Exploding for no reason ?

Hello There I just exploded for no reason near beagle point... you can imagine my disapointement... i was repairing my modules. And i dont think i was doing something wrong... no heating nothing else. What do i do ? Restart from sag a * or Maybe resurect from this point ? (As its not my fault)
 
Let me guess, you repaired Life Support while you had zero oxygen reserve?

I think you can call support and ask them to restore your ship and data.
IIRC there is no way to tell how much oxygen you have except to toggle the LS on/off and risk a nice k-boom
 
This is the second thread this week we’ve had someone blow up while making module repairs out in the black... 🤔
 
Hello There I just exploded for no reason near beagle point... you can imagine my disapointement... i was repairing my modules. And i dont think i was doing something wrong... no heating nothing else. What do i do ? Restart from sag a * or Maybe resurect from this point ? (As its not my fault)

Are you still on the rebuy screen? If so, do not click anything and stay there! Contact support, explain what happened and have them check it out. If it is a bug and you are still in the rebuy screen, they can resurrect you.
 
I have wondered if this kind of thing might be due to ship Integrity fading over a very long series of jumps. I note that when hitting a station and using the Advanced Maintenance option, even over fairly short jumps my ship can lose 2% to 5% integrity for undisclosed reasons. Fuel scooping and the heat that can accumulate while doing so may contribute, and interdiction attempts definitely do, but otherwise it just seems to happen as a result of FSD use. Module health can be at 100% across the board while this Integrity fade happens, and there does not seem to be a means of remedy save at a station or outpost. Can it accumulate to the point of the ship losing it altogether? I don't think I want to test that. Well, maybe in a 'Winder...
 
I have wondered if this kind of thing might be due to ship Integrity fading over a very long series of jumps. I note that when hitting a station and using the Advanced Maintenance option, even over fairly short jumps my ship can lose 2% to 5% integrity for undisclosed reasons. Fuel scooping and the heat that can accumulate while doing so may contribute, and interdiction attempts definitely do, but otherwise it just seems to happen as a result of FSD use. Module health can be at 100% across the board while this Integrity fade happens, and there does not seem to be a means of remedy save at a station or outpost. Can it accumulate to the point of the ship losing it altogether? I don't think I want to test that. Well, maybe in a 'Winder...
Ship integrity is one of those mechanics that doesn’t seem like its been fully fleshed out (yet) by FD.
Currently, if your ship is at 0% integrity your hull points will suffer a hidden penalty (30% lower I think). Potentially it makes you squishier but it doesn’t have any effect on modules to my knowledge.
So really, it’s only a mild concern for combat pilots. Explorers don’t really have to worry about it, although the repair bill can be unpleasant if you’ve been gone for a long time.
It degrades anytime you’re in supercruise, so mapping planets or doing long distance deliveries are when it’s most noticeable.

Would be interesting if it was fleshed out better.
 
This is the second thread this week we’ve had someone blow up while making module repairs out in the black... 🤔
Yup, the other one was me*
I think that before a crucial module expires through being turned off perhaps a warning about it being a 'bad idea' would be a good thing.
I took it on the chin (ish), but really, a warning should be there for the unsuspecting repair man.

* re cap, Months of data since 'WELL' before the 3.3 drop, and with 2000+ hours I'm not really a novice.
Anyway OP, I know all too well.
 
The sensible thing would be if fdev made the module slowly refill the reserves when it is powered, which is the way people instinctively think it works. I can't think what the current system adds, other than unhappy surprises. I don't think it would remove any gameplay - those who want to go to BP without a canopy can still play those games.
 
Another sensible course of action, that would require zero changes to the game—

Don’t obsessively repair your life support modules while out exploring

Heyoooooooooo

A life support module at 85% integrity is gonna do the same thing as one at 100%

Think of it as a learning experience. A scientific exercise that allowed the entire community a look into the inner workings of life support.

You’re A martyr for a wonderful cause, OP. You made that sacrifice so others won’t in the future.

We salute you

o7
 
Another sensible course of action, that would require zero changes to the game—

Don’t obsessively repair your life support modules while out exploring

Heyoooooooooo

A life support module at 85% integrity is gonna do the same thing as one at 100%

Think of it as a learning experience. A scientific exercise that allowed the entire community a look into the inner workings of life support.

