I saw this thread bubble up elsewhere, and thought it was important enough to say something about it.
Exploration is one of the things I do in-game-- not the only thing, but it's one of the more enjoyable aspects of it.
So I get that honking and scanning is a bit repetitive, especially on a long trip. (Been there, done that, yep, it's repetitive.) But is simply changing the scanning mechanic really the answer? All that looks like to me is replacing one thing that becomes boring with another thing that becomes boring. Or worse, annoying, if players don't like the new mechanic.
Rather than changing the basic honk/scan mechanic, which I can pretty much guarantee will anger a chunk of the community, I think it would be better to see FDev add new types of scanning for exploration bonuses when we find new systems. I want new scanners that do new things, like look for traces of civilization, life, special resources, tourist spots, military targets, points of interest, crashes, or maybe artifacts.
Rather than have the 1000 ls "Oh hey, you found something amazing (like a generation ship, or some ancient ruins)" auto-popup, I'd rather have a specialized module that finds certain radio signals to find ships/probes/etc. And another scanner to find magnetic anomalies (we already have one of those now IRL) and maybe one to find EM anomalies, too. You know, like real science probes have? That would be a LOT cooler than a new mini-game for honking/scanning. Maybe even add a module where I could hire scientist to boost my scientific and exploration abilities, just like I can with my fighter crew.
Imagine coming into a system, doing a honk, getting a message to do an EM scan. Do a scan, go to the 3rd planet, and get a breadcrumb suggesting I do a magneto-anomaly scan for signs of manufactured metals. Find a crashed ship, read its data core, then sell the data like in a Tip Off. Or the data may lead to finding ruins on another planet, and an alien artifact material I could trade to an engineer for an FSD boost. I dunno, there's a LOT to do with this IMO.
TL;DR: leave the honk alone. Instead, build on it to make exploration a deeper part of the game.
Going to leave it at that. I've already had to verify I'm a human being about 10 times while writing this, and the damn thing gets more and more aggressive the more I write.
Exploration is one of the things I do in-game-- not the only thing, but it's one of the more enjoyable aspects of it.
So I get that honking and scanning is a bit repetitive, especially on a long trip. (Been there, done that, yep, it's repetitive.) But is simply changing the scanning mechanic really the answer? All that looks like to me is replacing one thing that becomes boring with another thing that becomes boring. Or worse, annoying, if players don't like the new mechanic.
Rather than changing the basic honk/scan mechanic, which I can pretty much guarantee will anger a chunk of the community, I think it would be better to see FDev add new types of scanning for exploration bonuses when we find new systems. I want new scanners that do new things, like look for traces of civilization, life, special resources, tourist spots, military targets, points of interest, crashes, or maybe artifacts.
Rather than have the 1000 ls "Oh hey, you found something amazing (like a generation ship, or some ancient ruins)" auto-popup, I'd rather have a specialized module that finds certain radio signals to find ships/probes/etc. And another scanner to find magnetic anomalies (we already have one of those now IRL) and maybe one to find EM anomalies, too. You know, like real science probes have? That would be a LOT cooler than a new mini-game for honking/scanning. Maybe even add a module where I could hire scientist to boost my scientific and exploration abilities, just like I can with my fighter crew.
Imagine coming into a system, doing a honk, getting a message to do an EM scan. Do a scan, go to the 3rd planet, and get a breadcrumb suggesting I do a magneto-anomaly scan for signs of manufactured metals. Find a crashed ship, read its data core, then sell the data like in a Tip Off. Or the data may lead to finding ruins on another planet, and an alien artifact material I could trade to an engineer for an FSD boost. I dunno, there's a LOT to do with this IMO.
TL;DR: leave the honk alone. Instead, build on it to make exploration a deeper part of the game.
Going to leave it at that. I've already had to verify I'm a human being about 10 times while writing this, and the damn thing gets more and more aggressive the more I write.