Every activity in ED is PvP

Nearly everything in this game is avoidable. There are no fixed goals set to the players. It is a sandbox.

You can't progress in E|D without engaging in PvE. To sit in your 'Sidie is to not play the game. The opposite of what you are noodling about. To earn any of the game;s rewards you must fill the buckets. Nothing else will do. Even the Engineers have buckets to be filled. Does The Blaster require a number of PvP kills before you can partake?

Contrast those facts with how far you can get in the game without Direct-PvP. Any player can become Combat Elite without ever bringing another player's ship into their sights. The trouble here is casting something that is simply available into something that is integral.

Let's define Integral as something that is 'built in" and we can let the OP feel better about his propaganda.
 
Your comparison makes no sense.

You can succeed in E|D without ever instancing with another player. PvP requires, at least, another player. PvP fills no buckets (except maybe in PP, but then it mimics what would occur if the kill was on an NPC). Highlighting that fact that PvP isn't integral, it just a possibility.

Unless of course you define integral as 'built in', then you get a point.
 
I agree with the OP, the definition of PvP commonly used by this community is direct PvP - physically fighting & 'killing' opponents.

The BGS is a massive capture the flag game though. The objective is to get the prize, not to actually kill your opponents, although killing can be a way to achieve the objective and certainly can be a lot of fun ;) But even if you drive all your opponents away you still need to go get that flag to succeed.

imo, bgs wars played out in Open, facing the risk of direct confrontation & opportunities for diplomacy are the game at it's best. Have territory & assets you claim & defend, and other territory & assets you attack, and hopefully have direct PvP actually be meaningful.
 
Yeah perfect until a player group 100 strong over run you. Steam rolling thru slaughtering all who stand in their way.
Has to be a better way. Not the current system. Just somewhere half way
 
Racing's PvP too! Whether that's live races against other players, or time trials beating other people's times.
It's just not a requirement to die. Does happen though, lots...
I found some neat canyons when I was doing a scan mission the other day, and naturally the next thing I did was come back with an ieagle.

I got about 400km before having a "wait that's not a bend that's the end of the canyon" moment.
 

Deleted member 121570

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I found some neat canyons when I was doing a scan mission the other day, and naturally the next thing I did was come back with an ieagle.

I got about 400km before having a "wait that's not a bend that's the end of the canyon" moment.

Happens with the iEagle. Thing's useless at turning :)
 
You can't progress in E|D without engaging in PvE. To sit in your 'Sidie is to not play the game. The opposite of what you are noodling about. To earn any of the game;s rewards you must fill the buckets. Nothing else will do. Even the Engineers have buckets to be filled. Does The Blaster require a number of PvP kills before you can partake?

Contrast those facts with how far you can get in the game without Direct-PvP. Any player can become Combat Elite without ever bringing another player's ship into their sights. The trouble here is casting something that is simply available into something that is integral.

Let's define Integral as something that is 'built in" and we can let the OP feel better about his propaganda.
It's a sandbox and as soon as you actually engage it a good one. But PvP is obviously part of its endgame. Wether you engage it or not. The same with the thargoids or the bgs. The normal rewards in this game open up the endgame. Someone sporting an elite combat rank more often than not isn't flying very good. And there is a central aspect that is gated behind PvP, it's being good at flying your ship. PvP is also the only part of the game where you actually need all that engineering. There are other massive advantages of flying in open. But that's not the point.
Sure, you can say: I don't want to be good at this game. To which I will just say it's a sandbox. Not everyone has to be Han Solo, you can also be a fat space trucker or whatever you want.
 
It's a sandbox and as soon as you actually engage it a good one. But PvP is obviously part of its endgame. Wether you engage it or not. The same with the thargoids or the bgs. The normal rewards in this game open up the endgame. Someone sporting an elite combat rank more often than not isn't flying very good. And there is a central aspect that is gated behind PvP, it's being good at flying your ship. PvP is also the only part of the game where you actually need all that engineering. There are other massive advantages of flying in open. But that's not the point.
Sure, you can say: I don't want to be good at this game. To which I will just say it's a sandbox. Not everyone has to be Han Solo, you can also be a fat space trucker or whatever you want.

Self congratulatory blather. Nothing more.

I can agree that PvP is part of the game. I resist over inflating it's part of the game with the label "Integral".
 
Self congratulatory blather. Nothing more.

I can agree that PvP is part of the game. I resist over inflating it's part of the game with the label "Integral".

I think you could say that about any aspect of the game though, it's just a matter of what's important to the player. I play in Open, I mitigate risks in different ways. I could just switch to solo (and sometimes I do) but I try to make sure I can be found and stopped even though I make it difficult for others to do so.

The risk of being attacked (or even seen sometimes) is an integral part of how I play, even though I don't usually do the actual firing on other players part.
 
To me this is a reflection of the flexibility of the English language more than anything else.

Its like when someone calls every religion a cult or every activity a religion.

Sure you can do it, but the effect is diluting the word to uselessness.
 
I would even say, every activity is PvP, truly.

Go buy some bread in the Covid era, you're outside, there's a line, you have to wait, eventually get an opportunity to skip a place and get in front of an annoying child. Then the baker, he looks at you under his mask. What if the change he give you back is full of virus? Poor strategic choice and it's the rebuy screen, except you're dead. Pay with the card. Except those numbers on the pad, they're just like lava. How many fingers got on them today? You need to put on your glove. but you already have two baguettes under the right arm. Putting a glove with only one hand is pure skillz. Then you leave but forgot to buy strawberry cakes. Too bad, you'll likely loose your duel when you come back home.
 
