Explosion sounds...

Hi there :)

Still waiting for the standart beta to come, hopefully soon, and I watched a lot of youtube videos already (damn, that looks all VERY good and promising :D )

A 'little' but: the explosion sounds when one ship destroyes another, would come better to ear if there would be more something like a heavy loudness 'whooom' instead of the actual one, which sounds a bit to high-pitched... i'd really enjoy a more deep and low-pitched explosion, vanishing around.
It's just a detail, but this came nearly instantly to my mind whilst watching vids... :D Hope I don't disappoint anyone with this remark (and not intended to!) :eek:
 
Hi there :)

Still waiting for the standart beta to come, hopefully soon, and I watched a lot of youtube videos already (damn, that looks all VERY good and promising :D )

A 'little' but: the explosion sounds when one ship destroyes another, would come better to ear if there would be more something like a heavy loudness 'whooom' instead of the actual one, which sounds a bit to high-pitched... i'd really enjoy a more deep and low-pitched explosion, vanishing around.
It's just a detail, but this came nearly instantly to my mind whilst watching vids... :D Hope I don't disappoint anyone with this remark (and not intended to!) :eek:

Standard beta comes on July 29th in case you did not know. It was mentioned in newsletter #29. http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a

I'm sure the sounds will get worked on, whilst I don't think the explosion sounds are too bad...they could do with a little work. Don't forget this is a beta and a lot may be placeholders for now and subject to change.
 
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Actually, I'd rather there'd be no explosion sounds at all, as a near vacuum as we have in space is not a very good sound transmitter. You might get sounds of small bits of debris flung in your direction hitting the shields or your ships hull (if the ship is down), but even the shockwave of gasses expelled from that explosion would either hit at the same time as the solid particles and not give off much if any sound or would have so little impact on sound transferred onto your ships hull that your normal engine and generator noise would overpower it.

Therefore the explosions in the game are actually quite unrealistic and a concession to many people liking to have a sound for an explosion.
 
Actually, I'd rather there'd be no explosion sounds at all, as a near vacuum as we have in space is not a very good sound transmitter. You might get sounds of small bits of debris flung in your direction hitting the shields or your ships hull (if the ship is down), but even the shockwave of gasses expelled from that explosion would either hit at the same time as the solid particles and not give off much if any sound or would have so little impact on sound transferred onto your ships hull that your normal engine and generator noise would overpower it.

Therefore the explosions in the game are actually quite unrealistic and a concession to many people liking to have a sound for an explosion.

Explosions and others sounds are generated by your board computer to give you also aural awareness.
 
Actually, I'd rather there'd be no explosion sounds at all, as a near vacuum as we have in space is not a very good sound transmitter. You might get sounds of small bits of debris flung in your direction hitting the shields or your ships hull (if the ship is down), but even the shockwave of gasses expelled from that explosion would either hit at the same time as the solid particles and not give off much if any sound or would have so little impact on sound transferred onto your ships hull that your normal engine and generator noise would overpower it.

Therefore the explosions in the game are actually quite unrealistic and a concession to many people liking to have a sound for an explosion.

A perfectly canonical explanation is that artificially generated explosion sounds provide valuable feedback of the game environment without having to resort to yet another gauge or cluttering the HUD further.

And I believe they playtested without explosion sounds, and it is just a poor gaming experience. Reality is a bad game designer, that's why we play games in the first place!
 
... Reality is a bad game designer, that's why we play games in the first place!

Agree, not totaly un-true :)

Now, not saying we shouldn't hear anything (like it would be in real 'I GUESS'), but a very low-bass boom, as we could feel the energy released by the exlosion, would do it :) But again, that's just my thoughts of it of course :)
 
Funny how people are willing to accept that, but not a 3p camera. IMMERSION BREAKER!!!!IMMERSION BREAKER!!!!WOOOPPPWOOPPPREDALERTREDALERT!
 
I like the explosions well enough. If improvement is possible then I won't say no of course. But in general this game is pure ear-orgasm. I would like to see and hear some mullti-tier explosions though, especially for the larger ships. Or one might see a cloud of gasses escape... stuff like that.

Funny how people are willing to accept that, but not a 3p camera.

You mean controlling the ship in 3d person?
I hope you realize that this is quite different and problematic because even if it would be optional then people would still be forced to use it in combat because it gives unrealistic and far superior out-of-body-type situational awareness. People who want to experience their game in a more realistic 1st person manner would be forced into 3d person in battles. Having only a more realistic 1st person piloting in the game makes sure that everybody is on equal footing all the time. And it simply enhances realistic immersion.
Perhaps strangely enough having unrealistic sound in space also enhances immersion, that is because most of us are used to constantly hearing sound. If the game would omit sound of weapons and explosions etc. in space we would be deprived of a very important and immersive experience, even though it would be more realistic.
So having sounds, but not having 3d person piloting both serve the enhancement of immersion and a superior 1st person experience.

