Exploration & Using the Galaxy Map with Long Routes

Just started on my second exploration expedition last night. Plotting my way out of populated space, I found on the Galaxy Map it was hard to get it to show any stars more than a few 100lys away. Despite any zooming or moving around, there seemed to be a bubble of paths and stars shown around me for 100-200ly, but anything outside that bubble looked like there were no stars at all despite what I tried to navigate around the map.

Does anyone else experience difficulties with plotting longer routes, or have any tips to what I might be doing wrong (or how I could improve how I use the map)?

Sometimes I can get to see some stars further away, but seems very touchy to get them to appear, and often only shows a few, not all of the stars in the area.

Almost feels like the map is out of memory and cannot draw the outer stars at these distances (or there is some hard limited programmed into the distance drawn). I thought it might also be slow loading them, but even giving it 10 mins on a break idle with the map open, nothing further was drawn on the map.

If you do happen to get one remote star to plot a route to, say 500ly away, I feel like I am risking missing other cool systems to visit near by inbetween. That happened to a degree last night already where there was a main (important) system I almost missed, only noticing it when 2 jumps away.

Also on a more minor note, sometimes when I plot a route and jump to the next system, if I target say the primary star for a scan, I loose the next system in the system list to reacquire the target to start the hyperdrive. It occurs when the next system is more than 20lys away from my experience. This then becomes difficult as the only way I have found to bring it back is to go back into the Galaxy map, go all the way to my destination I plotted and click the route to again. Then when I return to the cockpit the system is showing again. Anyone else get this too?

Wish the routing would also work like a GPS, if you go off track (ie visit a system off the route nearby) that it wouldnt clear the route you have plotted, rather remap it based on your current location.
 
I've seen problems today, but not really previously. As I am starting to get close to the core, I put it down to the increased density of stars, but perhaps they did a server-side tweak without telling us (or without me noticing, if they did). At the moment the speed of calculation for a 1000LY jump makes it unusable for me, and I am only doing 250LY or so - so I have to do another every 8 jumps of so in my Asp.

I posted a picture of one of the issues here: https://forums.frontier.co.uk/showthread.php?t=119099

When I am travelling (as I am at the moment en route to the core) I plot long routes, do not look at the galaxy map unless I hit 3 non-scoopables in a row, and only investigate systems that have probably Earth-Likes of Water-worlds in them. When I am exploring (which I will start to do again shortly - I am about 7K LY from the core), I do not use the route planner at all. That is because I want to focus on the types of systems I want to investigate (in normal exploration I focus on Fs and Gs, getting near to the core I will be focusing on black holes as well), and the route planner ignores your filtering. So I plot my route one jump at a time, picking the 'most interesting' system 'in the right direction' preferable with a 30LY or more jump.

The bug with it losing your next jump when that is longer than the jump to the last item on your 'close' list is well known, unfortunately.
 
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Yeah I remember the occasional issue on my last exploration run, but that was right at the time the 1000ly routing came into play. Now though, it seems much harder to plot. One other things I did notice is that using the economical routes rather than fastest seems to draw more stars.

Once I get further out I will adopt the same strategy at not using plotting at all (unless I am moving sectors or something perhaps), but while still in the civilisation bubble of NPC spawns and the like I was having difficulties getting out there in one route. Also problematic when you are trying to route a new shorter path and get interdicted!
 
Economic Route planning is about saving fuel since large jumps consume fuel at a greater rate, two 7ly jumps uses way less then one 14ly jump.
 
Have you got the galaxy map on "Map" and not "Realistic"? (at the top of the view tab). You can see every single star on "Realistic" and plot a route literally anywhere in seconds. (sorry if it seems i'm stating the obvious!) :)
 
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Economic Route planning is about saving fuel since large jumps consume fuel at a greater rate, two 7ly jumps uses way less then one 14ly jump.

Thanks, I understand that Xoie, but I am curious why it would show more stars when changing to economical.

Have you got the galaxy map on "Map" and not "Realistic"? (at the top of the view tab). You can see every single star on "Realistic" and plot a route literally anywhere in seconds. (sorry if it seems i'm stating the obvious!) :)

Actually, might have to double check that tonight, maybe I forgot to change it. Cheers!
 
Actually, might have to double check that tonight, maybe I forgot to change it. Cheers!

No probs, I hope it's as simple as that! :D
ps, there's always the filters too, check them. I've done the same at times, thinking where the f is everything before having a Homer moment :)
 
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I have similar problems calculating routes up to 1000 LY near the galaxy's center. If this takes more than the allotted 10 seconds or so, I make a series of hyperjumps, 100 LY or thereabouts, then try to calculate the route to the same destination again, and then it usually works.
 
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