Exobiology Payouts

How low? Even for bacteria you should get above 3mil now. From my short testing new payouts were between 3 to 17 million.
 
Well then, from the incoming update's patch notes (and a subsequent CM reply), it's the rank requirements that are going to be increased, the payouts will be the same:

"Exobiology rank requirements have been adjusted to correctly account for their adjusted balance.

Developer note: Your Exobiologist rank progress may appear to be greatly slowed until your next rank is achieved in order to adjust to the new tiers."
Good thing I ground out Elite in Exobiology right before the update dropped. And did it with style :cool:

ZO62A24.jpeg


The payout/ranking boost motivated me into doing Exobiology, I even went as far as rig a special exo ship - actually using for the first time the Imperial Courier that's been gathering dust in my carrier. Engineered to the max, with Enhanced Performance Thrusters, it was such a joy to fly low over planet surfaces, with synthwave pulsing in the speakers, braking by slamming down on the ground right on top of a bunch of cowpies Stratum Tectonicas - a boring grind became mindless fun.

So yeah, kudos to FDev for giving this window of opportunity to enjoy Exobiology for those of us who wouldn't have touched it otherwise. o7
 
Hard to say. The values shown at vista now seem to reflect the credits received, but the discovery amounts look a lot lower -- I'm hoping it was just the bios I had being low value, but I'll test with better items later.
Next time pls take some screenshots. Pre 14.01 boosts were close to 30x than base payouts. So with new data we could compare numbers.
 
Good thing I ground out Elite in Exobiology right before the update dropped. And did it with style :cool:

ZO62A24.jpeg


The payout/ranking boost motivated me into doing Exobiology, I even went as far as rig a special exo ship - actually using for the first time the Imperial Courier that's been gathering dust in my carrier. Engineered to the max, with Enhanced Performance Thrusters, it was such a joy to fly low over planet surfaces, with synthwave pulsing in the speakers, braking by slamming down on the ground right on top of a bunch of cowpies Stratum Tectonicas - a boring grind became mindless fun.

So yeah, kudos to FDev for giving this window of opportunity to enjoy Exobiology for those of us who wouldn't have touched it otherwise. o7
Nice looking ship :D
 
So, what are the correct payouts now? Is it still 5x for First Discoveries or has it been lowered to 2x?
 
Good thing I ground out Elite in Exobiology right before the update dropped. And did it with style :cool:

ZO62A24.jpeg


The payout/ranking boost motivated me into doing Exobiology, I even went as far as rig a special exo ship - actually using for the first time the Imperial Courier that's been gathering dust in my carrier. Engineered to the max, with Enhanced Performance Thrusters, it was such a joy to fly low over planet surfaces, with synthwave pulsing in the speakers, braking by slamming down on the ground right on top of a bunch of cowpies Stratum Tectonicas - a boring grind became mindless fun.

So yeah, kudos to FDev for giving this window of opportunity to enjoy Exobiology for those of us who wouldn't have touched it otherwise. o7
Wow, what is that amazing paint job called?
 
Before update 14 I was Ecologist and at about 40% to the next rank. After the update I got reduced to Ecologist 0%. Sold 600M worth exo data since then, still 0%. :ROFLMAO:
 
Is there a simple list somewhere showing the ranges of Credit rewards for each plant type (a bit like the exploration planetary scans payout chart)?
 
I expected adequate x2 increase, but such insane paypouts are breaking already broken economics even harder.
Credits have been mostly meaningless for a long time now, and there have been other activities that have earned money even faster.
What's unique in the exobiology cash cannon is that there's extremely little investment involved, and new players can use it to get heaps of cash very quickly. The payouts for undiscovered species are fine, but the first discovery bonus is too low, and the base payouts too high. I think it would have been better to halve these base payouts at least (probably more), and increase the first logging bonus to 10x, probably more.

Consider TWAs, thin water atmosphere bodies: just scanning the four common high-paying species there (Cactoida Vermis, whichever Clypeus is there, Osseus Discus, Tussock Virgam) will get a player around fifty million Cr on a discovered body. What's more, they don't need to go to external sites to find these locations: the Codex will serve them a bunch of systems, most of them conveniently inside the bubble.
I know what I'd be doing for credits if I spun up a new alt account.

Of course, a new player would have to know which species to pick, or to know that they should do exobiology in the first place. But chances are that if they ask someone, they'll point them towards that. Especially as the knowledge of it will make its way through more and more of the player base... and eventually, most folks will just point new players to 76 Leonis in the bubble, and the seven TWAs there will get them more than enough credits to buy an Anaconda and fit it out for exploration.
It'll also likely sour them on exobiology, since what they'll see is that they'll be scanning the exact same plants over and over again.

Meanwhile, balancing things by sending base payouts to the ground and the first logging bonus to the sky would help this. Assuming it's a problem, of course: Frontier might have decided that it's not.
 
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