EverSpace

Part of it is because I'm stuck using M&K. Oh how I wish they'd implement HOTAS support.

Not sure about HOTAS support with that kind of mechanics. HOTAS is great for everything that needs continuous and subtle inputs. From the few minutes I played, the ship controls and combat is more in the realm of twitch reaction shooting than anything else and deliberately so. Not exacly a HOTAS' domain. ;)
 
Even so it's much more arcade shooter like than ED, that doesn't have to be a bad thing!

At least for me, this video leaves quite a nice impression! :cool:

[video=youtube;2i4p47a47ZE]https://www.youtube.com/watch?v=2i4p47a47ZE[/video]
 
Seen an advert and reviews for this on GOG ... looks and seems to play nicely. Most people giving it 4 stars or more. Its 22 quid on GOG and I'm quite tempted to give it a try. A big part of me is also telling me that its yet another early access game that ill burn out on and likely not go back to. Will give it 6 months and see then what reviews are saying.

Definitely one to watch though. UE4 engine looks great with it.
 
Aye lesson learnt here also. Especially with SC but to a lesser extent ED also.
I find the Kerbal Space Program model quite exemplary for how to do crowdfunding right:

First give a pretty limited game demo away for free to draw people in to your idea. Once it's complete enough, start charging a very small price ($7) and increase it over time for new customers while adding further features. Minecraft did a similar thing.

So people basically risk nothing, they always pay for what is already there and get the rest for free as a reward for their early support.
 
I've not played KSP but heard good things. No mentions of any issues about the crowd funding amongst players or media...all good. A few others could take a leaf out of this lesson book.
 
OMG you can stop in the middle of combat to do crafting. I guess the space sim really is dead.
I just saw five minutes of gameplay with a Freelancer-style moving mouse cursor on screen, emulating a virtual joystick. That control mode is completely unplayable for me. As the pitch axis of that "joystick" is naturally reversed from how we played sim games for decades and how we operate real aircraft. Either FPS-style mouse input (camera view locked to cursor) or gamepad/HOTAS works for me. Mouse is a zero-order control device. Who even considers first-order control emulation a proper input method for space games?
 
Seen an advert and reviews for this on GOG ... looks and seems to play nicely. Most people giving it 4 stars or more. Its 22 quid on GOG and I'm quite tempted to give it a try. A big part of me is also telling me that its yet another early access game that ill burn out on and likely not go back to. Will give it 6 months and see then what reviews are saying.

Definitely one to watch though. UE4 engine looks great with it.

I'm not regretting Everspace so far (though I could not bind my hotas and have to use a game pad or M/K, and that's just not ok for a space flight game.)

5 minutes into the game I was dog-fighting outlaws around their asteroid base, taking out turrets and taking fire from an NPC that kept dodging behind a rock. It's very, very arcad-y. But it's a lot of fun, and think it will be worth the money in the short AND long term. If I'm not mistaken this is by the Galaxy on Fire guys, and that is a great fun series. Seems to have the same humor too.

I think the new CQC structures will scratch that itch in Elite, but we'll have to wait and see for certain.
 
I'm in that wait and see camp. I've been burned before, and I'm not jonsing for a new space shooter. Though the freelancer comparisons are a great thing to see. We need more freelancer esque games out there, and I loved that style of control and movement. Almost makes me want to break out my old disc, and try running it on windows 10.
 
I have been playing it on PC and it has been surprisingly entertaining.

I am getting a bit tired of my on-board computer telling me some of my actions were "Not a good idea", but at least it talks to me.
 
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I have been playing it on PC and it has been surprisingly entertaining.

I am getting a bit tired of my on-board computer telling me some of my actions were "Not a good idea", but at least it talks to me.

What peripheral do you use? seems made for mouse/controller. Does it even support joystick? Or is it even viable?
 
As to peripherals, right now just mouse and keyboard. I have not even tried my vive with it. Am I ignorant in thinking that is not supported yet?

Edit to add:

I know what im doing when I get home from work...

[video=youtube;hU2m1wTRVug]https://www.youtube.com/watch?v=hU2m1wTRVug[/video]
 
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Played it yesterday, its a nice arcade spaceshooter..

You absolutely can't compare it to Elite though.

Going to buy Everspace on XboxOne for the pew pew..
 
Played it yesterday, its a nice arcade spaceshooter..

You absolutely can't compare it to Elite though.

Going to buy Everspace on XboxOne for the pew pew..

I would have thought the spaceshooter pew, pew thing, was a great comparison to ED. Both are very pew, pew.
 
I would have thought the spaceshooter pew, pew thing, was a great comparison to ED. Both are very pew, pew.

No, they're absolutely fundamentally different. In good ways.

In Elite, it takes you about half an hour of docking, taking missions, travelling and whatnot, before you're in any kind of action. Elite is essentially an MMO and your ingame character "lives" to some extend in this world. You spend dozens to hundreds of hours to upgrade and equip your ship and the world is mostly mapped out and connected.


Half an hour in Everspace is ridiculously more packed. You only move through levels, you fight bands of enemies, mine ores and gas, upgrade your ship systems, listen to your pilot's banter with the ship AI, defend or attack freighters, die two or three times, upgrade the ship with the cash you earned playing after each death, and get teleported into the action again right away. The world is connected through jump points, is generated differently after each death based on level templates and you always try to reach the end, being on the run from a fleet that catches up and invariably (?) kills you if you linger too long. Ship physics are also far more strongly abstracted than what you have in Elite. You point somewhere with the mouse, your ship goes there and your weapons shoot there. It's twitch reaction based and you currently have only one ship available (that does everything).


I managed to give the current beta a short go yesterday and was rather pleasantly suprised. While I don't understand most of the systems, yet, the loop of slowly upgrading and being able to survive longer and longer and reach further sectors is oddly compelling.
 
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