I guess this thread might turn a bit ranty, but a simple question:
Since a lot of explorers, and colonia movers do the jump honk jump thing, and watch netflix or whatever while doing it, why not give explorers a massive jump range? IF we could jump 10,000 LY, what gets lost other than the boredom?
To explore, you still need to jump system to system, and to get credits you still need to scan planetary bodies. The only thing I see people losing is the kudos of being strong enough to be bored enough to jump honk 50,000 light years. Is that the only reason for not doing that? I know those who've put the time / effort into this side of the game will not want it, but the jumping system to system seems to be the most boring aspect of the game.
I realise it breaks a few things - like transfer costs of ships, but I think FD should do a 'guardian tech' reveal where we invent a jump drive - separate from FSD that can do large jumps, maybe a long recharge thing like a day or whatnot? So it couldn't be used for multiple long range passenger missions in a day - saving that mechanic at least. And for a nod to the past, what about calling it a witchspace jump, and make it slightly unreliable as to destination, even a mini game like the interdiction mechanic so the better a flyer you are the closer to your target destination you get?
Since a lot of explorers, and colonia movers do the jump honk jump thing, and watch netflix or whatever while doing it, why not give explorers a massive jump range? IF we could jump 10,000 LY, what gets lost other than the boredom?
To explore, you still need to jump system to system, and to get credits you still need to scan planetary bodies. The only thing I see people losing is the kudos of being strong enough to be bored enough to jump honk 50,000 light years. Is that the only reason for not doing that? I know those who've put the time / effort into this side of the game will not want it, but the jumping system to system seems to be the most boring aspect of the game.
I realise it breaks a few things - like transfer costs of ships, but I think FD should do a 'guardian tech' reveal where we invent a jump drive - separate from FSD that can do large jumps, maybe a long recharge thing like a day or whatnot? So it couldn't be used for multiple long range passenger missions in a day - saving that mechanic at least. And for a nod to the past, what about calling it a witchspace jump, and make it slightly unreliable as to destination, even a mini game like the interdiction mechanic so the better a flyer you are the closer to your target destination you get?