Tic-tac-toe is also a game, it does't mean that adding a tic-tac-toe to the docking procedure would make it better.
To be honest, these discussions between the ADS and the FSS make me imagine a bunch of people arguing around 2 dog turds about which one stinks the less, even though they're both turds.
Neither the ADS nor the FSS have any gameplay value in themselves. The only real difference is that one took 3 second, the other 30 seconds to 3 minutes. The really bad part, is that after the ADS/FSS there is still the same old nothing as before, we still have to imagine the gameplay in our heads. The introduction of the FSS just delayed our imagined gameplay for a lot longer, without giving absolutely anything worthwhile in return.
I sometimes imagine Frontier making an RPG, there would be a vast landscape to roam, but every single building, fort, cave, castle or ruin would be closed, no way to get inside anything. After years of people asking FD to be able to explore building interiors, FD would finally take a bit of time to address that. There would be teasers and streams, a community discussion about interior areas would be announced, delayed and then cancelled, then a group of loyal youtube streamers would be invited for a private reveal in frontiers HQ, and leave at the end of the day, minds completely blown. Hype skyrocketed...
Then the actual release would come, and all that was done was adding a lockpicking minigame to open the building doors, but there would still be nothing in the interiors. This is the FSS in a nutshell.