Exploits are boring and they twist perception about game into something it's not

And for the n+1th time, Frontier decides how the game should be played. Not the forum people.

But if they make decisions that alienate any significant part of the player base - which is to say, their customers - they risk driving those players - customers - away, they lose sales of game extras and expansion packs, the game stops showing a profit, then there's no game.

So maybe for FDev to listen to the 'forum people' - the most engaged part of their customer base - isn't as irrelevant as you might think.
 
Ye wanna stop me flipping or appeal to my better judgement, then give me the missions I want, not what ye think I should have...otherwise Ill just keep flipping the boards. Is it a problem? Not fer me its not...so why should I care if its an issue fer you? You claim its boring...how do ye know what I think of it? Can ye read minds? Thats a very useful talent, yer wasted in games ye know ^

I want you to stop grinding and start playing the game. Stop chasing the rabbit. It does. not. exist. There's no golden pot at the end of this. If you can't enjoy moment, you won't enjoy ED.

Fact is I am bored of people going trough same motions again and again. What is this obsession with beating pinjatas?

But if they make decisions that alienate any significant part of the player base - which is to say, their customers - they risk driving those players - customers - away, they lose sales of game extras and expansion packs, the game stops showing a profit, then there's no game.

So maybe for FDev to listen to the 'forum people' - the most engaged part of their customer base - isn't as irrelevant as you might think.

Ahhh classic threatening developers to leave.

Please DO leave. Don't say you will. Do. Why keep threatening and not doing it?

Or you afraid to find out that you are very niche group actually?
 
But if they make decisions that alienate any significant part of the player base - which is to say, their customers - they risk driving those players - customers - away, they lose sales of game extras and expansion packs, the game stops showing a profit, then there's no game.

So maybe for FDev to listen to the 'forum people' - the most engaged part of their customer base - isn't as irrelevant as you might think.

Listening is one thing. But people here act as if those who disagree determine Frontier policy.

Edit: what do you propose? That a certain section of the forum stop posting their opinion?
 
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In a game where the main design philosophy is grind (or rinse and repeat if you don't like that word), it's inevitable that exploits will be found and well, exploited.
It's up to each individual whether they use them and any consequences are on them, like complaining that there is no content because they fast-tracked.

It really doesn't affect anyone else's game.
 
I think people will always justify usage of exploits because why not, I am just here for Cutter and why you say how I should blaze my own trail.

And that's fine. But eventually we all know exploits are boring. Yes, they might give you something to do in a game you don't click with or don't understand but you still want to fly some of ships for some reason. But overall they won't solve your issues with game.

I just wonder - why do it? Why keep piling at it? There's so much fun in the world to do anything else if you don't enjoy small things in game.

All this does is create some alternate universe for people who don't really don't want to be here.


Thing is; so what? How are they affecting *you* and your play? They arent farming credits to purposefully thwart your gameplay (odds are the people who do that have their money making scheme and keep quite shtum about it). Are they making the game lose real cash to the developer? Are they taking vital resources from the game taht noone else can use?I htink the worst thing about it was the 10k+ players in the same region giving the database a bit of a smack. The mission board was timing out a few times last night. If only there was a way of balancing credit payouts so people didnt feel the need to goldrush....
 
In what way does it not affect us? When I know it, when I see the stupid payouts which make no in-universe sense on the board, how does it not affect me? It most certainly forces me to not engage in content I would to enjoy because I know it would spoil the game for me. I buy video games on the premise that the designers did the work for me of providing a well-rounded, well-balanced experience, that I would only need to concern myself with playing the game and that fun would come naturally from it.

When I have to be careful to not play the game because parts of it are imbalanced and not working as intended, how can it not affect me?

Seriously, drop the whole "don't do it if you don't like it", it's stupid and it's insulting. I like it and I want to do it, I'm simply excluded from it because I know the progression system is an integral part of the experience and this messes with progression.

That's your own opinion causing that, nothing else. not the game not the exploit just you. I haven't taken part in any exploit and guess what it hasn't changed my game one bit, nothing. "it's insulting" ?? seriously .. lol go write to points of view or newswatch and be outraged by something else that nobody cares about or the 100 people on the forum that makes up 0.0001% of the playerbase.
 
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The only issue I have with people making loads of dosh is that the number of rich players lead to the bartering system in the Engineers. Otherwise I don't give a hoot.
 
Thing is; so what? How are they affecting *you* and your play? They arent farming credits to purposefully thwart your gameplay...

Actually, they could be. Access to quick unlimited credits could be used by player groups to massively impact PP/BGS efforts. Whether or not that is happenning... only FD knows.
 
Please DO leave. Don't say you will. Do. Why keep threatening and not doing it?

Or you afraid to find out that you are very niche group actually?

