Not really I gloat to myself that I got almost all of that with only a couple of CG goldmines and before I got anywhere in exobiology I reached Elite 1 last week. The ones who managed to get Elite 5 in between the payment boost and the targets being raised annoyed me at the time as did the effect of raising the targets on those like myself that hadn't taken any of the inflated scale payments.It's been weighing on my mind for some time, and now I believe it's the perfect moment to address this concern. One particular aspect of this game has been gnawing at me - the tendency of the game to allow many players to adopt an extremely passive approach, to the extent that they can almost partake in other activities, such as watching Netflix or playing another game, all the while ostensibly managing the complexities of piloting a spacecraft.
To illustrate my point through the lens of exobiology, I've included two videos from a recent morning gaming session in this post. The initial video (Video A) resulted in a meager reward of 6.6 million credits in Vista Genomics, while the second video (Video B) yielded a significantly higher reward of 76.0 million credits.
Video A:
Video B:
View attachment 367552
If you're anything like me, you relish challenges and derive satisfaction from collecting samples in the most arduous of locations. Perhaps you possess a slightly worn but reliable ASP Explorer, hold a level 1 or 2 elite status in exobiology, and have accrued a decent sum of credits. However, it can be disheartening when you encounter players who have attained a level 5 elite status in exobiology, yet their accomplishments appear to have been primarily achieved by exploiting easily obtainable samples like Stratum. They flaunt luxurious Fleet Carrier lobbies, impeccably designed offices, pilot Corvettes, and sport an extravagant jewelry collection worth 5 billion credits. Come on. That has to bother you.
Why is it that a sample ten times more challenging to procure yields only 10% of the rewards compared to samples that can be acquired semi-AFK with a simple landing? Is there some obscure demand for Stratum samples, like a galaxy-wide chain of spas in need of exotic bath sponges? What is the underlying rationale? Why should I dedicate more time to obtaining a single sample of something as intricate as Fungoida (Setisis) when I could easily opt for Stratum samples and swiftly depart the planet? I value your insights on this matter.
Respectfully,
o7
Just because something is slightly harder to find doesn't necessarily mean it will be more valuable, I have always, when I thought about it, concluded that the value was as much down to usage or scientific interest as it was to how easy it was to find.Some thoughts as a relatively new player, that got a carrier thanks to Exobiology:
Road to riches is boring as hell. But the payoffs are definitely "worth it" for a player to do to get into more content. That said, I agree the payouts for planetary scanning and mapping are pretty bad. They probably need some rebalancing. For exobiology, I think the 5x finders bonus is correct, but payouts for any exobiology 10mil and above are excessive. What's so great about these plants that they pay so much? It only incentivizes looking for stratum tectonica and ignoring everything else. Nerfing the high end of the payments would bring exobiology more in line with mining & also encourage more variation in exploring. Likewise, Fdev put all this effort into beautiful icy world textures then made the payouts for most icy world exobio to be horrible. There's no real logic to the exobio payouts anyway, why not spread it out more evenly?
But changing the payments is just likely to mess up something else, however changing the targets so they are unrelated to credits would be a wonderful thing for all activities.