Release [Explorer's Application] Captain's Log

Is there any chance of adding the ability to log prospecting data for planets we land on? e.g. on Fumbuck 5a I found Mesosiderites with X Sulphur and Y Iron, and Metallic Meteorites with etc etc.

I can't even begin to tell you how useful such a thing would be on the Distant Worlds expedition.
 
Is there any chance of adding the ability to log prospecting data for planets we land on? e.g. on Fumbuck 5a I found Mesosiderites with X Sulphur and Y Iron, and Metallic Meteorites with etc etc.

I can't even begin to tell you how useful such a thing would be on the Distant Worlds expedition.

Hmmmm.

I welcome suggestions on how you'd foresee that happening... maybe a similar entry system to the planetary data (i.e. icons/clicky interface)?

A comprehensive list of material types would be helpful - maybe crowdsource this data? Hmm perhaps there's already a thread on the forums for this.

Regards o7
 
Thanks V-much @Genar-Hofoen, your Brilliant! After removing the captainslog.cfg file as directed everything fell into place. All working once again :) +Rep
 
I welcome suggestions on how you'd foresee that happening... maybe a similar entry system to the planetary data (i.e. icons/clicky interface)?
That is exactly what I was envisioning, building on the existing structure and workflow you have for adding stars and planetary bodies. Something like this:

1. Double-click on a planet name you've entered in the list
2. New window opens with a (+) icon for each node type (Mesosiderite, Metallic Meteorite, etc) - should include an "Uncategorized" option
3. Clicking the (+) exposes a new element with an icon for each mat (Germanium, Sulphur, etc), perhaps a circle (color coded by rarity, VC / C / R / VR) with the letters for the chemical abbreviation to keep with the current design theme
4. Each click on an element's icon increments the count of how many of that mat dropped, again in keeping with current workflow
5. Players who don't want to fuss with breaking them down by node type can simply add everything to "Uncategorized"
A comprehensive list of material types would be helpful - maybe crowdsource this data? Hmm perhaps there's already a thread on the forums for this.
There is indeed. :)

https://forums.frontier.co.uk/showthread.php?t=207098
 
That is exactly what I was envisioning, building on the existing structure and workflow you have for adding stars and planetary bodies. Something like this:

1. Double-click on a planet name you've entered in the list
2. New window opens with a (+) icon for each node type (Mesosiderite, Metallic Meteorite, etc) - should include an "Uncategorized" option
3. Clicking the (+) exposes a new element with an icon for each mat (Germanium, Sulphur, etc), perhaps a circle (color coded by rarity, VC / C / R / VR) with the letters for the chemical abbreviation to keep with the current design theme
4. Each click on an element's icon increments the count of how many of that mat dropped, again in keeping with current workflow
5. Players who don't want to fuss with breaking them down by node type can simply add everything to "Uncategorized"

There is indeed. :)

https://forums.frontier.co.uk/showthread.php?t=207098

I'll have a think about this - it does look like it's something that's needed in CL for Horizons, yes.

There are implications;

For one, additional Things in the CL database. This means 'migrating' existing databases into a new DB schema, which - lol - I'll have to learn how to implement in code ;)

Then there's artwork to be done - new icons. And a new window. And the new code needed to drive all that jazz :)

Sounds like a challenge! ;)

Don't expect that lot to be ready before Xmas :p

Regards o7
 
Hello. Great Tool! Although I have a problem that I might need help with.

The resolution from the program seems to be off, and I can't find a way to modify it, or expand to desktop size. I have a 4k monitor, but the program window seems like 1064, and all the text looks cramped inside their labels, often with text cut out. Here's an image to show what I mean:

Captain Log Res.PNG

Thanks in advance for any help!
 
Hello. Great Tool! Although I have a problem that I might need help with.

The resolution from the program seems to be off, and I can't find a way to modify it, or expand to desktop size. I have a 4k monitor, but the program window seems like 1064, and all the text looks cramped inside their labels, often with text cut out. Here's an image to show what I mean:


Thanks in advance for any help!

Hi there!

Try adjusting the text sizes in Windows? Unlike you rich people ( ;) ) I only have 1920x1080 monitors and develop using those - so anything like that occurs, I can't test for (and thank you for bringing it to my attention!)

