Looks fun that. When is it due for main release?
Around the end of the year I guess, Alpha just started.
It looks good. And I would love many of the points above in Elite as well for more diversity. Please don't make me buy this as well. I've hardly got the time to play Elite already.
Could anybody characterize the game with a brief summary? I seem to remember they were pretty focused on this being a bit like a roguelike in space (which is why I ignored it so far)? What's the "game loop" like here?
I'm part of its Alpha backers so I could try it this week-end. Rougly right now, it plays a lot like FTL, in first person. You travel sectors and find various stuff to upgrade your ship for the current run, and you accumulate credits. If you spend too much time in a sector powerful enemies come to destroy you.
Eventually you either win this run (haven't done it yet, seems pretty hard) or die. Once dead you go back to the hangar and can spend your credits (only there, not during a run) to get permanent upgrades to your ship.
Supposedly it will be tied to some storytelling, but it's obviously not implemented right now.
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PS: Obsidian Ant's take on this:
[video=youtube;5GNItR0MSkY]https://www.youtube.com/watch?v=5GNItR0MSkY[/video]