's a combination of alignment and direction of movement then? Any idea if ship ship matters? Not just direction of movement? Meaning does my ship need to be going full speed while aligned for a jump to be activated? Or simply if my ship moves even a bit in the direction of the alignment it will active?
 
Well I can't get out and the fact that I "got in" wasn't even my fault. The ring I mentioned wasn't actually showing in the game. I tried looking around in free head mode and it still didn't show up. So I tried to ball park it based on the last times I've successfully gotten a super charge.
...............game was at fault for this one. ....thanks for this one Frontier. :/

When you jump into the system the exclusion zone is always shown. Sometimes very briefly. As you close the distance it disappears.
You screwed it up not the game.

You know if you boost at just the right time - you can lock in a Hi-Wake. But it's total luck and very unlikely.
 
I presume you can get out by logging out and back in again? Usually you're re-inserted at a "safe" location nearby.

Yes, the exclusion zone line has an annoying habit of randomly disappearing, though usually this only affects me when fuelscooping from a normal star (or sometimes a white dwarf with short jets). For a neutron star, the jets should be long enough to ensure that you never need to get too close. Anywhere in the jet will do, so aim for the far end, or at least a point no closer to the star than you already are when you emerge from hyperjump.

I generally go in diagonally (forward but angled away from the star) and not too fast (or you'll fly straight out the other side before your FSD has supercharged). Then cut throttle to zero as soon as the buffeting starts, and get tossed around until supercharged. Then accelerate, don't try to steer, speed will get you out (assuming you avoided the exclusion zone).
 
I presume you can get out by logging out and back in again? Usually you're re-inserted at a "safe" location nearby.

Yes, the exclusion zone line has an annoying habit of randomly disappearing, though usually this only affects me when fuelscooping from a normal star (or sometimes a white dwarf with short jets). For a neutron star, the jets should be long enough to ensure that you never need to get too close. Anywhere in the jet will do, so aim for the far end, or at least a point no closer to the star than you already are when you emerge from hyperjump.

I generally go in diagonally (forward but angled away from the star) and not too fast (or you'll fly straight out the other side before your FSD has supercharged). Then cut throttle to zero as soon as the buffeting starts, and get tossed around until supercharged. Then accelerate, don't try to steer, speed will get you out (assuming you avoided the exclusion zone).


I've been logging in and out, though I've been using task manager to force quit the game. So not sure if that's what's causing me to automatically be dropped back into the cone upon logging in. So if it's dropping me into the cone upon login, is that's a bug or intentional? Since I have to act as fast as I can whenever I log in.

I had been near the edge stars cone actually. Near the very tail of it, but the game still has placed me into the situation I am in now.

I am very interested in figuring out why the game is dropping me back into the cone upon log in, even though it's not a safe place for the game to put a player. I'll try and log out without using task manager, even though it's not been a problem in the past. Since like I have said, I've kept quitting the game and restarting the process of escaping multiple times now.
 
since nobody in the thread has pointed it out yet - even if the exclusion zone line doesn't appear on your HUD, the zone is still shown as a red sphere with white rings on your scanner. I usually rely on that rather than the HUD to tell me if I'm getting too close around neutrons and white dwarfs.
 
What are you doing anywhere near the exclusion zone of a neutron? Not necessary for supercharging. I stick to the last 1/3 to 1/4 of the jet where it is starting to get a bit wispy, throttle at 5.9Mm engines facing the neutron and belly in to the jet. I've supercharged 100's of times. No problems and fly right out. Firewall it after getting charged. I do use a large ship. I guess it is harder (more buffeting) with smaller ships but others do it all the time. Never have been anywhere close to the exclusion of neutron. White dwarf though, that will get you in trouble as the exclusion zone is very close to jump in on those.
 
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