Ironically enough, ive spent less on E.D than I have on all my 1000hour plus games. I got E.D in a sale with horizons, £15 I spent. Ive spent about £200 on world of tanks over the 5+ years ive played it. Maybe £60 on Star Trek online. Civ 6 was full purchase, Diablo 3 was full purchase too. Ive spent about £20 on tat with TF2. E.D? Im spending nothing as I simply play between goldrushes - I want to play combat in big ships and I cannot see the point of grinding for no reason - a 4 hour trading loop isnt "fun" and does nothing for me - it gets me a couple of rebuys on my combat python. At least in WoT I cannot lose the XP, same in STO.

I dont see the point in spending money on E.D unless the game philosophy of grind-for-nothing changes (which is wont) so I bank a billion each goldrush, play till it goes then shelve E.D till the next goldrush. Ya know, I would probably spend real money on genuine ship insurance policies - %10 ship cost for no rebuys on that ship? Sold. Pay to win? No, pay to not grind.
 
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verminstar

Banned
I want you to stop grinding and start playing the game. Stop chasing the rabbit. It does. not. exist. There's no golden pot at the end of this. If you can't enjoy moment, you won't enjoy ED.

Fact is I am bored of people going trough same motions again and again. What is this obsession with beating pinjatas?



Ahhh classic threatening developers to leave.

Please DO leave. Don't say you will. Do. Why keep threatening and not doing it?

Or you afraid to find out that you are very niche group actually?

Thing is I enjoy grinding...so yer telling me to stop having fun quite literally.

I really dont care if yer tired of me doing it...thats not a good enough reason to stop. And I do enjoy the game...one doesnt flip boards to do missions they dont enjoy...do they? One would assume players board flip to avoid the mission they dont like...so whats yer point again?

Ah yes thats it...you are tired of it...Ive seen the light Ill never do it again because then eagleboy can sleep better at night...thats my good deed done fer the day ^
 
Thing is; so what? How are they affecting *you* and your play?

It affects how developers look at current and future features and how they balance them. Cash hoarding endgame dancers really doesn't represent best way to get feedback about the game and thankfully FD is clever but it certainly impacts them and it frustrates them when such non-contraversies become a spotlight issue because of very loud minority who just want a cake now.

I can't visit forums without applying mental filters because people go fully nuts about meta all the time. Any reasonable or interesting discussion gets drowned out and if there's some positivity thread moaners are there at second page because why not. It is their place.

They arent farming credits to purposefully thwart your gameplay (odds are the people who do that have their money making scheme and keep quite shtum about it). Are they making the game lose real cash to the developer? Are they taking vital resources from the game taht noone else can use?I htink the worst thing about it was the 10k+ players in the same region giving the database a bit of a smack. The mission board was timing out a few times last night. If only there was a way of balancing credit payouts so people didnt feel the need to goldrush....

Credit hoarders flip boards - devs openly have said it cause issues with server loads and they will work on this to fix it, it is also extremely game breaking. Credit hoarders skip gameplay and then complain there's nothing to do. They even openly say they see ED as arcade game where they can trash their Anacondas. Every time there's combat discussion there's undeniable fact that FD should take into account many people flying into ships they really didn't earn with their skill but just beating pinjatas.

It does impact everybody playing the game. It erodes community, erodes gameplay, drowns out more rewarding gameplay approaches as new players are just educated how to skip game, not how to play it.

Please, just move to something else. You have done damage to ED enough already.
 
More of the same old arguments, I thought this thread will bring something new to the table.
Time to carry on to more interesting threads :)
 
For instance, these exploits made the punishment part of C&P quite the pickle. Can't just have monetary punishments now since they would be either too harsh for those not making use of exploits or too lenient for those who do.

And for the n+1th time, Frontier decides how the game should be played. Not the forum people.

People were saying this ever since Frontier announced the C&P changes.

I remember posting in many threads where people said "But there are billionaires out there, they won't worry about the bounty fees!"

Frontier stated, that mega-rich players are a sub-set of a sub-set. That would suggest these "exploits" are not as widely used as some people on these forums think.

Frontier also stated that the cost of the bounty wasn't the point, and that it was preventing people avoiding the fine that was the point.

I still agree with you, that high credit balance renders bounty fees a bit meaningless.

I think people will always justify usage of exploits because why not, I am just here for Cutter and why you say how I should blaze my own trail.

And that's fine. But eventually we all know exploits are boring. Yes, they might give you something to do in a game you don't click with or don't understand but you still want to fly some of ships for some reason. But overall they won't solve your issues with game.

I just wonder - why do it? Why keep piling at it? There's so much fun in the world to do anything else if you don't enjoy small things in game.

All this does is create some alternate universe for people who don't really don't want to be here.

You've said yourself many times before that "People complaining on the forums are only a small subset of the community."

I put it to you that people using these so called "exploits" are also only a small sub-set of the community, and back that up with Sandro saying that "Mega-rich players only form a sub-set of a sub-set of the playerbase."
 
People were saying this ever since Frontier announced the C&P changes.

I remember posting in many threads where people said "But there are billionaires out there, they won't worry about the bounty fees!"

Frontier stated, that mega-rich players are a sub-set of a sub-set. That would suggest these "exploits" are not as widely used as some people on these forums think.

