Exiting station catch 22

So I've noticed a type of catch-22 while exiting the toaster rack stations, while in a large ship; Anaconda.
On the one hand, if you stay below the speeding limit, you get screamed at by station security, because according to them, you're blocking/loitering in the entrance, and they begin their kill countdown.
On the other hand, you don't get the warning if you clear it in time, but that requires going about 120, which will get you killed if you hit & destroy one of the many kamikaze NPCs flying their paper mache ships, around the slot.

I think the timer needs to be increased, FD.
 
Naw. We get Strauss on the way into the slot. If a ship is going too slow on the way out then pump up the Justin Bieber to motivate them.

If that does not work, a random William Shatner spoken word album kicks in.
 
True. The differential between too slow, and speeding needs to be widened. Also, I've noticed the "Speeding" sign still lit, even after I've cleared Mass Lock of the station. How come that? Speed limit needs raising.
 
Yep, as I high wake out in that situation I always think "You call this speeding? :)

It's got a little better, when the limit first came in I got the siren and warning on almost every exit, but it certainly needs a bit more of a tweak.
 
"Speeding" refers to the no fire zone of a station, not to the mass lock area...

I know that, that's my point. If you clear the mass lock area, you should be able to high wake, but you're still within the speeding area. So, if you do high wake you're breaking the law. Not logical, Bones.
I
 
So I've noticed a type of catch-22 while exiting the toaster rack stations, while in a large ship; Anaconda.
On the one hand, if you stay below the speeding limit, you get screamed at by station security, because according to them, you're blocking/loitering in the entrance, and they begin their kill countdown.
On the other hand, you don't get the warning if you clear it in time, but that requires going about 120, which will get you killed if you hit & destroy one of the many kamikaze NPCs flying their paper mache ships, around the slot.

I think the timer needs to be increased, FD.

After you've flown it for a long time it gets really easy to do. And assuming your vital components are A grade, I usually ride through with 4 pips to SYS and 2 pips to ENG with the throttle in the "sweet spot" which is about 74 m/s... alternatively on approach 4 pips to ENG and 2 to SYS with the throttle in sweet spot is something like 97 m/s.

Due to the rotation of the slot I usually add very slight vertical-down thrust while going through too- at some point you'll stop hating and be like "wow, finally". I hated it for a long time.

Nonetheless I do actually agree, that timing needs to be increased because it's not easy to get an Anaconda in and out when you're new to flying it (or if it doesn't have the 51 million credit grade A thrusters)
 
True. The differential between too slow, and speeding needs to be widened. Also, I've noticed the "Speeding" sign still lit, even after I've cleared Mass Lock of the station. How come that? Speed limit needs raising.
Yes, this, you're not mass locked, you need to throttle up to engage the FSD, so now you're now speeding. By a lot.

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After you've flown it for a long time it gets really easy to do. And assuming your vital components are A grade, I usually ride through with 4 pips to SYS and 2 pips to ENG with the throttle in the "sweet spot" which is about 74 m/s... alternatively on approach 4 pips to ENG and 2 to SYS with the throttle in sweet spot is something like 97 m/s.

Due to the rotation of the slot I usually add very slight vertical-down thrust while going through too- at some point you'll stop hating and be like "wow, finally". I hated it for a long time.

Nonetheless I do actually agree, that timing needs to be increased because it's not easy to get an Anaconda in and out when you're new to flying it (or if it doesn't have the 51 million credit grade A thrusters)
It's a great ship to fly, and even with d rated thrusters, I have no problem entering or exiting, but if you do 97 from within the toast rack station, you won't clear the "no loitering/blocking the slot" area in time, regardless of pips, or thrusters grade.
At least that's what I've been finding.
 
Yeah, agreed, OP. It annoys me that those countdowns start fining you before the count is even half way too. In a big ship, you often don't have enough time to start moving/adjusting course before you're fined for hanging around. Bit silly!
 
Yes, this, you're not mass locked, you need to throttle up to engage the FSD, so now you're now speeding. By a lot.

And it doesn't matter because there aren't any npcs to hit.

So speed.

I speed constantly, only taking care not to when thrusting up and if I see another ship coming towards me. At the very moment I'm lined up to approach the toaster, it's easy enough to check the sensors to see the route is clear. I then full throttle and boost.

Not very much different to how I used to undock.

There's no catch 22 unless there is another slow moving, large ship in the toaster. At this point, just like you probably did before if you wanted to avoid the dreaded toaster trap of doom, you hang back and wait until it's clear.

Given the huge uproar this change got in beta, I've found it to have the tiniest impact on my game in relation. And no one ram griefs any more. Which was way more annoying than needing to take a bit of care when using the stations.

I've not seen the loitering warning in my anaconda (or corvette in beta) since I came back to the game. Because I stick to just under 100 ms until ready to boost out.
 
