Hi,
first of all: Woo-Hoo, good job!
Hi and thanks
I am currently using CL 2.x during GNE, and have come to prefer the CL2 overlay to the in-game system map because it is so much more ergonomic for looking at planetary data. However, I did notice some bugs:
;.; *sweat*
Yeah there's plenty of bugs and still lots to do - hence the betas
I wanted to get CL2 out there and testing in its current condition - also to show its progress. Righty then let's see...
- ring and atmosphere information is missing
Aye. CL2 is storing the ring info, it's just not yet showing it - I'm trying to think of a nice, cool way of showing ring data, but most of the development time thus far was taken up with getting materials showing in a cool and informative way.
I'll add Atmosphere types in for the next beta.
- in the planet list, terraforming candidates get the same icon as their non-terraforming versions (at least for HMC and WW, have not run across a rocky TC yet)
I'll need to come up with suitable icons for those at some point. Or perhaps superimpose "TC" over the icon.
- if you revisit a system and update the system notes, only the current entry in the system list is updated, you need to open the system notes for all other entries of this system in the list to get them updated as well (or restart the application)
Good point! I'll do something about that
- search does not work at all
Search looks at the system name, system notes, and jump notes columns of the trip table - I just tested it and it found whatever search terms are in there, so I'm puzzled by this report
- the star data panel for a red supergiant reads "M_RedSuperGiant" (underscore, no spaces), and the star gets the standard M class icon in the list
- the star data panel for a black hole reads just "H"
Yep - early days yet and it's a case of 'translating' those types into something a bit better - I use the M class icon because technically it's still an M class star, isn't it?
Additionally, I have a small problem with the overlay where I am not sure if this is a bug, a limitation of windows, or a case of using the wrong tool for the job: I run Elite on Windows 10 with Annoyance Update in borderless mode, and CL2 as overlay. Hitting ALT-C will expand the overlay and switch the input focus to the application window, so I can use Captain's Log. Hitting ALT-C again will close the overlay, but the input focus is not switched back to Elite. I need to do a blind mouse click to switch focus, or ALT-TAB from Captain's Log back to Elite. I'd prefer it if ALT-C not only minimized the overlay, but also switched back to Elite. Is this possible?
If it were possible I'd have done it already
I've looked into this in past for CL 1.x.
The overlay mode doesn't do anything fancy like injecting itself into the DX rendering stream - I'm too dumb to figure out how to do that, so I cheat by setting transparencies and turning off the window border and voila you get an overlay-like effect. Effectively it's just like putting any other window into focus over the game's borderless window. I haven't found a way to tell my program to "minimise and, oh, could you put this other program into focus, like the game for example?", and believe me I spent a good long time looking into if this could be done.
I am actually working on adding to the overlay mode by adding a transparent bar (which you will be able to position by dragging it) with some things on it like the odometer, Jumponium/AFMU materials availability indicators, system name, and some pertinent data on a body you just scanned.
Anyway, some good feedback there - thanks!