For crying out loud .....even NO MAN'S SKY COULD DO IT AND MAKE IT WORK.
Unofficial mod isn't of any interest to me. People have all kinds of whacky ideas of what's playable when a game is modded for VR.
The principal of the experi branch is that it would have more functionality than a mod. (Multiplayer access for a start, as any mod would doubtless be limited to solo play. But ideally the devs would have far more ability to introduce very basic QoL improvements to the flatscreen experience for potential VR access).
If it could prove to be essentially 'early access' to a prototype build, it would also be much more than an 'unofficial mod' in that sense.
It's an unusual ask, in many respects. But the situation of VR being put on a significant hiatus (at minimum) after 5+ years of support is also an unusual scenario![]()
This is my two cents for whatever it is worth. A VR branch to Elite Dangerous is not something that I can get behind myself. The primary reason for this is because there is then no incentive whatsoever for Frontier to actually work on fully implemented VR support from that moment onward.
Frontier dropping VR support is shocking given the blurb on the ED website "Made for VR". Let's look at the facts... Frontier (unless living under rock in some remote galaxy) know that VR isn't in decline. VR is continuing to evolve. So the decision to drop VR support is most likely a technical one where Frontier decided it was too much effort to solve problems of accommodating flat-earth and VR users in one game. Once again, unless living under a rock in some remote galaxy, Frontier must be aware that the VR nausea hysteria isn't the enormous super-inflated thing it once was. Games accommodate comfort users and smooth locomotion. I suspect the decision to drop VR was something to do with the question of how to accommodate both camps and perhaps on the mistaken belief that FPS doesn't work well for VR (this is 2020 and we know it does).
This is the best post I’ve seen on this forum since I joined in 2015.Hello lovely devs!
Please consider releasing an experimental VR branch for Odyssey when the time comes. This could be made available through the current launcher.
Potentially it could allow for:
- A very basic implementation of VR to be made available without officially launching in the VR marketplace.
- Access to Odyssey flight & SRV content. [?]
- Basic access to character content using the planned 'flatscreen' control schemes. [?]
Given community disappointment about the VR announcement I suspect there would be a lot of tolerance for 'basic' interim solutions to the character issue.
- Possible basic solutions for character gameplay:
- A projected flat screen (as seen in Minecraft VR, Touring Karts etc).
- VR headlook + classic control schemes, for those who have their 'VR legs'.
- The above, but with work done on aspects like guns & UI being attached to headlook.
Such a branch would keep a huge swathe of the existing VR community happy. It would placate the dedicated fans of EDVR who seek it out, while not appearing on the radar of customers seeking a fully realised VR product. (Ideally it could also operate as a genuine testbed for a fuller VR implementation down the line).
I would urge you to consider the possibility.
o7
Gol
Fair enough on holding out for a full VR version.
I understand the fear of an experi branch becoming an MVP. I would argue though that, because it wouldn’t be of a marketable standard, there’s still an incentive for them to develop it further.
This is too much conjecture built on conjecture for me. Just because the VR market is growing doesn’t mean it currently competes with the flatscreen market for ROI.
From my perspective it’s perfectly reasonable for them to ensure the success of EDO in the flatscreen market before risking significant dev time on the VR market. On the principle that they do want to make a decent job of it when they get to it.
Although it’s true that there are some touchstone dev solutions to nausea, FPS support, and VR/flatscreen crossplay, it doesn’t mean that implementing them all to decent standard is trivial or straightforward dev. It’s likely far more involved than the cockpit VR support that has preceded it. (And so far riskier on the ROI front).
ThisHello lovely devs!
Please consider releasing an experimental VR branch for Odyssey when the time comes. This could be made available through the current launcher.
Potentially it could allow for:
- A very basic implementation of VR to be made available without officially launching in the VR marketplace.
- Access to Odyssey flight & SRV content. [?]
- Basic access to character content using the planned 'flatscreen' control schemes. [?]
Given community disappointment about the VR announcement I suspect there would be a lot of tolerance for 'basic' interim solutions to the character issue.
- Possible basic solutions for character gameplay:
- A projected flat screen (as seen in Minecraft VR, Touring Karts etc).
- VR headlook + classic control schemes, for those who have their 'VR legs'.
- The above, but with work done on aspects like guns & UI being attached to headlook.
Such a branch would keep a huge swathe of the existing VR community happy. It would placate the dedicated fans of EDVR who seek it out, while not appearing on the radar of customers seeking a fully realised VR product. (Ideally it could also operate as a genuine testbed for a fuller VR implementation down the line).
I would urge you to consider the possibility.
o7
Gol
Frontier made a commitment to VR. The crucial point is that it's just not very nice to backtrack on that now.
I don't really care what the excuses are or what the challenges are. It's not rocket-science and it's totally achievable.
I really hope they at least add VR for atmospheric planets in Odyssey at launch and hopefully work on a very basic VR + spacelegs design soon after, even if I need to take my headset off to exit my ship at least I got there in VR..
A lot of VR players seems to feel like that (myself included). I'm not really bothered about doing the new FPS stuff in VR, Elite is a spaceship game as far as I'm concerned and walking around isn't something I'm particularly interested in. Especially if that means we lose VR support for the spaceship game I bought.
I want them to add VR to the "Call of duty in space" part for the people that are into that, but there is absolutely no justifiable reason whatsoever for them to not support VR in EDO whilst you aren't doing the FPS part. If they don't at least do that then they are being really lazy. By their own admission it took one guy a couple of days to add VR support to ED whist it was in Alpha.
The whole situation makes me feel pretty cross tbh but I'll leave it at that since the OP wants this thread to maintain a positive vibe and I respect that.
yeah well I’m interested in FPS in VR. I do it in many other games without any problems. The reasons giving not including it on release seem utterly pathetic to me.
All I'm getting from this is that we really need to be able to generate our own waypoints, and that Frontier hasn't made this possible.The thread is now the 2nd most upvoted on record
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As noted previously, the most popular threads have gained some form of reaction, one way or another. And although that's not guaranteed here at all, we are at least sending a decent signal to FDev.
Thanks to everyone who's support the proposal
EDIT: And if anyone knows how to list unique respondents to a thread, please let me know. We seem to be getting a high ratio of uniques, and it would be good to be able to check if that's true.