Explain me FSR

To be honest, instead of using 1440p and FSR, I went back to 1080p and NO anti aliasing.
It is less blurry, and did not cost me anything.
I have been fidling with lowering res from 3440x1440 to 2560x1080 and SS set to 1.25 with SMAA.
This gives me the 50 ish fps at ODY settlements while actually looking so good in ship-gameplay I can forget its not native res.

I only really notice it when looking at things at some distance. It flickers due to the upscaling of missing details.

FSR at max quality was considerably worse visually at both 3440x1440 and 2560x1080 - with insignificant performance gains.

The PC runs extremely hot with ODY content, so I have also capped FPS at 60 max, so the system can rest while in space.
 
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I7700K 4.9ghz, 32GBRAM, 6900XT
For my eyes, the best visual is 1.25 supersampling with normal, not amds magic and everything at ultra except shadows and motion blur and 1440p. Settlements still drop the frame rate to 50-60 so it is not acceptable (60hz 4k monitor). But on planets, things are much much more clearer and better. For me, the FSR makes all the jagged lines way too visible.
 
That FSR is horrible. No matter the option, the image looks crap. And the current alternative options to it simply make the performance much worse than before this last update.

For me the graphic options available before this update 6 were much better, both in performance and in graphic quality.
 
That FSR is horrible. No matter the option, the image looks crap. And the current alternative options to it simply make the performance much worse than before this last update.

For me the graphic options available before this update 6 were much better, both in performance and in graphic quality.
Fsr slows my gpu down. Limits it to use 40percent. native uses 99
Its like its not installed, 2080ti with vsync off no limit on hz .... 62 fps using fsr performance to see how much can be gained

4k res setting and cpu hits 15percent
 
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Well, they removed the sharpening tool you could use to help you out, so stuff did change, in a bad way.

The new tech is for, well, newer tech.

I have no clue why they took AMD's advice on removing CAS though.
Yeah I agree that it's weird they removed CAS. Death Stranding for example has DLSS support but also has CAS support simultaneously.
 
Ok there is a performance boost when you set FSR on 1440 resolution (even Ultra quality) you can actually play the game.
The only thing it still looks like 1080p or even worse.
 
I get no performance boost using performance fsr with screen res at 4k.
Not a sausage

So I'm technically running 1080p when performance is picked. On a 2080ti i don't see any extra fps compared to running native 4k.

Its not working, and other people I know are saying images are poor at ultraquality. This suggests the upscaling isn't working either.

Cpu is running at 15%
 
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Let me try and explain:

The higher resolution your graphics card has to render an image of a 3D scene, the more "GPU power" you need. Let's say that you have told the computer (using settings) to render the image at 1920x1080 pixels. Now if you have a 4K monitor 3840x2160, and you send the 1920x1080 image to the monitor, there are two options.

Either the monitor can show the image 1:1 pixelwise, meaning that you only have information for 1/4 the pixels of the 4K display, which has double the amount of pixels in both height and width. That typically shows up as the image in the middle of the display, with a black border around it.

The other option is to go "fullscreen". But... you cant. You have no image information for 3/4 of the pixels. The solution for the monitor is to "rescale" the image. One way of doing that is to make any pixel four times larger, so that it fills 2x2 pixels on the display. The result of that is similar to moving your head (eyes) closer to the display. You start to notice lack of resolution (visual pixels) and lack of details (image information).

A better option could be to smear two pixels, next to each other, sort of blurring them together, by taking the average of the two pixels, to create new "in-between" pixels. Now you won't see large pixels, but you will still lack the details, because they simply aren't there. Your monitor does that, when you view any image that is not at the displays native resolution. It looks "blurry".

Next up, you can sharpen the resulting image (the blurry one after the rescale). You do that by increasing the contrast locally (called "ringing"), where the contrast is low, and not in the rest of the image. Say you have a grey circle on a grey background. If you increase the contrast, only at the edge of the circle, then your eyes will perceive it as sharpness.

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especially at a distance
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This method can be combined into one, so that the image is upscaled and sharpened, in one move, like the "Lanczos" algorithm, but it takes calculation, meaning it takes time. There are way more complicated ways of upscaling and adding "sharpness" and "details", like using AI. They demand more calculation than your monitor can do, and are done in CPU or GPU.

