Exploring profits

Now some complain exploring isn't profitable enough. I was in the "meh it's ok, I do it for other reasons" camp until I did some Elite spreadsheets today.

As a bit of background I've done a few major exploration trips although these still pale to the Elite Elite Elite explorers out there but for my current one I've been out since December. 17th to be exact the day after Horizons hit. I've gone over 150Kly and through more than 10,000 systems on this trip alone and have recently come across a patch of black holes. Naturally I am scanning them and jumping to the next black hole on my map, this requires manually plotting each jump to the next one occasionally plotting to a scoopable for fuel.

Anyway, back to the spreadsheets bit:
Lets say you want to buy an Anaconda and outfit it for exploration, that's approx 200mil if you want a decent outfit. So I thought how many of each thing would I have to discover to get that I asked myself?
For this the number is the first discovered count and the brackets has the scanned count (to nearest 100 over 200mil), approximations made on value of each object but it won't be too far off.

2300 Earth Likes (3400)
5000 Water Worlds (7200)
4000 Ammonia Worlds (6000)
3400 black Holes (5000)
3700 Neutron Stars (5500)
And that's just the high value items. Also this is 200mil we are talking, not a 1billion credit Corvette or anything, just a moderately upgraded exploration Anaconda, not even an A7 Scoop!

That got me thinking about honking as I've made good exploration profits before, not earth shattering but I'm Elite so have made 160mil and I know i've not found that many earth likes and black holes! :p
Over my trips prior to this one my average profit per system comes in around 18K with a bit of Neutron farming (~100 iirc), lets take that to 15,000 to account for anything I scanned.

Thats 13,333 systems to honk for 200mil, which really isn't that many considering you'd need to come across 5,000 undiscovered waterworlds for the same and they do not pop up every 3rd system!

Analysis:
Now what I take from this is that the payouts for scanning are radically underwhelming. I can honk a system every 45 seconds or so but flying to ELW's or WW's or whatever can take upwards of 5 minutes. Even stopping to scan a black hole can turn a 45 sec system into a 1:30 system. And if you are farming BH/NS you need to manual route plot, keep eye on fuel etc as I mentioned earlier.

This is all bearing in mind that prior to 2.1 you can get 200mil in combat in a day or two and that's not mentioning smuggling.

Thoughts - Buff planet-scanning a ton but leave honking payouts where they are.
Do this by - Introduce different grades of detailed surface scanners that sit in larger module slots to allow for some progression for explorers instead of a Cobra being as effective as an Anaconda. Possibly 4 grades fitting slot sizes 1/3/5/7

Level of increase proposed:
ELW's currently pay roughly 60k or 90K if first, make that the level 1 baseline. (2300/3400)
Make class 3 scanners approx a 100% increase (90k/135k rewards) - (2230/1500)
Make class 5 scanners approx a 200% increase (120k/180k rewards) - (1660/1120)
Make class 7 scanners approx a 300% increase (180k/270k rewards) - (1150/750)

I mean if I was the first to discover 750 Earth Like worlds I'd want a medal, let alone an explorer ship of my choice! This buff sounds a lot at 300% for a class 7 module scanner but in seriousness it's still a low payout comparatively. Also it may make up for large ships turn rates in supercruise.
Do the same % increase across the board and it may be worth stopping to scan things, currently it's much faster to honk and not even look at the system map.

Keep black holes and Neutron stars a little lower % buff than others as people are already farming those but they still need a bit of a buff. Possibly also white dwarves but they come in at half the value of NS/BH at the moment so are underwhelming. Note these are being farmed because they can be reliably found on the galmap so payouts shouldn't be as good as for ELW etc which are very hit and miss even when selecting specific star classes to search.

Other thoughts:
I'd also buff nebula systems massively to the extent of Sag A* (which would also need a buff to keep up with this), I mean if I discover a planetary nebula there has to be some awesome science scanning to do so that should warrant some payout!
Possibly link payout to distance from Sol?

