Eurogamer review up...

Progress quickly becomes cyclical. Jump to a station, dock, check the bulletin boards for jobs you can actually take on in your rubbish Sidewinder. Jump to your destination, rinse and repeat. Thanks to the limitations of your starter craft, that's really all you can do in order to slowly accrue the credits needed to choose a better ship and kit it out to your liking.

Hmmm. Very much like Frontier then, which could eventually get boring. Of course, Elite Dangerous holds the promise of really opening up via the expansions; by the sound of it, it has to otherwise there's only so far pretty graphics can take you. Just being able to swoop into a planet's atmosphere and land (I really hope they give the options of runway landings as well) would be a start and I guess will be the first of the expansions.

Personally, I found that the presence of other human pilots weakened the game's immersion rather than deepening it. Whether it's new players cluttering up landing pads or colliding with you as you dock, or experienced players hanging around popular outposts to destroy easy targets, only a few seem to actually get into the role-playing aspect. Far from feeling like a universe populated by pilots, it feels like a space full of computer game players.

Exactly. There's nothing worse than hearing people babble on about pretty much everything that has nothing to do with a game - a real immersion killer and that has been the problem with every online game I've ever played, which is why when I finally do get the chance to take the plunge, I think I'll go the singleplayer route.
 
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8/10 is a fair score, it reflects the fact that improvement is required but also that at a fundamental level there is a lot good with the game. I hope that in the future as the game improves these scores should go up.
 
1 thing i have issue with....
imo the sidewinder is a cracking little ship, with my B class thrusters I can out manoeuvre all but a pimped eagle and even my loaned lasers can take down all but a python or anaconda or a very heavily specced cobra on my own. The B grade shields help too.!

AND I can jump 16LY. It really is a jack of all trades ship for all occasions outside of trading imo.

That being said tho, other than that a decent review
 
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Elite Dangerous certainly inspire some reflective and mature reviews, it is almost like the bar has been set higher than usual. :)
 
I'm beginning to think that the game might have come too late. As it gets more and more complicated, how many working adults are actually going to be able to dedicate the sort of time that the game so obviously requires, even now in its unexpanded state? There are going to be a lot of unhappy wives/girlfriends...he he. ;) Then again, only recently has the technology been available to make the game look as amazing as it does. Double edged sword really, the long wait. Sorry; went a bit Yoda there ha ha. :)

Another review, if not already posted:

http://www.bit-tech.net/gaming/pc/2014/12/22/elite-dangerous-review/1
 
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A classy product demands a classy review.

I agree with the review, what we have is an excellent base for FDEV to build on. A gigantic sandbox with shiny white sand...now, all that's needed is to add the bucket and spade.
 
Pretty much sums up my feelings on ED
In particular the hidden complexities of ED, things are not always black and white and often mechanics appear broken due to lack of understanding
(some really are bit unbalanced or broken though :()
 
+1.
I fully agree with the sentiments from the review, especially:
Part of me wonders if this is just the nature of a crowd-funded niche game, developed by and for a community that is assumed to know all this stuff by the time they boot up.
I've been on since beta, and obviously we've all had to learn that there is the RIGHT direction to land your ship in. I'm guessing a lot of the newbies aren't going to know this and will get frustrated the first few times they encounter this. I'm very pleasantly surprised that the game got an 8/10, but that shows that some reviewers ARE going into the game with an open mind. Yes the game has a steep learning curve, yes there are some gameplay aspects that MAY (if you let it) become a tedious grind, but its open world. you can let it become a grind or you can mix things up a bit...and that's why I love this game. If I'm willing to put in the hours to get a better ship then the quickest way is going to be to grind. However if i want to hit the combat then i can guarantee in about 5 mins of taking off from a port i can find myself a fight to get into. some fights I have been able to win fairly easily, some I've turned with my tail between my legs at 10% hull and limped back home with a lesson learned, others I've lasted 3 mins and have to invoke an insurance policy and had to start back at 100 credits with a loan to pay off. Yes I've thought "F@*K" and been P**sed about it, but not at one point have i thought "wheres that uninstall button"

Is there a thread for the newbies to post to then get help from us more seasoned "vets"? you know like a flight school 101 (this is how you dock...this is how you scan the system using the scanner etc etc)?
 
