It seems the current topic of the month is exploration ship and a lot of forumites have posted their ship builds so others may see how these Commanders have achieved such massive jump ranges. Strangely I have noticed a bit of a trend in these builds, most contain one or more of what I would call an anomaly:
- No weapons or utilities, or if there are utilities they are always Heat Sinks
- Underpowered/undersized core modules with the exception of the FSD
- No shields or if they are installed they are the smallest and lightest possible
- No cargo bays
- Empty slots
- No SRV or SLF
I just don't think I could take a ship out without weapons of some kind, you never know what some brain dead NPC is going to turn up Eventually you will have to return to populated space at some time, so having some way to defend yourself so all that exploration data doesn't get lost and make your epic journey a non-event.
- No weapons or utilities, or if there are utilities they are always Heat Sinks
- Underpowered/undersized core modules with the exception of the FSD
- No shields or if they are installed they are the smallest and lightest possible
- No cargo bays
- Empty slots
- No SRV or SLF
I just don't think I could take a ship out without weapons of some kind, you never know what some brain dead NPC is going to turn up Eventually you will have to return to populated space at some time, so having some way to defend yourself so all that exploration data doesn't get lost and make your epic journey a non-event.
My question is: Do people actually use ships with those types of builds, as in everything sacrificed just to get that extra 0.5ly jump range?