I see. You are contradicting yourself though. From post #20: "we don't need encouraging for one play style over another because someone arbitrarily decided one is preferred over another." But that's exactly what the current ratio(!) of neutron star prices versus planetary prices does. If you really did change your mind on this, then why do you say now that neutron farming should be far superior and thus be the encouraged method of exploration?Yes, I do. I honestly don't see a problem with it; those who don't like exploring but have an ocd need to get triple elite can do it via this method. Explorers themselves can use it to boost their profits when passing through the area. There's no real problem here.
What exploration needs is additional content, things for explorers to do, not endless fiddling with various sliders.
Also, in post #6, you suggested boosting the prices of ELW-s to one million credits (including the first discovery bonus). That would make hunting for them superior to neutron star farming. Update: my bad, I was wrong on this, I miscalculated and it wouldn't be much superior. As per my reasoning above, a base price of 430,000 Cr for ELW-s would make searching for them roughly on par with neutron star farming. Neutron star values are fine as they are, and I think they yield a good enough profit for the risks involved, but scanning other planets should also be comparable to that. Otherwise, due to the disparity in monetary rewards, you are encouraging neutron star farming over other methods of exploration. (For the record, I don't believe this was originally intended by design.)
I'm not saying that there should be no new additional content. Personally, I'd love to see more exploration missions, new kinds of scanning and so on. But changing some static values is far easier and quicker than designing and implementing new gameplay mechanics. I do believe the disparity is an issue, and it could be fixed relatively easily. If you don't believe it is, then that's fine, and we can just agree to disagree.
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