My Anaconda is engineered for an excellent jump range. It is a great ship to explore with. I recommend that you to consider, when you are out in the black, without even 'open' comms to interact with, how tedious it is going to be. I take with me these options:
1. A Fighter Bay: You are unlikely to need the additional protection (that an already hired pilot could provide), but you can skim new planets with your fighters. You can get some great screenshots doing this.
2. A Planetary Vehicle Hanger: Why not land on new planets that you have discovered? They may contain otherwise unknown resources. A ground vehicle can be a great way to break the tedium and also gather rare resources.
Both the above options will reduce your maximum jump range. To me, they are absolutely worth it. Especially when you are on the 'return' run. Don't forget the AFMU. You may not need it. If you do, you'll absolutely pat yourself on the back that you have this to fall back on.
Good luck in the void, CMDRs. I hope this information helps future explorers.
1. A Fighter Bay: You are unlikely to need the additional protection (that an already hired pilot could provide), but you can skim new planets with your fighters. You can get some great screenshots doing this.
2. A Planetary Vehicle Hanger: Why not land on new planets that you have discovered? They may contain otherwise unknown resources. A ground vehicle can be a great way to break the tedium and also gather rare resources.
Both the above options will reduce your maximum jump range. To me, they are absolutely worth it. Especially when you are on the 'return' run. Don't forget the AFMU. You may not need it. If you do, you'll absolutely pat yourself on the back that you have this to fall back on.
Good luck in the void, CMDRs. I hope this information helps future explorers.