Frontier also stated that the cost of the bounty wasn't the point, and that it was preventing people avoiding the fine that was the point.

I still agree with you, that high credit balance renders bounty fees a bit meaningless.

I agree with Hicks about having something of infamous reputation. Ships is one thing but more you kill over time, more taint comes after you.

It might be hard to pull off however - isn't exactly clear to me how you can enact punishment or give challenge for those who want to role play bad guys - but something like that would be interesting, adding long term consequences. Notoriety is essentially a 1 daynight cooldown, but something more nuanced would be cool.
 
That's your own opinion causing that, nothing else. not the game not the exploit just you. I haven't taken part in any exploit and guess what it hasn't changed my game one bit, nothing.

See, if you had said that instead of claiming exploits don't affect my experience, there would be no cause for arguments as it would be just, like, your subjective opinion vs mine.

"it's insulting" ?? seriously .. lol go write to points of view or newswatch and be outraged by something else that nobody cares about or the 100 people on the forum that makes up 0.0001% of the playerbase.

I don't get the confusion here, just because we're discussing trivial matters doesn't mean one's attitude can't be insulting.
 
It affects how developers look at current and future features and how they balance them. Cash hoarding endgame dancers really doesn't represent best way to get feedback about the game and thankfully FD is clever but it certainly impacts them and it frustrates them when such non-contraversies become a spotlight issue because of very loud minority who just want a cake now.

I can't visit forums without applying mental filters because people go fully nuts about meta all the time. Any reasonable or interesting discussion gets drowned out and if there's some positivity thread moaners are there at second page because why not. It is their place.



Credit hoarders flip boards - devs openly have said it cause issues with server loads and they will work on this to fix it, it is also extremely game breaking. Credit hoarders skip gameplay and then complain there's nothing to do. They even openly say they see ED as arcade game where they can trash their Anacondas. Every time there's combat discussion there's undeniable fact that FD should take into account many people flying into ships they really didn't earn with their skill but just beating pinjatas.

It does impact everybody playing the game. It erodes community, erodes gameplay, drowns out more rewarding gameplay approaches as new players are just educated how to skip game, not how to play it.

Please, just move to something else. You have done damage to ED enough already.

You are looking at the sympton not the cause. Taking the raw server capacity at a view - what about the same when people are at CG's? Should people be stopped all rushing to CG's 'cause I know for a fact the boards slow down there too. You say that people hoarding wealth, buying ships "inexperienced" is affecting gameplay yet you cannot say why or how. I (personally) play between goldrushes then I enjoy learning and playing combat. I play only in solo and mobius. I do not care for powerplay. How is me getting a corvetter, anaconda or whatever quicker affecting your gameplay? I dont BOTHER turning my vouchers in as I usually end up dieing (so I dont affect system influences) - I have enough cash in the bank to avoid grinding for rebuys. Now adays I simply need to look out for a bounty on my head (not a major issue).
 
It affects how developers look at current and future features and how they balance them. Cash hoarding endgame dancers really doesn't represent best way to get feedback about the game and thankfully FD is clever but it certainly impacts them and it frustrates them when such non-contraversies become a spotlight issue because of very loud minority who just want a cake now.

I can't visit forums without applying mental filters because people go fully nuts about meta all the time. Any reasonable or interesting discussion gets drowned out and if there's some positivity thread moaners are there at second page because why not. It is their place.



Credit hoarders flip boards - devs openly have said it cause issues with server loads and they will work on this to fix it, it is also extremely game breaking. Credit hoarders skip gameplay and then complain there's nothing to do. They even openly say they see ED as arcade game where they can trash their Anacondas. Every time there's combat discussion there's undeniable fact that FD should take into account many people flying into ships they really didn't earn with their skill but just beating pinjatas.

It does impact everybody playing the game. It erodes community, erodes gameplay, drowns out more rewarding gameplay approaches as new players are just educated how to skip game, not how to play it.

Please, just move to something else. You have done damage to ED enough already.

It could equally be said that high rebuys, slow progress, gameplay gateways all also erode the community. Those have been the largest complaints about the game since day one.

Either all those people are wrong, and Frontier ignore them. Or Frontier see merit in their arguments and re-balance the game.

This argument is not about some form of imaginary subjective idea of what "Elite gameplay is meant to be". It's about objective fact, and how Frontier as game developers can hammer the game into a form that pleases as many people as possible, whilst still retaining as much of the original design as possible.

The use of these "exploits", highlights the cracks in game design, anyone observing this objectively can see that.
 
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But if they make decisions that alienate any significant part of the player base - which is to say, their customers - they risk driving those players - customers - away, they lose sales of game extras and expansion packs, the game stops showing a profit, then there's no game.

So maybe for FDev to listen to the 'forum people' - the most engaged part of their customer base - isn't as irrelevant as you might think.

Since we always fight and disagree with each other I doubt that listening to us is a good idea.

"Go left."
"No, go right!"
"Shut up everyone, don't go at all!"
 
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