exploration data on death

Hello guys, devs, I like elite dangerous a lot but:
i have a problem with the mechanics of it. i like exploring into the vast regions, but when you explored all these new regions, and you get shot, you need to explore them again, why? you did that already, it doesn' t make sense. That data is all gone.
suggestion: like insurance your ship can you make an insurance that we must decide like give us an option that we say , yes insurrance my exploration data and yes we must pay for it

it s just soo frustratting that you come from 300 0000 ly away just to sell your explo data then just like the game (Mensh Erger dich nicht) that you get shot to pieces, ah you need to do sxplo again
 
Hello guys, devs, I like elite dangerous a lot but:
i have a problem with the mechanics of it. i like exploring into the vast regions, but when you explored all these new regions, and you get shot, you need to explore them again, why? you did that already, it doesn' t make sense. That data is all gone.
suggestion: like insurance your ship can you make an insurance that we must decide like give us an option that we say , yes insurrance my exploration data and yes we must pay for it

it s just soo frustratting that you come from 300 0000 ly away just to sell your explo data then just like the game (Mensh Erger dich nicht) that you get shot to pieces, ah you need to do sxplo again
This is my favorite use of the fleet carrier, as it lets me cash in my data after a day's work rather than save up months of data that could easily be lost to a simple mistake. I'm guessing you can't afford a fleet carrier yet, but you could always call someone else's to come to you. If you have enough exploration data, people would do that just for a cut of the profits.
 
There's already almost no risk associated with exploration.
I would not be agianst it, if exploration would be actually dangerous. Right now you can die only by being really careless, or asleep while landing or fuel scooping.
 
This is my favorite use of the fleet carrier, as it lets me cash in my data after a day's work rather than save up months of data that could easily be lost to a simple mistake. I'm guessing you can't afford a fleet carrier yet, but you could always call someone else's to come to you. If you have enough exploration data, people would do that just for a cut of the profits.
i know that there are fleet carriers and so but the dev should make that we are given a choice to insurance our explo data, i always play in solo mode and my combat skill is still not high enough, thout i survive must of the interdictions. But yes the choice must be availble
 
The arguments presented for & against this are similar to NPC crew, which were changed to survive rebuy, so maybe this will eventually too :)

There is very little risk to exploration data worse than the process of returning to sell it, which has been mitigated by the ability to sell to carriers. I don't think eliminating that risk completely at this late stage would make a huge difference really, anyone wishing to suicide back would at least continue to play rather than just get bored & stop logging in as I've seen so many players do over the years.
 
and no i cant afford a fleet carrier, i m only doing exploration
i dont find also a power that only does exploration missions or do i mis something?
 
As an Explorer, NO, just no. You say you play in Solo, that's fine, but removes 80% of the alleged risk. There's also no lore to explain this 'insurance' for the data.. It only exists on the ship that exploded, where are you recovering it from? Not getting blown up from interdictions is the only real risk from exploration, a proper ship build is all that's needed otherwise - apart from an ability to fly. If you are dying to NPC's in Solo, the issue is your piloting skills, not the game.
 
But this is avoiding one of the major points of it! Whilst I recognize it sucks balls to lose it, I have to ask a big question - 300kly - why so much without realising the size of the risk you were taking by not cashing some in before now?! It's an epic amount of time to risk.

If you're feeling particularly jaded, you could write to support claiming that you're an idiot and didn't realize the risk - they might look on you with pity, but I'll be surprised if they do. Thought it was worth the suggestion though.
 
Add a data cache that spawns upon ship destruction. If you manage to get it after respawn you get your exploration data back. The trick is, pirates can also scoop the data cache and sell it on the black market. Unless you stop them first...
I too have recommended this in this past, with the caveat that you keep the first discovery tags even if a pirate turns in your data (they get the monetary reward). Data caches are a thing, and now so are persistent player-owned assets (FCs), so why not?
 
It only exists on the ship that exploded, where are you recovering it from?
Same place that stores and recovers the Aberrant Shield Pattern Analyses, Abnormal Compact Emissions Data, Adaptive Encryptors Captures, Anomalous Bulk Scan Data... 😉

Largely playing Satan's Solicitor here; I'm an explorer happy with the status quo, although if it changed I wouldn't kick up too much of a stink either. Just pointing out that using the game's internal logic to bolster an argument can fall down very easily once you realise how inconsistent the game is in this area.
 
Add a data cache that spawns upon ship destruction. If you manage to get it after respawn you get your exploration data back. The trick is, pirates can also scoop the data cache and sell it on the black market. Unless you stop them first...
Yep. I've been suggesting this since at least 2015 and I'm sure others must have done so previously. It just seems such an obvious mechanic to implement that I can only assume there are technical barriers.

I can't personally imagine what those barriers might be, because on the surface it seems to involve little more than a flag in the galaxy database, a way of moving exploration data between accounts, and something to override the random USS or surface POI generator if a player re-enters that system. But I realise most apparent SMOPs are nothing of the kind, and chances are there must be a reason why FD have continuously ignored this obvious gameplay win.
 
I would argue exploration is the riskiest aspect of the game. It is the only profession where you actually risk losing huge amounts of invested time.

You can minimize it sure, but it’s still proportionately a greater risk than other professions.

There’s never a risk to losing a fully engineered combat ship because of the laughably cheap rebuy system and since credits are a joke, anyone with a fully engineered ship will easily have enough for a rebuy.

I’m not saying the risk should be taken out of exploration, but maybe other things should be brought up to the same level of risk as well.
 
Add a data cache that spawns upon ship destruction. If you manage to get it after respawn you get your exploration data back. The trick is, pirates can also scoop the data cache and sell it on the black market. Unless you stop them first...
Stealing data was a thing in the DDA.

Never materialised though.

Basically, the black box mechanic. Npcs won't steal it but an observant player might. Otherwise, the owning commander can return to retrieve it after death.

I think this should work for anything. Bounties, bonds, exploration data, cg rewards....
 
Last edited:
Back
Top Bottom