I expected adequate x2 increase, but such insane paypouts are breaking already broken economics even harder.
Credits have been mostly meaningless for a long time now, and there have been other activities that have earned money even faster.
What's unique in the exobiology cash cannon is that there's extremely little investment involved, and new players can use it to get heaps of cash very quickly. The payouts for undiscovered species are fine, but the first discovery bonus is too low, and the base payouts too high. I think it would have been better to halve these base payouts at least (probably more), and increase the first logging bonus to 10x, probably more.
Consider TWAs, thin water atmosphere bodies: just scanning the four common high-paying species there (Cactoida Vermis, whichever Clypeus is there, Osseus Discus, Tussock Virgam) will get a player around fifty million Cr
on a discovered body. What's more, they don't need to go to external sites to find these locations: the Codex will serve them a bunch of systems, most of them conveniently inside the bubble.
I know what I'd be doing for credits if I spun up a new alt account.
Of course, a new player would have to know which species to pick, or to know that they should do exobiology in the first place. But chances are that if they ask someone, they'll point them towards that. Especially as the knowledge of it will make its way through more and more of the player base... and eventually, most folks will just point new players to 76 Leonis in the bubble, and the seven TWAs there will get them more than enough credits to buy an Anaconda and fit it out for exploration.
It'll also likely sour them on exobiology, since what they'll see is that they'll be scanning the exact same plants over and over again.
Meanwhile, balancing things by sending base payouts to the ground and the first logging bonus to the sky would help this. Assuming it's a problem, of course: Frontier might have decided that it's not.