Hello,
Explorers Asp?
This is <imho> the best outfitting:
http://www.edshipyard.com/#/L=60g,0mI0Wg,2-7_8S7_6u6u8S8I,5227TC0Ke0Ke0Ko2UI2jw
never forget, you have to sail quite a distance with lots of precious data, so you gotta have the possibility to run and take some hits!
Lets go through the single modules:
Cargo Hatch: Switch off
Point Defence: I already needed it on my way out of the bubble - Switch off when you are at the 500 Ly border
Heat Sink: There will be a situation when you appreciate to have one
Power Plant 5A: Out there a lot is about heat, with all the stuff you can switch off, it runs almost in idle modus
You can also go with a 4A Plant, but the advantage is just 0.43 Ly.
Thrusters 5D: The disadvantage of ~0.3 Ly i <imho> worth the better security.
FSD 5A: Obvious
Life Support 4D: Build in the easiest you can get. E-DShipyard just allows to show the Level 4.
Power Distributor: Again - it is <imho> woth the loss of 0.2 ly - Switch off when you are at the 500 Ly border
Sensors 5D: See Life Support above
Fuel Tank 32T 5C: Always take the biggest tank available. Some build in a smaller tank because of higher jump range. But you don't get higher jump range with a smaller tank.
Fuel Scoop 6A: If the budget is tighter, go with a 6B or even a 6C, which will still be good. But if you have the money, do yourself a favour and go with a 6A scoop.
Shield Generator 5D: Again there is a way out and a way back into the bubble. Switch off when you are at the 500 Ly border
Auto Field Maintanance: At the End of my last trip, mine has been empty. Switch off!
Advanced Discovery Scanner: Exploring without? You're kidding
Detailed surface Scanner: Exploring without? You're kidding
Ok, what do we have?
A Ship that jumps ~32.5 Ly
When you switched off
Cargo Hatch
Point Defence
Power Distributor
Shield Generator
and of course AFM
it runs at just 41% Power usage, what means it runs very cool. Because of that it scoops also pretty fast.
The ship has a high range without scooping.
It is well protected and capable to outrun almost any interdiction on your way out or - more important - on your way back in.
Ok, if you want you can expand the jump range about 1 Ly with downgrading Power Plant, Shields, Utilities.
If you run a 6B Fuelscoop you save about 21 millions, with a 6C another 5 millions.