It's another sloppy, poorly written review, with an unrepresentative score. An 8/10 means a game is excellent, void of any significant shortcomings or bugs. ED is nothing of the sort. When you actually read the review, he focuses way too much time on things that may seem formidable to a noobe in his first 2 hours of play, but later, are insignificant (starport docking). He also mentions features that are currently not working (liveries - ship paint customization). And there's no indication of how long he played the game, if any at all. Like other glowing reviews out already, there is NO mention of the games current bugs, broken promises, and broken components (trading).

Matter of fact, in his "review" he seems to point out more negatives than positive, but gives it an 8/10. But this is consistent with what we've seen so far by other "professional reviewers": lazy, fanboy reviews, with little to no "meat" or facts in the review by which to base their excellent scores. I find the actual users reviews far more accurate.

Bottom line, these "professional reviewer sites" are anything but professional.
 
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Right on the money. I have spent hours this weekend learning the game along with my new X-55 Rhino. Practice docking to death now can do at least 3-5 times. Learned how to travel between systems and I swear sometimes I feel like my little ship is going to snap a cable or something as it speeds up/turns etc. I freaking love the sound done for this game. I have now invested $200 for my new X-55, plus I ordered about $100 for two arm chair grips for my new setup. I have a small man cave at home and changed all the lighting to red to further enhance the feeling of the game. I am not concerned at all of the repeat nature of the game as this is just the starting gate. From what I have read other things are coming for this game.

Regards to all.
neo1874
 
"there are times when Elite feels very much like a game that doesn't want to be understood - except by those who have invested not only in gameplay hours, but the development process itself."

"Unlike the blistering space combat experience promised by the laughable launch trailer, the core of the game is much more like Euro Truck Simulator in space. "

Spot on! I played the original Elite on my ZX Spectrum and I backed E: D during PB days, but I just don't get the handwaving of some members here: "it's supposed to be hard", "no need for X, use your imagination", "you're doing it wrong", "Braben wanted it this way so it's perfect". This attitude is damaging to the community, the game and its future.

Playing the game early on, I had the time to understand its mechanics, so this is not a problem for me. On the flip side, I burned out and the lack of variety has killed the interest for me.

I'm afraid E: D is condemned to a niche status. This may or may not be enough to allow for expansion. Personally I hope it gets expanded because I like its core.
 
I'm beginning to think that the game might have come too late. As it gets more and more complicated, how many working adults are actually going to be able to dedicate the sort of time that the game so obviously requires, even now in its unexpanded state? There are going to be a lot of unhappy wives/girlfriends...he he. ;) Then again, only recently has the technology been available to make the game look as amazing as it does. Double edged sword really, the long wait. Sorry; went a bit Yoda there ha ha. :)

Another review, if not already posted:

http://www.bit-tech.net/gaming/pc/2014/12/22/elite-dangerous-review/1

It will be interesting to see how the popularity of the game will evolve. While I can respect and understand why economic development in this game is a long process, this may eventually push dads and husbands away as life calls. Any game, to be successful, must cater to it's primary demographic, or suffer the consequences.

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Good balanced review. Good read.

Where are all the people that said this game would be crucified by the reviewers now I wonder?

No mentions of bugs, broken promises, and broken components, and you call the review "balanced"? Wow.
 
Not a bad review, I agree with much of it. Perhaps oddly I enjoy the very beginning of the game the most though, when you're up against it a bit more.

Also not sure the jab against multiplayer was warranted. Hasn't been my experience anyway.
 

Sargon

Banned
Clearly the reviewer has never met up with my starter Sidewinder's lasers which I've used to remarkably 'scratch up' and vaporize hundreds of much better equipped ships. :D
 
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