Finally a bonus (say 100% for fully scanning the system) if the system has more than 5 bodies. 200% if the system has objects above 100,000Ls away from base star. Cartographic people hate incomplete data you know :)

Whilst there I would also increase profits required for exploration ranks too and stop the ability for Li Yong-Rui powerplay bonus to affect the rank (personal opinion I know :))




Whilst this is my own rambling thoughts maybe you could lend your time/thoughts and or support. I know Exploring has had a buff in the past but it's still woeful imo particularly on the scanning planets. Honking is fairly decent if I'm honest. Maybe Frontier will agree or even comment with their thoughts, who knows :) <- Yup, hopeful here :D
 
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I made in a few days of smuggling as much as I made in9 months of exploration (254m). That was over 230k ly, and over 8k systems. I worked out that I averaged about 29.5k cr/ system.

The only change needed is to make ELW's worth 500k-1m cr. They are bard enoug to find that you can't really farm them. That would have brought up my earnings to about 340m cr - still not stellar for 9 months, but much better.

Z...
 
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The rewards are not too bad for exploration, yeah maybe they could be slightly more but then every man and his dog would be out in the black, which will make it less exclusive.

Elite in exploration currently means something

And more rewards for higher scanners, all explorers flying round in condas ....... This is just so wrong, seeing eagles flying to the outer rim and sidwinders going to bp is great stuff, forcing everyone to use a conda will suck


And yes you can make 30m an hour from robigo, but if you wanna make money go and do it    , I explore because I enjoy it, and part of that enjoyment is you can explore in any ship and not just 200mil bricks


Your other ideas are great though, bonuses for full system scans that gets brownie points in my book as it takes dedication and a proper explorer not a farmer!

And again further distance from main stair a small bonus, maybe a bonus for systems 50kly away or more too?
 
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Just double all the values and the amount of cash you need to get elite. Its still as hard to get to elite as before but you earn a bit more money... (oh and yeah, bonus for fully scanned systems would be nice)
 
I'd leave all the prices the same and boost the value of ELW's to about 1 million including the first discovery bonus. These aren't farmable, they're rare, and their current monetary value is laughable.
 
I'd leave all the prices the same and boost the value of ELW's to about 1 million including the first discovery bonus. These aren't farmable, they're rare, and their current monetary value is laughable.
They're uncommon, but unless almost all of that 1 million was the first discovery bonus they'd definitely be farmable. I can think of two "unexplored" ELWs within the bubble, for example.
 
I'd leave all the prices the same and boost the value of ELW's to about 1 million including the first discovery bonus. These aren't farmable, they're rare, and their current monetary value is laughable.
it still would throw the whole balancing over board if you dont up the rank requirements at the same time. imo the base values of all astronomical bodies are just to low regarding the time spent to discover them (and the risk to loose all of it at destruction)
 
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Nice observations :)
I agree that ELW's should earn more
you forgot to mention terraformables- those things are usually worth a bunch, and are quite difficult to spot. Systems with 2 or more terraformables or 1 ELW and other terraformables should be worth a lot more that simlpy a terraformable on its own. ALso buffing the value of terraformables themselves, given the difficulty of spotting them
Also you need to take into account distance from star (Bit hard I know) But it will be worth scanning a metal rich that is within scanning distance of the fuel scoop zone, not a great indent made in your time and yet still a good amount of money
 
They're uncommon, but unless almost all of that 1 million was the first discovery bonus they'd definitely be farmable. I can think of two "unexplored" ELWs within the bubble, for example.


definitely farmable, there is even a thread on this very forum listing at least 30 "unexplored" ELW's

Exploration profits are fine honestly... im pretty sure FD wont change it anyway so ive nothing to worry about.

you wouldnt become an explorer in real life to earn money either, for example Clyde Tombaugh wasnt even paid for his discovery of Pluto, "just" had his name stuck in records, and books

he is famous yes, but not rich because of it.
 