I do not know the exact algorithm used for FSR, but it's good. I run a 4K+ VR headset, and I can't get resolution enough. I have my eyes less than an inch from the display, so I see the circle above in the large version. However, when I render at lower resolution ~3K and use rescale via FSR I get the best result I've had in Odyssey so far. Decent upscaling, decent sharpness without artifacts and better fps because the GPU has less pixels to render (time consuming). The FSR upscaling is much faster than the 3D rendering.

All that being said, it's "cheating". The first thing to do is to optimize 3D rendering, but that's a whole different story, for some other day :alien:
 
FSR can produce decent image quality if the input image is properly anti-aliased. The examples here show this. The algorithm is designed to detect anti-aliased edges and to create upscaled and sharpened versions of those in the output image that look almost like native resolution. However, FSR cannot fix the jaggies that EDO renders regardless of AA mode.
 
Some few users may have both FSR/DLSS and VSR/DSR ON without realizing it, which would cause you to be upscaling and downscaling at the same time.

So, before update 6, I was downscaling with VSR enabled on my system and then Frontier dropped FSR on us, which does the opposite of what VSR does. It happened to me without realizing it. It took me awhile to figure out I was upscaling and downscaling at the same time. Not good. FSR/DLSS will try to do it's thing even if VSR/DSR is running on your card.

FSR (AMD) = Nvidia DLSS (Upscaler)
VSR (AMD) = Nvidia DSR. (Downscaler)

So, for those who don't know this, you may need to check your cards software and unckeck or disable VSR/DSR to use FSR/DLSS.

Rule of thumb: Choose one, or one at a time, but not both at the same time.

Downscaling:

If you choose to "downscale" as I do, and use VSR/DSR over FSR/DLSS, then make sure you have it turned on in the cards sofrtware and don't use FSR in Elite.

It seems to work better if I use VSR/DSR (downscaling), using a virtual resolution of 5120x2880 and downscaling to 4096x2160 (4K)

In EDO's settings, you might try "Anti-Alising = Off", "SSMA = Off", "Upscaling = Normal" <(FRS Off) and set Supersampling to "0.50" at your display's native resolution.

Sometimes, turning things off works better than having too many things turned on.

Fly safe.
 
Some few users may have both FSR/DLSS and VSR/DSR ON without realizing it, which would cause you to be upscaling and downscaling at the same time.

So, before update 6, I was downscaling with VSR enabled on my system and then Frontier dropped FSR on us, which does the opposite of what VSR does. It happened to me without realizing it. It took me awhile to figure out I was upscaling and downscaling at the same time. Not good. FSR/DLSS will try to do it's thing even if VSR/DSR is running on your card.

FSR (AMD) = Nvidia DLSS (Upscaler)
VSR (AMD) = Nvidia DSR. (Downscaler)

So, for those who don't know this, you may need to check your cards software and unckeck or disable VSR/DSR to use FSR/DLSS.

Rule of thumb: Choose one, or one at a time, but not both at the same time.

Downscaling:

If you choose to "downscale" as I do, and use VSR/DSR over FSR/DLSS, then make sure you have it turned on in the cards sofrtware and don't use FSR in Elite.

It seems to work better if I use VSR/DSR (downscaling), using a virtual resolution of 5120x2880 and downscaling to 4096x2160 (4K)

In EDO's settings, you might try "Anti-Alising = Off", "SSMA = Off", "Upscaling = Normal" <(FRS Off) and set Supersampling to "0.50" at your display's native resolution.

Sometimes, turning things off works better than having too many things turned on.

Fly safe.
DLSS only works if the game supports it doesn't it?

I thought the developers send the Nvidia AI loads of super high Res images to train it, and from that it does it's magic?
 
DLSS only works if the game supports it doesn't it?

I thought the developers send the Nvidia AI loads of super high Res images to train it, and from that it does it's magic?
Only works if the game supports it, 2.0 only works on DX12, and only on Tensor cores, so RTX 20xx series and up. It does work really well though, even at 1080p.

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This is The Ascent on my 2060 in 1080p with RTX and DLSS on, so rendered at 720p or so, then upscaled. I mean you still can see TAA at work, but it is really good in motion.
 
you should not use downscaling nore upscaling, the loss of image quality is huge,and gains are not worth it in performance or quality.
Its mainly for inferior console hardware or streaming services lke stadia.
 
not trying to work out which episode of the expanse I fell asleep during being, yes you guessed it, drunk!
I tried watching The Expanse while drunk once. I was in a constant state of “wait, what just happened?” and having to rewind whole scenes and watch them again. No, The Expanse must be watched sober.
 
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