That's a sacrifice I'm willing to make. I'd rather see DLC be more fleshed out than simply trying to fill checkboxes and quotas. I want DLC where you can visibly see the human touch put into the entire package, not something that feels inevitable and detached from passion.
We’ll, I guess we just disagree on this one. For myself, I’m glad we have more than just one Australian habitat animal, some more European and North American animals, arctic animals, aquatic animals, SEA animals, etc.. More SA and wouldn’t come close to being worth the trade IMO.
I just think it'd be better if people were more patient. I don't really see why not wanting people to demand more DLC the week of DLC releasing. And unfortunately the current climate of things only encourages rushed attitudes. Being patient allows you to better soak in what you already have, and giving players to actually hold value in what they payed for at a premium price. If the DLC fails to meet that appreciation, that's on the developers and not the critics.
I don’t see any sign that most people are dissatisfied with the DLCs so far. Again , I much prefer frequent packs to occasional packs, assuming a similar amount of total content. I would hate the feast or famine yearly release model.
to be fair, Frontier will generally put out minor updates a week or 2 after a major update drops. I don't think it would be unreasonable to have a smaller team in the company focus on patching the game in its current state while a larger team works on adding new content and mechanics. It would be very distressing if this was an impossibility for a AAA studio such as Frontier.
I was mostly talking about changes to what gets released (smaller animals, animal packs, fear rocks, mesh etc.), rather than bug fixes and minor changes (as follows releases) but under a yearly release model there’s no reason to think there’s be fewer total bugs, they’d just take longer to fix after each release, since there wiukd be more bugs per release.
The major instances of community feedback were cases where the community was completely irate. Dinosaur sizes in JWE1, raptor quills in JWE2, the old binturong model. These were all things with huge community drive, and that drive wasn't in support of Frontier.
Any change made in response to feedback is, necessarily, in response to requests for changes. Many of these changes were not in response to the community being irate.. it is totally possible to request/suggest changes without being in any way anti-frontier.
In the end, I think we just disagree. I (much) prefer the current model of frequent releases, you would prefer less-frequent but larger ones. Both points of view are subjective but I still see zero benefit of the ‘expansion pack’ model over the DLC model, either for Frontier or for their customers.