New layout looks really good, can't wait.
Remind me what that Override button is for again?
Remind me what that Override button is for again?
New layout looks really good, can't wait.
Remind me what that Override button is for again?
Don't know if this is a bug or I'm using it wrong, but for some reason Beta 2 was only able to read my last 97 jumps. Captains log 1.4.1 didn't have this issue, and I suspect it's because I could tell it where my Elite logs were stored and beta 2 is getting the logs from somewhere that doesn't have it all stored, or it's just accessing 1 log file. It is saving my jumps since, but it not noticing all my jumps in my logs (Which i can confirm still exist) is troubling. Also, verbose logging is on.
On a second note, any way to import a database from 1.4.1 to beta 2?
Edit: I'm dumb. Just realized that Beta 2 is getting information from the journal files... But something I did run into is that my most recent jump was not registered, even though it shows up in the journal. I guess now all we need is a way to transfer old netlog files into the journal, or for beta 2 to allow a database transfer from captains log 1.4.1, and/or be able to read the old netlog files.
As above, I have altered the layout for Beta 2 - I didn't want to up the Beta version number just for this change.
You can just re-download this Beta 2 and install over the last version of Beta 2.
Download : https://www.dropbox.com/s/x2zs6h2u8o91h4o/Captain's Log 2_2.0.0 Beta 2_setup.exe?dl=1
Regards o7
- Added AFMU Widget
- Added AFMU type icons
- make sure CL2 app icon included in git repo
- changed synthesis material availability icons appearance
- BUGFIX : fixed a bug where CL2 wasn't parsing through all planets to check material availability for Jumponium and AFMU synthesis
- CL2 now flags up availability of AFMU refill synthesis materials in a system
As per post title.
Download Link : https://www.dropbox.com/s/g7bs3swr20mngh0/Captain's Log 3_2.0.0 Beta 3_setup.exe?dl=1
Changelog
Screenshot
http://i.imgur.com/0frjbmp.png
Regards o7
I'll download a bit later.
Very quick question: J1 J2 indicate premium, and standard, I presume? Not sure how you use the numbers. In this case what about basic jumponium? For example Germanium is used for both basic and standard FSD injections.
I'm running beta 2 and so far I had systems where the jumponium widget did not appear at all despite almost all mats being available at the system.
I also have a suggestion about synthesis but I need to put down some screenshots, so I'll do that later.
Finally, is there a way to define the starting point of a trip? Also a way of counting the number of unique systems visited during that trip?
J1 = basic
J2 = Standard
J3 = Premium
In that case shouldn't the above screenshot have J3 as Niobium (Nb) is also a premium FSD injection material (as is Arsenic)?
Thinking aloud: it's always felt a bit odd to me that I go into the config dialog to see my uploaded screenshots and copy their Imgur URLs to the clipboard. Especially as that dialog is modal, so I can't leave it open in the background.
Thoughts?
The logic is "If J1 or J2 or J3 mats all exist in this system, then display the appropriate icon and flash the alert"
Basic (J1) requires : Vanadium and Germanium, which this system has got.
Standard (J2) requires : Vanadium, Germanium, Cadmium, and Niobum, again which are present in this system.
Premium (J3) requires : Arsenic, Niobium, Yttrium, and Polonium. That system has Arsenic, Niobium, and Yttrium, but I did not scan a planet which had Polonium.
Ergo, as far as CL2 is concerned, only J1 and J2 are available in this particular system. If there were other landable planets and if they were scanned and if they contained Polonium, then CL2 would duly flag J3 up as being available.
Personally, I like the J1/2/3 and now the A1/2/3 designators. Like how the rock rats identified 'green' systems for the DWE. It's still useful to have a green base system in the vicinity of where you want to work so you can stock up.
Personally, I like the J1/2/3 and now the A1/2/3 designators. Like how the rock rats identified 'green' systems for the DWE. It's still useful to have a green base system in the vicinity of where you want to work so you can stock up.
I like Rhea's idea too, but that needs manual entry to at least identify the recipes you want to search for - so it would have to be an 'advanced option' rather than a default I think.
Oh don't get me wrong, I love the designators. But when I am looking for materials it's over several systems. Not every system has Polonium but if I find one with Arsenic and Niobium I want to know. Hence, why I'm asking for partial indicators. Knowing that some mats are available on the system is useful.
If I am not mistaken a 'green' system is a system that holds J1, J2 and J3 materials? I am just asking because the J3 button in CL is green in itself and may or may not cause confusion.
In beta 3 I'm seeing some inconsistency in click response in the planets table. Clicks in the designation column always select the relevant row. Clicks in the other columns are very hit and miss and I can't discern a pattern.