Never apologize for VR screenshotsOK i just took a pic. Yup your right.
Here's the actual pic taken on board my FC. Excuse the VR.
From 89.39 to 97.02
Just upgrade the power distributor a couple of classes. You'll get boosting every 9 seconds or less (depending on how much you are willing to size up) and it will cost less than a Ly of jump range, so it's worth the sacrifice.Both builds can boost once every 19 seconds, which can be... to late in an emergency.
That's the point of minmaxers: Sacrifice a lot of functionality for the smallest bit of jump range gainJust upgrade the power distributor a couple of classes. You'll get boosting every 9 seconds or less (depending on how much you are willing to size up) and it will cost less than a Ly of jump range, so it's worth the sacrifice.
6A fuel scoop.
5H guardian Fsd booster.
3D shield generator
Enhanced low power/stripped down.
2G planetary vehicle hangar.
Detailed surface scanner (from tech broker) with additional expanded probe radius G5.
2A powerplant G3 overcharged/stripped down.
4D thrusters Clean/stripped down.
5A V1 (sco) frameshift drive
Increased range/mass manager
4D life support G4 lightweight.
1D power distributor Engine focused/cluster capacitors.
5D sensors G5 lightweight.
So she has shields and a srv hangar, she can boost and fly very well.
Gives me 97.46ly jump.
The V1 sco drive is available via a tech broker IF YOU have the mats, mainly the Titan drive which you can loot from any Titan wreckage. Watch out for pirates. And you need a corrosive resistant cargo 16T size 4 is adequate.
o7
Your Guardian booster is turned off in your build and you are carrying 32t of fuel. Just turning on the booster gets you to 89.17 cur / 96.91 max, but you can't power it unless you turn off or better lose the ADC. You are also carrying shield you can't power unless you sort your power priorities out.I don't understand this.
I have basically the same build and even taking your screenshot into account I'm 10 ly short. Yes, I have the pre-engineered FSD.
It can't be the heatsink or rail gun or just 4x upgraded Life support … or can it? The PP is just 2D but isn't 2A even heavier?
Thank you for the answer. Of course was that the mistake. Because I thought that I was close to 90 ly.Your Guardian booster is turned off in your build and you are carrying 32t of fuel. Just turning on the booster gets you to 89.17 cur / 96.91 max, but you can't power it unless you turn off or better lose the ADC. You are also carrying shield you can't power unless you sort your power priorities out.
I would modify your build like this. Move everything supercruise to priority 4, and the hangar to 5, and move the ADC to 3 or something and turn it off. The hangar will always be turned off unless you are landed (thrusters are turned off when you land), and your supercruise stuff gets turned off when you turn on the shields and ADC for normal space (and/or the cargo scoop). Or any AFMU. Or the railgun.
If you want a higher plottable jump range, you need to downsize the tank to size 4 or 3. Personally I would up the PP a bit, like a 2A G3 OC with thermal spread. A 3A armoured / TS can power your whole build while only losing half a ly.
I took my mandy out for a 10k trip. Had to think about the next jump. Was there a fuel star? Course indicates it yes and kgbfoam etc. But what if l hit a run of non refuelling stars exceeding 200ly? So on that basis I refitted the 5c tank.
Just having a few ly less means l can jump safely without risking running out of fuel. But it was fun.. having to think about the next 2 jumps.
Now of course l don't have that worry.
I've only ever run out of fuel in the bubble. Stupidity mainly. Squadron cmdrs dashing to my rescue, and l theirs when they run out. It happens!
Taking it for granted is never a good idea.
Just remember.
"We have fuel, you don't ! Any questions?" (Fuel rats motto).
o7
That should never happen. Here's a handy method of avoiding it:But what if l hit a run of non refuelling stars exceeding 200ly?
OK so with a 2 jump limit cos I had (past tense) a silly size 3 tank i can plot this and avoid that etc and jump an additional 5 to 7ly or whatever.
But with a size 5 tank or even a size 4 l, I can plot routes without any worry. It'll not be an issue. And only losing 5 to 7ly per jump ensures I can jump pretty much unfettered knowing I got gas in the tank. Which means overall I can jump quicker without having to stop n find a refuelling star laterally off piste.
Know what option I'll take, have taken. Size 4 tank it is hehe.