The rewards are not too bad for exploration, yeah maybe they could be slightly more but then every man and his dog would be out in the black, which will make it less exclusive.

Elite in exploration currently means something

And more rewards for higher scanners, all explorers flying round in condas ....... This is just so wrong, seeing eagles flying to the outer rim and sidwinders going to bp is great stuff, forcing everyone to use a conda will suck

Ah I still doubt many people would choose the jump, jump, jump even if it paid as well as Robigo. :) As I say the honk profits are sufficient, it's the effort/time taken to scan things vs the reward that Im questioning.

Yeah thats a fair point about the larger ships thing. The main reason I thought about that is because all other professions have a progression arc where you can grow.
Trading = Bigger ship = Bigger cargo = more profit
Mining - Ditto
Smuggling - Ditto with the addition of range as a factor for speed
Combat = Bigger ship = Bigger guns = more profit (Prior to 2.1)

Exploring however you can make as much in a sidey as in an Anaconda and that bothers me, why would explorers ever progress beyond a Cobra. I mean the vast majority fly Asps or Anacondas for the range. I agree with your point, this was just the way I thought of fixing a different problem, I guess my fix needs a fix :)

The other reason I proposed this scanners level is that it prevents new-starter players just picking up the most advanced scanner asap and getting 270K (value of a Cobra III) for each ELW first discovered. Sidewinder fits C1, any ship up from that has a C3 for the 2nd level of scanner so that's a fairly quick upgrade. Then for C5 you have T6/Keelback/Asp and upwards so a decent amount of time between the upgrades. And the the C7's are as you say just on the biggest ships T9/Clipper/Cutter/Corvette/Anaconda.

I mean you can always go in the smaller ships and fit a smaller scanner but the payout is less. For those that claim not to care about the money :)))then they are set anyway although I do see your point entirely the ship progression was the reason I made the suggested change the way I did.

Maybe this:
instead of scaling by module size scale it by cost. Make the advanced scanners cost in the order of 200k/1mil/10mil/50mil credits?

Nice observations :)
I agree that ELW's should earn more
you forgot to mention terraformables- those things are usually worth a bunch, and are quite difficult to spot. Systems with 2 or more terraformables or 1 ELW and other terraformables should be worth a lot more that simlpy a terraformable on its own. ALso buffing the value of terraformables themselves, given the difficulty of spotting them
Also you need to take into account distance from star (Bit hard I know) But it will be worth scanning a metal rich that is within scanning distance of the fuel scoop zone, not a great indent made in your time and yet still a good amount of money

Yeah well I started on the highest earners and given I was at 5000+ needed for water worlds just for 200mil credits I thought it would be silly to take it any further with Gas giants etc.
I do agree on a complex system to calculate a star-system's value though. Make it more interesting instead of X object type = Y credits in all circumstances.

They should drop the profits from the other activities to match exploring....

Or this but I expect a decent amount of the playerbase would drown the forum in wine... Wait I meant whine :D
 
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it still would throw the whole balancing over board if you dont up the rank requirements at the same time. imo the base values of all astronomical bodies are just to low regarding the time spent to discover them (and the risk to loose all of it at destruction)


Boosting ELW prices would have a rather small effect on balance, given their rarity and, unlike neutron stars and black holes, there aren't ELW fields where you can go to farm them either. All you can do is focus your search on the most likely star candidates and hope for the best. Even then you're likely to go through 200-300 systems at least before you find one.

I'd be ok with upping the rank requirements, though, I got to elite after two extended expeditions, one being three weeks long the other two months - and I made enough on that second one to get to elite alone. I think getting to Elite should be a result of a much longer exploration activity; as it is any serious explorer has the ranking up driver removed relatively early in their career.
 
Boosting ELW prices would have a rather small effect on balance, given their rarity and, unlike neutron stars and black holes, there aren't ELW fields where you can go to farm them either. All you can do is focus your search on the most likely star candidates and hope for the best. Even then you're likely to go through 200-300 systems at least before you find one.

