Explorers Disapointment.

CMDR Vger Starseed
Has anybody else noticed that Explorers disappointment has no shipyard and the only new feature is a black market which seems to have stolen the promised mega ship?
 
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I find this very sad. I was also quite disappointed that they did not give us an extra day on the CG after all the logging issues experienced on the first day.

I feel that there should be something special to the station with all the effort and the unique circumstances that led to it's conception.
 
All right the station is done! I can't wait to see what we got! .........awww
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Maybe a disappointment for explorers who don't read good.

The no shipyard in the core is FDevs decision, nothing we can do about that unfortunately. They don't want one there for various reasons that only they can answer.

I've also seen people who think there's a starport at beagle point. This is going to be hilarious!
 
I don't know why FD decided not to have a shipyard, but I can guess a very good reason. Imagine visiting Sag.A*. :)
 
Even if F-Dev didn't want to put a shipyard for which there are pros and cons surely they should've recognised the CG effort and given the station EVERYTHING esle.

All the modules up to A, I just checked and you can't even buy repair or fuel controllers, that's a big middle finger to players isn't it.
Mats traders especially raw mats for synthesis.
A flipping Cartographic data pay bonus, seeing as the CG was huge.

Very disapointed.

DW2 is awesome but F-Dev are showing contempt to organisers and players with their latest "effort"
 
Let me clarify this:

1. It's a scientific research station, so I can understand there is no shipyard dealer.
2. The mega ship is there, near the core (Grim Pioneer), real explorers already found it... ;)
 
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I think the reason is obvious - it will be too easy for gankers to get out there in a explorer (flying in solo naturally because glorified care bears) then transport in their FDLs for clubbing explorers as they arrive
As DG2 showed gankers don't need a shipyard to kill you, they simply jump there in their 50 LY ganking-Kraits or Condas.

What's more propable is that FD doesn't want suicidewinders back to bubble.

Edit: Erimus said Grim Pioneer isn't the Megaship you're looking for...
 
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Even if F-Dev didn't want to put a shipyard for which there are pros and cons surely they should've recognised the CG effort and given the station EVERYTHING esle.
It was a good CG effort and a substantial amount of mining, but 2,812 participants is not that much compared with what other CGs have got.

Some of the CGs to establish Colonia got around 10,000 participants. (In Colonia, before neutron boosts and guardian FSD boosters and the intermediate stations made travel so much easier - so you can't just say "well, it was a long way away")
Some CGs in the bubble to set up stations there have got as high as 15,000 participants.

None of those stations got a full A-rated outfitting service either. None of them should have.

Colonia has had players working on improving it for almost three years now and still doesn't have full A-rated outfitting - which is fair enough, because establishing a human settlement in the middle of nowhere without depending on the backing of established superpowers should take time and be a difficult and gradual process - we earned all the upgrades we did get, and we'll earn more later.

And you think you can show up, do a week's mining, and get a Shinrarta-class outfitting service 26,000LY from the nearest manufacturer of half that stuff (and 10,000 LY from the nearest manufacturer of the rest)? Be realistic there.

If you want to establish a proper human settlement in the Core? With factories and production chains and supply lines and everything else needed to produce high-quality equipment? Then go for it!

Once DW2 is done, gather at the station, make it your new home, and as the first settlers in Colonia did, raise a big demand to expand and develop it beyond a basic scientific outpost into a full settlement. You have advantages over Colonia - you're starting with a new and undamaged starport that already has a substantial service list, you have a higher NPC population right now to start running an economy than Colonia had for six months, you have Colonia much nearer to you than the bubble is to Colonia to bring additional supplies from. Just don't expect it to be quick, or all handed to you instantly for shooting a few rocks.
 
It was a good CG effort and a substantial amount of mining, but 2,812 participants is not that much compared with what other CGs have got.

Some of the CGs to establish Colonia got around 10,000 participants. (In Colonia, before neutron boosts and guardian FSD boosters and the intermediate stations made travel so much easier - so you can't just say "well, it was a long way away")
Some CGs in the bubble to set up stations there have got as high as 15,000 participants.

None of those stations got a full A-rated outfitting service either. None of them should have.

Colonia has had players working on improving it for almost three years now and still doesn't have full A-rated outfitting - which is fair enough, because establishing a human settlement in the middle of nowhere without depending on the backing of established superpowers should take time and be a difficult and gradual process - we earned all the upgrades we did get, and we'll earn more later.

And you think you can show up, do a week's mining, and get a Shinrarta-class outfitting service 26,000LY from the nearest manufacturer of half that stuff (and 10,000 LY from the nearest manufacturer of the rest)? Be realistic there.

If you want to establish a proper human settlement in the Core? With factories and production chains and supply lines and everything else needed to produce high-quality equipment? Then go for it!

