Exobiology - Hidden Unidentified Organics

I've come across this on several planets now, so at this point I'm wondering if this is a bug or feature. When scanning a planet you will get a number of Biological signal, 7 in this case. Most of the time when you scan everything you will fill out the Organic Discovery list, but sometimes you end up with one to a couple more unidentified ones.
Has anyone found something similiar and actually found a type of organic that fits the bill, maybe a different colour for the same plant. My other thought was that it might be one of the Horizon biological signs, with the brain tree's or anemones but without giving a proper signal?
I have flown around and landed on these type of planets on random spots to notice a difference, but so far no luck.

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I choose to believe they're secret Thargoid nests. Other than that I've not figured out why it happens. I searched Col 285 Sector QJ-Q D5-47 DE 2 A (amonia atmosphere) for a few hours trying to find the two biologicals the UI leaves space for on a hunch that they might be different colors of the same biological but didn't find anything. Might be something boring like filtering out biologicals of the same color but forgetting to reduce the count in all parts of the UI.
 
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I've also had the same issue and have been unable to find any different varietals of the organics I already scanned. And as you said, for other planets there aren't any "Extra" Unidentified Organics entries in that screen. Guess we need some FDEV confirmation.
 
That's very common, a few of us have tried to find different bio, I had one body with 6 blank space and couldn't find anything. There are a few possibilities, a) there are hidden bio..unlikely, b) different variants of the same bio report as 1 type on the FSS but show as empty slots in the bio report, for instance 2 types of bacteria, very hard to verify at the moment unless anyone can find some, or finally c) It's a bug.

Either b and c are the most likely possibilities, good luck searching!
 
Possibly both. But if it's not a bug, then FDev are asking us to search for unknown unknowns. The very least they could do is give us a category so that we know where to begin the search.

I started a guide on bio and geo sites, hopefully, when we figure this out, I can add this to it.

But for now, you could contribute to the Issue here: https://issues.frontierstore.net/issue-detail/39068
 
Possibly both. But if it's not a bug, then FDev are asking us to search for unknown unknowns. The very least they could do is give us a category so that we know where to begin the search.

I started a guide on bio and geo sites, hopefully, when we figure this out, I can add this to it.

But for now, you could contribute to the Issue here: https://issues.frontierstore.net/issue-detail/39068

If they are there we are basically back in the pre-codex and POI era for geo but without the blue circles to help!
 
It appears you're unaware that after fully probing the planet with the DSS you can switch through the different heatmaps to see exactly what all the different organisms on the planet are and, more importantly, where you can find them.

Edit: it comes with it's own frustrations ala this post
 
It appears you're unaware that after fully probing the planet with the DSS you can switch through the different heatmaps to see exactly what all the different organisms on the planet are and, more importantly, where you can find them.

Edit: it comes with it's own frustrations ala this post
We are aware.

Are you aware that you can view discovered genomes on the Local System map - and that lists both the discovered and undiscovered species, with the latter being a placeholder of "Yet to be discovered" - and sometimes there are more "yet to be discovered" than filters in the DSS?

Bug or feature? We don't know yet.
 
We are aware.

Are you aware that you can view discovered genomes on the Local System map - and that lists both the discovered and undiscovered species, with the latter being a placeholder of "Yet to be discovered" - and sometimes there are more "yet to be discovered" than filters in the DSS?

Bug or feature? We don't know yet.
It's a bug.
The bio signature # matches for all aspects of the game loop except for the newly patched System Map which randomly gets that ghost entry in the Genome list.
 
It appears you're unaware that after fully probing the planet with the DSS you can switch through the different heatmaps to see exactly what all the different organisms on the planet are and, more importantly, where you can find them.

Edit: it comes with it's own frustrations ala this post

You are confusing two different things, you need more experience with the new system map and new options, specially the bio report. And no, I am not confused, but one of us is!
 
As I understand it the scanner tells you the top level types on that planet. There could be more than one sub-type on the planet. So finding one grass type doesn’t mean you found all types of grass on the planet.
 
Of the thousands of players doing Exobiology and the hundreds of thousands of flora scanned at this point, zero have been reported as duplicate genera on the same planet.
Of the hundreds of planets I've landed on since EDO released precisely zero have had a maroon shaded scan for a genus I was collecting.

At this point I am comfortable saying FDev prevented duplicate genera from spawning on the same planet. Unless they say otherwise, or someone actually can prove with video a redundant genus exists on a planet the math is pretty much settled. I'm not holding my breathe on this.
 
So a couple of explorers and myself went out of our way to search for these extra organics and turned up nada.

Correct me if I am wrong, but it appears that:
  • The number of slots is double the number of organics
  • Not every body has this doubling up. And if so, why not? Is it just moons that double, what makes them different?
 
Of the thousands of players doing Exobiology and the hundreds of thousands of flora scanned at this point, zero have been reported as duplicate genera on the same planet.

And that's maybe because mostly once they have found one type they stop looking. I mean if you have 6 types and one extra slot, there's no telling which of the six types has an extra sub-type, it would be harder than the old method of finding volcanics with no POI to direct you. To confirm if it is the case you would need a team, preferably large, a small planet or moon and as many extra empty slots as possible to increase your chances of finding something. And the annoying thing is, even if you find nothing, it still doesn't mean they aren't there because you can't prove a negative.

I'm not saying it's not worth trying, but it will be difficult.
 
And that's maybe because mostly once they have found one type they stop looking. I mean if you have 6 types and one extra slot, there's no telling which of the six types has an extra sub-type, it would be harder than the old method of finding volcanics with no POI to direct you. To confirm if it is the case you would need a team, preferably large, a small planet or moon and as many extra empty slots as possible to increase your chances of finding something. And the annoying thing is, even if you find nothing, it still doesn't mean they aren't there because you can't prove a negative.

I'm not saying it's not worth trying, but it will be difficult.
True - but in this case all we need is one confirmed instance of a botanist turning up a single extra species and we've proved it is not a but. That is the thing that's yet to happen!
 
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