thinks i like about your idea
- extras for scanning whole system
- immersion (gold hole)
- aspect of making rare findings even more of a luck (even if out there i'm always partying if i find an earthlike)
things i'm sceptical
- only scannable 5 times. very unfair to new gamers. also not really immersive (have in mind how often new cartographic data is produced on cities, countries etc.)
- the very high payoff. i'm out in the dark for some weeks now. i will come back with 50-80 + million data. with your numbers i'd come back with 500+ million credits, maybe even more. i simply say, thats to much. indiana jones still needed to teach history ;-)
- i think if pay-out gets complex (i'd like, too. i even would like local factions pay differently for data, maybe via missions...), it will make gameplay less enjoyable for many players.
I thought on what the payouts should be, and I just came to the conclusion that if you're going to travel to the core, you should be rewarded more
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What you describe is not a "major overhaul". It is only an economic balance patch. An actual major overhaul would include deeper gameplay mechanics. Eg. Scanners that involved some kind of player skill or at least active involvement, etc.
Nice post though, and I agree with most of it. But not the part where fun is focused on CR/hr grinding. Nor the part about an arbitrary 5 scans = discovered. That is just silly, and would break the economy. As for the distance based model, realize that it only takes 8.5 hours for an anaconda to travel to the center of the Galaxy. Compare that to how long it took Magellan to circumnavigate the globe! Ergo distance for metals or colonization isn't as big deal as we players think of it as, because in RL people don't mine for 40 minutes a day and go home. They mine for 12 hours a day, 12 months a year, and live on the mountain.
Maybe a reduced rate with each scan then... It doesn't seem right to pay the the same regardless of other people's scans.