Once DW2 is done, gather at the station, make it your new home, and as the first settlers in Colonia did, raise a big demand to expand and develop it beyond a basic scientific outpost into a full settlement. You have advantages over Colonia - you're starting with a new and undamaged starport that already has a substantial service list, you have a higher NPC population right now to start running an economy than Colonia had for six months, you have Colonia much nearer to you than the bubble is to Colonia to bring additional supplies from. Just don't expect it to be quick, or all handed to you instantly for shooting a few rocks.

That population number is amazing....
 
I'm more disappointed that there is now a station there, period. I explore to get away from people (this includes NPCs), but now Sag A is just another Disney World....

I'd much rather there had been only a science megaship with very limited services and hardly any NPC traffic. No shipyard, no outfitting, just repairs, supplies, and Stellar Cartography.

This goes to prove what I've been saying all along - the vast majority of "explorers" are really just tourists.

iu
 
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I'm more disappointed that there is now a station there, period. I explore to get away from people (this includes NPCs), but now Sag A is just another Disney World....

I'd much rather there had been only a science megaship with very limited services and hardly any NPC traffic. No shipyard, no outfitting, just repairs, supplies, and Stellar Cartography.

This goes to prove what I've been saying all along - the vast majority of "explorers" are really just tourists.

I'm ok with stations being built this side of the core, but leave the far side alone.
 
It was a good CG effort and a substantial amount of mining, but 2,812 participants is not that much compared with what other CGs have got.

Some of the CGs to establish Colonia got around 10,000 participants. (In Colonia, before neutron boosts and guardian FSD boosters and the intermediate stations made travel so much easier - so you can't just say "well, it was a long way away")
Some CGs in the bubble to set up stations there have got as high as 15,000 participants.

None of those stations got a full A-rated outfitting service either. None of them should have.

Colonia has had players working on improving it for almost three years now and still doesn't have full A-rated outfitting - which is fair enough, because establishing a human settlement in the middle of nowhere without depending on the backing of established superpowers should take time and be a difficult and gradual process - we earned all the upgrades we did get, and we'll earn more later.

And you think you can show up, do a week's mining, and get a Shinrarta-class outfitting service 26,000LY from the nearest manufacturer of half that stuff (and 10,000 LY from the nearest manufacturer of the rest)? Be realistic there.

If you want to establish a proper human settlement in the Core? With factories and production chains and supply lines and everything else needed to produce high-quality equipment? Then go for it!

Once DW2 is done, gather at the station, make it your new home, and as the first settlers in Colonia did, raise a big demand to expand and develop it beyond a basic scientific outpost into a full settlement. You have advantages over Colonia - you're starting with a new and undamaged starport that already has a substantial service list, you have a higher NPC population right now to start running an economy than Colonia had for six months, you have Colonia much nearer to you than the bubble is to Colonia to bring additional supplies from. Just don't expect it to be quick, or all handed to you instantly for shooting a few rocks.

Ian, I have no quarrel with the rationality of your arguments. But the fact remains that I put a huge amount of effort into prep for participation in this CG, then spent eight straight days mining - not something, I promise you, that I would ever have done merely for my own amusement - in the expectation that at the end of my efforts I would leave the station better outfitted than I found it; for the benefit of others, let me add, I don't expect I'll be a regular user of the facilities myself.

And what happened? When I left the station yesterday it wasn't noticeably differently outfitted than it was when I arrived. As a gaming experience - this is a game, after all - that was pretty disappointing.

And it's not like the CG failed. Yes, the target was 3 million tons and we only managed, what, 2.3m? But think back to Omega Mining Operation. There the target was reached so quickly that they had to add an extra tier. And it's that extra tier, added I suspect at the last moment also to the second CG, that wasn't reached. I'm pretty sure we achieved the originally intended goal - and haven't had the reward we could reasonably have expected.

A second Shinrarta Dezhra? No. A shipyard? Maybe not. But all explorer-related modules present and A-rated and a raw Material Trader would, I feel, have been an appropriate return for players' efforts in what has been, not just the last in the current series of CGs, but perhaps (taken together with Omega Mining Operation) the most significant of them all.

After all, there can only be one station at the centre of the galaxy!

All right, there's going to end up being three, but you know what I mean.:)
 
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Flossy

Volunteer Moderator
Just to clarify, here is the text of this second CG:

The organisers of the Distant Worlds II expedition have requested materials for two construction projects in the Galactic Centre.

The exploration fleet aims to build a megaship and installation in the Stuemeae FG-Y d7561 system.

Dr Kaii, Fleet Liaison for Deep Space Surveys, explained:
"This installation will be a place for scientists to study the supermassive black hole at Sagittarius A*. Future explorers visiting the station will be well looked after by Deep Space Surveys, to whom we will hand the keys before continuing to Beagle Point."

It was the first CG that resulted in this station being built and equipped, not the second one. :)



 
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