Self congratulatory blather. Nothing more.

I can agree that PvP is part of the game. I resist over inflating it's part of the game with the label "Integral".
Nothing self congratulatory there, its rather humbling to go to Shinrarta or Deciat and have to see the rebuy screen. I'm personally just a mediocre pilot and between the BGS and other stuff I don't visit there as often as I would like to. But, I do have a way to measure my abilities that way. You don't have to do that, but the aggressive dismissal speaks for itself.
 
I think you could say that about any aspect of the game though, it's just a matter of what's important to the player. I play in Open, I mitigate risks in different ways. I could just switch to solo (and sometimes I do) but I try to make sure I can be found and stopped even though I make it difficult for others to do so.

The risk of being attacked (or even seen sometimes) is an integral part of how I play, even though I don't usually do the actual firing on other players part.

Well put, and completely understandable. I hope that everyone finds the experience they are seeking in the game, within understood boundaries. Just to keep things in perspective, to my point, there is more than a semantic difference between being integral to a player's game, and to being integral to the game as a whole.
 
Manipulating the BGS as a form of PvP of one PMF against another is one of the lamest sorts of (cowardly, indirect) PvP that I can imagine. Shame on FDev with another half-baked design.

Hence, the desire for "open only" or some workable version of it.

This happens quite frequently. The PMF I am a part of has been invaded a few times and always it is done in PG\Solo so that we cannot meet our invaders in battle. So it turns out to be a contest to see who can out grind the other. Lame.

I was not against the idea of Solo\PGs before the addition to PMFs. But since the addition of PMFs, I oppose the existence of Solo\PG as they currently stand. Since the introduction of PMFs, many PMFs want to compete with each other for territory and whatever else. You can see this quite plainly on Inara where PMFs set up alliances and such even though there are no game mechanics that support this play style. Heck, we cannot even join our PMF in-game and instead have to create squadron names that sort of imply the PMFs we support. Clearly, many people want this sort of PvP.

To make matters worse, some people abuse the "block" functionality by permanently blocking people in certain squadrons so that they do not interfere with their activities (undermining a PMF, hunting AX commanders, etc).

So far FDev has not added anything to make this situation any better. Worse, they adopt the "gun makers" argument -- "we only make the guns, we don't make people use them in any particular way". Lame.

Things that would need to be changed or added to make this viable:
  • Allow us to join our PMFs
  • Allow us to make war on other PMFs so that we don't get wanted for killing their ships
  • Do something about undermining PMFs from the safety of Solo\PG
  • Change "blocking" so that it cannot be abused
  • Let us more easily see PMF territories in the galmap
  • Improve instancing so that we can see more of the other PMFs ships in the area
  • Allow crossplay so that we can see more of the other PMFs ships in the area
  • Weapons balancing & shield stacking
  • And whatever else I have forgotten to mention...
 
Manipulating the BGS as a form of PvP of one PMF against another is one of the lamest sorts of (cowardly, indirect) PvP that I can imagine. Shame on FDev with another half-baked design.

Hence, the desire for "open only" or some workable version of it.

This happens quite frequently. The PMF I am a part of has been invaded a few times and always it is done in PG\Solo so that we cannot meet our invaders in battle. So it turns out to be a contest to see who can out grind the other. Lame.

I was not against the idea of Solo\PGs before the addition to PMFs. But since the addition of PMFs, I oppose the existence of Solo\PG as they currently stand. Since the introduction of PMFs, many PMFs want to compete with each other for territory and whatever else. You can see this quite plainly on Inara where PMFs set up alliances and such even though there are no game mechanics that support this play style. Heck, we cannot even join our PMF in-game and instead have to create squadron names that sort of imply the PMFs we support. Clearly, many people want this sort of PvP.

To make matters worse, some people abuse the "block" functionality by permanently blocking people in certain squadrons so that they do not interfere with their activities (undermining a PMF, hunting AX commanders, etc).

So far FDev has not added anything to make this situation any better. Worse, they adopt the "gun makers" argument -- "we only make the guns, we don't make people use them in any particular way". Lame.

Things that would need to be changed or added to make this viable:
  • Allow us to join our PMFs
  • Allow us to make war on other PMFs so that we don't get wanted for killing their ships
  • Do something about undermining PMFs from the safety of Solo\PG
  • Change "blocking" so that it cannot be abused
  • Let us more easily see PMF territories in the galmap
  • Improve instancing so that we can see more of the other PMFs ships in the area
  • Allow crossplay so that we can see more of the other PMFs ships in the area
  • Weapons balancing & shield stacking
  • And whatever else I have forgotten to mention...
Just another ganker who wants to force noobs into his preferred game mode so he can get easy kills to put on his personal spreadsheet.

It's honestly sad that PVP players think that they are so important that the entire structure of the game needs to be remade to favour themselves. I gank as much as the next guy but at least I'm aware that nobody is ever forced to engage in the same mode as me. I don't have problems with anyone playing Solo.

The game is a sandbox with a persistent universe that can be affected even in Solo. If you want guild wars, EVE Online is over there. Elite is not trying to be that, and until you get that into your clearly thick skulls, i doubt you will ever understand that.
 
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