I'll see what I can do to try to make font sizes consistent around different resolutions - it's really not as easy or straightforward as you might think (especially with the Qt4 GUI toolkit which Captain's Log is based on).

Also - the window size itself is fixed - making it resizable would have meant a whole world of pain for poor me and not being able to lay the program out the way I wanted it, for lots of little but cumulatively annoying reasons :)

Regards o7
 
Hi there!

Try adjusting the text sizes in Windows? Unlike you rich people ( ;) ) I only have 1920x1080 monitors and develop using those - so anything like that occurs, I can't test for (and thank you for bringing it to my attention!)

I'll see what I can do to try to make font sizes consistent around different resolutions - it's really not as easy or straightforward as you might think (especially with the Qt4 GUI toolkit which Captain's Log is based on).

Also - the window size itself is fixed - making it resizable would have meant a whole world of pain for poor me and not being able to lay the program out the way I wanted it, for lots of little but cumulatively annoying reasons :)

Regards o7

Hi Genar-Hofoen!

No problem! Knowing that it's nothing with my installation and that there's a very plausible reason for why it's like it is, I can perfectly live with it! I'll play with the text sizes to see if it helps.

Great tool, and if I can help in testing with anything, I'll be happy to do it!
 
Hi it's the stupid guy here again

I'm running 64-bit Horizons and I'm trying to follow these instructions:

3) Configure Captain's Log as normal - set the Logs directory of the version of ED you are running...

... but the Logs directory is not there in C:\g\Steam\steamapps\common\Elite Dangerous\Products\elite-dangerous-64 directory. CL created the AppConfigLocal.xml there and it looks ok. I tried creating the directory myself and making a few jumps but no netLog.xxxxxxxxxxxxxx.log was created there. What am I doing wrong? Everybody else seems to be fine. Thanks in advance.

:S
 
I'm running 64-bit Horizons and I'm trying to follow these instructions:



... but the Logs directory is not there in C:\g\Steam\steamapps\common\Elite Dangerous\Products\elite-dangerous-64 directory. CL created the AppConfigLocal.xml there and it looks ok. I tried creating the directory myself and making a few jumps but no netLog.xxxxxxxxxxxxxx.log was created there. What am I doing wrong? Everybody else seems to be fine. Thanks in advance.

:S

I don't use Steam but I do know other Steam customers do use CL successfully - remember that in order for verbose logs to become active, you need to have configured CL whilst the game is not running.

Try exiting and restarting the game.

I've no idea why there's not a Logs directory where your Steam version of the game is..

Oh wait! Did you use the launcher downloaded from Frontier? If so, your actual Horizons game files might be located in your %LOCALAPPDATA% directory rather than the Steam files directory, so have a look in there.

Regards
 
Yes it's working. The right one for me was:

C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\Logs

Version 1.4 used to be in the Steam folders with the game. I had a Steam key for it. But I haven't registered Horizons for Steam yet! That must be the reason.
 
Hello there,

I'm not sure if anyone has already asked this but I'll ask anyway..
I've just now started testing this app, but I noticed distance between jumps is missing and it kind of is a big deal for me. Is there a way to track them? I was waiting for Horizons to head out on a very long trip, and it would be great if this app could do it.

Cheers
 
Hello there,

I'm not sure if anyone has already asked this but I'll ask anyway..
I've just now started testing this app, but I noticed distance between jumps is missing and it kind of is a big deal for me. Is there a way to track them? I was waiting for Horizons to head out on a very long trip, and it would be great if this app could do it.

Cheers

If you're wanting to keep track of distances between star systems, use EDDiscovery, which has that.

This was something I didn't want or need, when EDDiscovery first came out, and I wanted something which could keep track of planets and stars, so I decided to write Captain's Log, which suits my needs perfectly.

I may at some point in the future add distances, but this type of feature is extremely low on my List Of Things To Add for now.

Regards o7
 
I may at some point in the future add distances, but this type of feature is extremely low on my List Of Things To Add for now.

Thanks for your reply.
I was only asking because I'd like to know how far I travelled by the end of my endeavour, but it's something I can live without because your app does everything else I wanted to keep track during my trip. I guess I no longer need to keep my notepad and pen by my side, which is excellent.
Also, the Overlay feature with taskbar removal is great.
Very nice job, keep up the good work.

Fly safe
 
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