I'd be ok with upping the rank requirements, though, I got to elite after two extended expeditions, one being three weeks long the other two months - and I made enough on that second one to get to elite alone. I think getting to Elite should be a result of a much longer exploration activity; as it is any serious explorer has the ranking up driver removed relatively early in their career.
At 1m per ELW, they would be about 25% of my total exploration profits. They're not as rare as your figures would imply, about 1 in 200 random systems is more like it. I think Chiggy has been averaging around 1 in 75 systems in his targeted search.

Neutron farming & PP bonus aside, it takes about the same amount of game time to reach Elite in exploration as it does in both combat & trade
 
Even targeting exclusively A,F,G and K class stars I average about 1 in 200. Though sometimes I'll find 3-4 in the space of an hour and then not see one for 5 days after that, so there is a luck factor involved. I think route plotting might make a difference - running a dedicated sector search rather than just flying through it picking likely candidates is probably going to produce better results. I also seem to find more of them in some areas of the galaxy, and less in others. At the tip of the Scutum-Centaurus arm, these are rare... I still stand by my claim these aren't farmable enough to upset any balance by boosting their prices. It doesn't make sense that the data on a ready-to-go-without-terraforming planet is worth just slightly more than a terraformable HMC or WW that would need significant investment, time and effort to make them colonizable.

Have you gotten to elite in combat? Once you pass deadly the progress is crazy slow...
 
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At 1m per ELW, they would be about 25% of my total exploration profits. They're not as rare as your figures would imply, about 1 in 200 random systems is more like it. I think Chiggy has been averaging around 1 in 75 systems in his targeted search.

Neutron farming & PP bonus aside, it takes about the same amount of game time to reach Elite in exploration as it does in both combat & trade
OUR LORD OF EXPLORATION HATH SPOKEN! THIS THREAD NEED NOT CONTINUE ANY MORE!
:p
 
:D

The only stat I have offered that I would place good confidence in is the ELWs per random system. And that's just a very small part of the thread so it can continue [up]
 
If it were up to me (but it isn't), I'd make the following changes:
- have the price of neutron stars stay the same, as they are not rare and can be found easily. Unlike nearly everything else, you already know where they are: one need only look at the galaxy map to find them.
- otherwise, generally double the price of most everything across the board. Update: see a later post in my thread, I've changed my mind on this since.
- bring "exotic" stars (carbon stars, Herbig Ae/Be and so on) up to three or four times of neutron star values, given how rare they tend to be.
- add a flat rate increase to ELW-s, so that they always give more credits than water worlds.
- give a hefty bonus for landing on landables and scanning different types of outcrops and meteorites, to encourage prospecting.
- if it can be implemented, then it would be great to have a bonus for scanning entire systems.

I think the exploration rank requirements would need to be adjusted accordingly though, as I'd say that's mostly fine as it is right now.
 
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- remove payouts from planets that you didn't scan, just revealed by a D-scanner honk, and give a simple flat rate for it. (For example, 10000 Cr for a system.) This would be to encourage scanning more than just honk-and-jumping. Plus it might help speed up selling data.
- if it can be implemented, then it would be great to have a bonus for scanning entire systems.

I don't like these two; we don't need encouraging for one play style over another because someone arbitrarily decided one is preferred over another. If I'm scanning a system that has some interesting stuff around the primary and 3 ice worlds around the system's brown dwarf secondary that are 450,000ls away, then I don't want to feel a bit bad should I decide to skip after the primary and jump out. Likewise I don't want to feel bad for skipping a bunch of 0.03 earth mass hmc pebbels because I missed some bonus there. It works fine the way it is; you do get more if you stay and scan everything, but there are things that are skippable for negligible losses. I much prefer that to feeling like I'm being encouraged to scan every dreary ice ball I come across.

Some systems / planets are just plain uninteresting, which will happen in a galaxy with 4 billion stars, and coming up with ways to keep players scanning them will just result in player burnout.
 
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