You’re A martyr for a wonderful cause, OP. You made that sacrifice so others won’t in the future.

We salute you

o7
Yeah, valuable input Einstein:(
 
You can’t sarcastically call people Einstein after suffocating yourself in the most hilarious way possible.

I mean, you can, but let’s be real here. It just looks silly.

I actually thought this was the same thread lol. Sorry for giving OP credit for the trail you so bravely blazed before.
 
Wait what?
Can i get an explanation of what this thread is talking about. it seems like we are saying that your ship can explode if you try to repair the life support.
Or is the case, life support oxygen is so low that when you turn off the module the repair time exceeds the remaining oxygen which leads to explosion?
or, because the life support module is disabled the ship explodes as if the oxygen supply was zero?
 
If it makes you feel any better, I got real greedy when outfitting my T6 for max jump range one time.

Maybe the 2D plant would have been enough if I had remembered to set my power priorities.

I got out about 3000ly or so, and decided to check out a planet.

When I landed, I switched on my SRV hangar. Everything was going fine. Once I got far enough from my ship, it dismissed itself.

7:30 later: EMERGENCY: SHIP DESTORYED.

Turns out I had enough power to run everything I wanted when my thrusters were OFF.

By switching on that SRV hangar, it put me just over my power limit when the ship turned the drives on to leave.

GG ME
 
Wait what?
Can i get an explanation of what this thread is talking about. it seems like we are saying that your ship can explode if you try to repair the life support.
Or is the case, life support oxygen is so low that when you turn off the module the repair time exceeds the remaining oxygen which leads to explosion?
or, because the life support module is disabled the ship explodes as if the oxygen supply was zero?


Every time you repair a module, it powers off, this includes Life Support. Same with reboot repair, it shuts all modules down for a brief time, and will also consume emergency oxygen during the process.

Do this enough times without refilling life support, and you’ll suffocate, resulting in a destroyed ship.

You do not often see the remaining air when doing a simple repair with an AFMU, as you’re probably focused on the module panel.

Just in case there is a bug, I’d advise against repairing your life support module unless you absolutely have to. Having just returned from a long trip myself, I can confirm that FSD repairs don’t blow you up from what I can tell.
 
Every time you repair a module, it powers off, this includes Life Support. Same with reboot repair, it shuts all modules down for a brief time, and will also consume emergency oxygen during the process.

Do this enough times without refilling life support, and you’ll suffocate, resulting in a destroyed ship.

You do not often see the remaining air when doing a simple repair with an AFMU, as you’re probably focused on the module panel.

Just in case there is a bug, I’d advise against repairing your life support module unless you absolutely have to. Having just returned from a long trip myself, I can confirm that FSD repairs don’t blow you up from what I can tell.
Ah ok thanks for that.
So it was an issue with remaining oxygen being depleted while conducting a repair on the life support.
Makes sense now.
 
Well, it might have been.

I might be trolling a little here, but there have been two threads on this lately, and there appears to be a topic on Frontier’s Issue Tracker page.

Unless that was one of the two OP’s, of course.
 
Well, it might have been.

I might be trolling a little here, but there have been two threads on this lately, and there appears to be a topic on Frontier’s Issue Tracker page.

Unless that was one of the two OP’s, of course.
Not me, I got lost in the complexity of looking at the shiny new issue tracker.
 
I feel like it could be more accessible, but once you get there it’s kinda neat I guess.

I’m doing a little in-game science right now, repairing a sidey’s life Support module from 90% to 100.

That’s worth about 15 seconds of air alone, assuming you power it back on immediately.

But the Sidey’s life support has a bit less health, so maybe I’ll move up to an Asp and see what changes. Or if I blow up randomly. Kind of excited.
 
Well, it might have been.

I might be trolling a little here, but there have been two threads on this lately, and there appears to be a topic on Frontier’s Issue Tracker page.

Unless that was one of the two OP’s, of course.
This is the part I don’t get...

It would take some major LS repairs to run down all that O2. Given the lack of module damage sources when exploring (heat/emergency stops) if the pilot is somehow managing to do that much integrity damage to their LS then what kind of state is the power plant in!?!

...there’s no repairing that.

Then there’s the huge blue countdown on the HUD and the worrying breathing noises begging you to synth more O2...

Something here just isn’t adding up.
 
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