I know that, that's my point. If you clear the mass lock area, you should be able to high wake, but you're still within the speeding area. So, if you do high wake you're breaking the law. Not logical, Bones.
I

You are making an assumption.
That assumption is that it is breaking the law to speed.
It is not.
Repeat: You are not breaking the law when speeding.
Speeding is defined as any speed over 100m/s i.e. when the speeding indicator is lit.

The part that people seem to have issue with is the consequences of causing damage to another craft whilst speeding.
As an example, in the UK it is against the law to go faster then the speed limit. You are breaking the law if you do so in the presence of an authority or not. In ED this is not the case. If the police in the UK see you going faster than the posted limit you may be fined and taken to court for criminal prosecution proceedings. If you cause damage because of or whilst speeding you will suffer additional consequences.
In ED if the police or any other authority see you speeding they do nothing. They can catch you speeding and perform a scan and there is no fine or any other consequences.
It is not illegal to speed in Elite: Dangerous.

However, if you are speeding and you cause damage to another ship you will suffer consequences.

This is why you're still speeding outside of mass lock but inside the stations zone of influence defined by the no-fire zone. Some stations may have larger areas of influence.
If you cause damage to another ship whilst in this zone you will suffer consequences. These consequences are similar to the additional consequences you would get should you cause damage whilst speeding in the UK.
 
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So I've noticed a type of catch-22 while exiting the toaster rack stations, while in a large ship; Anaconda.
On the one hand, if you stay below the speeding limit, you get screamed at by station security, because according to them, you're blocking/loitering in the entrance, and they begin their kill countdown.
On the other hand, you don't get the warning if you clear it in time, but that requires going about 120, which will get you killed if you hit & destroy one of the many kamikaze NPCs flying their paper mache ships, around the slot.

I think the timer needs to be increased, FD.

not really, you still have a minute to clear the mailslot even with their countdown of doom
 
that i do know of.
allready lost my python and allmost a conda to it. but its fun tho.

I almost always boost out if I can't see anything on the scanner. Not that it would matter as I'm usually going faster than 100 anyway.
Only time I've had an issue was head on with a T7. Smashed it to bits and boosted like hell to get out of range. Got away with no shield cells left, no shields, and about 60% hull remaining.
Those station lasers are really, really powerful. Even at 3km.
 
I enter/exit with my Anaconda around 90 to 96m/s, and I don't ever recall hearing the warning timer. I am pretty certain. I do trigger the warning when I overfly other pads too low in my other ships, however. Just my approach angle is all, on that.

And I must say, I was surprised how much room there is around an Anaconda in the mail slot. I once had an NPC Fer-de-Lance exit with me, sitting ON TOP of my Anaconda! We both fit with no snags, though plenty of metal was clanging between the ships. No damage done.

Also passed a Type-9 in the mail slot with my Anaconda last week, and never touched anything. I was already at 95m/s heading into the slot, with NPC trailing, before I noticed the Type-9 incoming, so just moved to far to my side and went for it. I expected a bit of a scrape, but nothing apparently!
 
I enter/exit with my Anaconda around 90 to 96m/s, and I don't ever recall hearing the warning timer. I am pretty certain. I do trigger the warning when I overfly other pads too low in my other ships, however. Just my approach angle is all, on that.

And I must say, I was surprised how much room there is around an Anaconda in the mail slot. I once had an NPC Fer-de-Lance exit with me, sitting ON TOP of my Anaconda! We both fit with no snags, though plenty of metal was clanging between the ships. No damage done.

Also passed a Type-9 in the mail slot with my Anaconda last week, and never touched anything. I was already at 95m/s heading into the slot, with NPC trailing, before I noticed the Type-9 incoming, so just moved to far to my side and went for it. I expected a bit of a scrape, but nothing apparently!

I'll second all of this, I usually go a little fast, but even when I'm taking my time (95-100) I don't hear the countdown, if I go slower I hear it, but only for a moment. The mailslot is huge, it seems very small until you look at it with the debug camera, or slide through with a couple other ships.
 

Lestat

Banned
You know how easy it is to monitor the ships coming in and going out?. Watch your radar. Add pips to shields.
 
I have to disagree with this thread's premise. In my 'conda (A-rated) I leave the station with no pips in engines, speed is under 90 and I never get this warning. The only times I have seen it is when I have been rammed / jammed by an NPC knocking me into the toast rack and the warning clears as I continue to move out.

I don't add more pips to engine until I am sure any momentary over-speed won't involve a collision.

When exiting Orbis stations I do tend to stay under 100 until mass lock clears then I jump - I have not been rammed by an NPC druring countdown (yet!). It might be speeding but it is only an offence if there is a collision.
 
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