Link to current build I’m aiming for:
I’m not looking to minmax jump range, just to keep it at or above 70LY with the FSD rewarded in the recent CG.
The DBX build I’ve used until now had reactive armor engineered to G5 lightweight, and got just over 60 LY jump range unladen. I found that mirrored armor engineered to G5 lightweight is significantly lighter, giving me the best bang for the buck in HP for the weight, but I was hoping to make it able to survive PVE if I get interdicted by fighting instead of fleeing if at all possible (a DBX isn’t going to outrun a FDL, and I know from experience that some will attack even if you aren’t carrying anything).
Armaments-wise I’m in good shape; my main concern is, how do you want to engineer shields to best compliment the resistances in mirrored armor? For my first build it was easy — thermal resistant shields with two D-grade resistance augmented boosters. Was looking at a heavy kinetic resistant build for this, but if my shields go down I’m vulnerable to kinetic damage.
Any advice? Can I expect NPCs to switch from thermal weapons to kinetic after dropping my shields? My original DBX can make it through a low intensity combat zone, hoped to get my new one to a similar level of aptitude if at all possible.
Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerous
s.orbis.zone
I’m not looking to minmax jump range, just to keep it at or above 70LY with the FSD rewarded in the recent CG.
The DBX build I’ve used until now had reactive armor engineered to G5 lightweight, and got just over 60 LY jump range unladen. I found that mirrored armor engineered to G5 lightweight is significantly lighter, giving me the best bang for the buck in HP for the weight, but I was hoping to make it able to survive PVE if I get interdicted by fighting instead of fleeing if at all possible (a DBX isn’t going to outrun a FDL, and I know from experience that some will attack even if you aren’t carrying anything).
Armaments-wise I’m in good shape; my main concern is, how do you want to engineer shields to best compliment the resistances in mirrored armor? For my first build it was easy — thermal resistant shields with two D-grade resistance augmented boosters. Was looking at a heavy kinetic resistant build for this, but if my shields go down I’m vulnerable to kinetic damage.
Any advice? Can I expect NPCs to switch from thermal weapons to kinetic after dropping my shields? My original DBX can make it through a low intensity combat zone, hoped to get my new one to a similar level of aptitude if at all possible.