EULA - copying from friends computer not allowed

Subject to your compliance with the terms of this EULA, we grant you a non-transferable, non-exclusive, non-sublicensable, revocable, limited licence to use the Game.
Unless courts rule otherwise. Which has happened in the past regarding Adobe Photoshop, iirc.
 
So I wa perusing the EULA the other day when I noticed this:

"You are not permitted: (a) to load the Game on to a network server for the purposes of distribution to one or more other device(s) on that network or to effect such distribution;"

So I wrote support a ticket:


Their response:



I wrote back asking this line to be reviewed by whomever is in charge of the EULA.



Not looking for a riot or anything, but if you are displeased with this as I am, let them know by making a ticket and asking that line to be reviewed.



Displeased with what?

Just follow the EULA and chill out.
 
I don't understand the problem with just ignoring this utterly pointless clause in the EULA.

It hardly matter where the data comes from if it's the same data and if you cannot play the game without the unique account the OP has already paid for.

They have no way of knowing if you've violated this clause or not, and they would have to be insane to take issue with someone who copied the game files to save themselves the hassle of downloading it from their servers.
 
I don't understand the problem with just ignoring this utterly pointless clause in the EULA.

It hardly matter where the data comes from if it's the same data and if you cannot play the game without the unique account the OP has already paid for.

They have no way of knowing if you've violated this clause or not, and they would have to be insane to take issue with someone who copied the game files to save themselves the hassle of downloading it from their servers.
One situation: where one user has 'beta' and another user has 'public release'. If you could copy some files from one installation to the other, they'd be inconsistent with what they're supposed to be, and all manner of problems could result, even though both versions could be made to run.

The launcher asks us to 'login' before it checks versions. This sequence allows different users to have different versions of the game (alpha, beta, public release, etc), and for the correct version to be maintained for that user.
It's fairly likely, in a multi-user household, for one user (perhaps beta) to have introduced another user to the game, who will NOT have the premium/beta/founder settings and game environments, so mixing them up could give unexpected results.

If, at least, files could be copied locally and formally (by whatever protocol, as I sketched above), we can still maintain the integrity of each version as appropriate, without re-downloading from ED.
 
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