CMDRs,
You can explore in anything, but what makes a ship good exploration? Obvious things are jump range and tank size. This is determined by base hull mass and class of FSD, leading to the usual suspects:
hauler, adder, t6, asp, anaconda (ranging from 26 to 39 ly jumps). Hauler, adder, and conda can do 4 max range jumps on one tank, t6 can do 5, and asp can do 6.
But how important is maneuverability rating for exploration? This is 6 for hauler, adder, and asp, 3 for t6, and 2 for anaconda. This affects turn rate in supercruise, which in turn affect how fast you do detailed scan (since you turn and then fly to the next body). My question is, how worried should I be about, e.g. t6 or anaconda being slow to turn, if I follow the usual explorer convention of scanning the main star, and maybe promising bodies in close proximity?
Opinions welcome! I personally think turn rate in supercruise is underrated for exploration, but not sure by how much. So for example t6 can reach 30 ly jumps vs adder's 26, but turns much slower than the adder. How should I value these ships for exploration?
You can explore in anything, but what makes a ship good exploration? Obvious things are jump range and tank size. This is determined by base hull mass and class of FSD, leading to the usual suspects:
hauler, adder, t6, asp, anaconda (ranging from 26 to 39 ly jumps). Hauler, adder, and conda can do 4 max range jumps on one tank, t6 can do 5, and asp can do 6.
But how important is maneuverability rating for exploration? This is 6 for hauler, adder, and asp, 3 for t6, and 2 for anaconda. This affects turn rate in supercruise, which in turn affect how fast you do detailed scan (since you turn and then fly to the next body). My question is, how worried should I be about, e.g. t6 or anaconda being slow to turn, if I follow the usual explorer convention of scanning the main star, and maybe promising bodies in close proximity?
Opinions welcome! I personally think turn rate in supercruise is underrated for exploration, but not sure by how much. So for example t6 can reach 30 ly jumps vs adder's 26, but turns much slower than the adder. How should I value these ships for exploration?
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