I would however like to be able to buy some kind of camera drone to view my ship. But this should be a relatively slow drone that has to return to the ship when flying around and controlling it should make it impossible for the pilot to fly around and do combat at the same time. The drone might also be used to explore shipwrecks and for example caves in asteroids.

Another feature I would like to see return is a static backwards viewing cam that would function like a rear view mirror, just like Frontier had.
 
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No I mean a way to view my ship from the outside. I just saw 1 guy whos got an external view and making movies so its possible. No need to make up a fake 'drone' (like looking at a tv, with a tv?!) no..just a VIEW.


I like the explosions well enough. If improvement is possible then I won't say no of course. But in general this game is pure ear-orgasm. I would like to see and hear some mullti-tier explosions though, especially for the larger ships. Or one might see a cloud of gasses escape... stuff like that.



You mean controlling the ship in 3d person?
I hope you realize that this is quite different and problematic because even if it would be optional then people would still be forced to use it in combat because it gives unrealistic and far superior out-of-body-type situational awareness. People who want to experience their game in a more realistic 1st person manner would be forced into 3d person in battles. Having only a more realistic 1st person piloting in the game makes sure that everybody is on equal footing all the time. And it simply enhances realistic immersion.
Perhaps strangely enough having unrealistic sound in space also enhances immersion, that is because most of us are used to constantly hearing sound. If the game would omit sound of weapons and explosions etc. in space we would be deprived of a very important and immersive experience, even though it would be more realistic.
So having sounds, but not having 3d person piloting both serve the enhancement of immersion and a superior 1st person experience.

I would however like to be able to buy some kind of camera drone to view my ship. But this should be a relatively slow drone that has to return to the ship when flying around and controlling it should make it impossible for the pilot to fly around and do combat at the same time. The drone might also be used to explore shipwrecks and for example caves in asteroids.

Another feature I would like to see return is a static backwards viewing cam that would function like a rear view mirror, just like Frontier had.
 
No I mean a way to view my ship from the outside. I just saw 1 guy whos got an external view and making movies so its possible. No need to make up a fake 'drone' (like looking at a tv, with a tv?!) no..just a VIEW.

Its just looking up in the cockpit to record the hudless shots. Not third person camera, more of an actual third person.
 
No I mean a way to view my ship from the outside. I just saw 1 guy whos got an external view and making movies so its possible. No need to make up a fake 'drone' (like looking at a tv, with a tv?!) no..just a VIEW.

Perhaps they could implement a view from the outside in such a way that you won't be able to control your ship, or do battle at the same time. That way there would be no abuse possible. I would not mind having that in at all.

Personally I would like the cam drone too, because it could be used as a cool tool for all kinds of immersive gameplay purposes.
 
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Yeah, that would be better.

I dont really like the turning sound when you have no engines on, like a clicking sound, I think that needs some sort of whooshing or electricy sound.

I dont think it is an external view, Its another ships internal view with the HUD missing.
 
I'm glad most of you are talking about sound quality rather than arguing about no sound in space.


But to those people who are pointing out there is no sound in space. Explosions are actually one of the few things you can hear in space. Due to explosives being... well explosive, there is a large shockwave of gas and other particles that radiates from the explosion, and when that gas hits your ship you get sound.

Granted explosions will sound different in space and won't be heard through objects the same way. But they will generate sound for nearby observers.
 
I'm glad most of you are talking about sound quality rather than arguing about no sound in space.


But to those people who are pointing out there is no sound in space. Explosions are actually one of the few things you can hear in space. Due to explosives being... well explosive, there is a large shockwave of gas and other particles that radiates from the explosion, and when that gas hits your ship you get sound.

Granted explosions will sound different in space and won't be heard through objects the same way. But they will generate sound for nearby observers.

Good point. I'm in the "louder,stronger" explosions camp but, it would be great if there was some proximity ship rattling and shrapnel damage to go along with it :D
 
I'm glad most of you are talking about sound quality rather than arguing about no sound in space.


But to those people who are pointing out there is no sound in space. Explosions are actually one of the few things you can hear in space. Due to explosives being... well explosive, there is a large shockwave of gas and other particles that radiates from the explosion, and when that gas hits your ship you get sound.

Granted explosions will sound different in space and won't be heard through objects the same way. But they will generate sound for nearby observers.

As you point out (and it seems I was not clear enough), there is sound in space, the problem is that there is not enough of a medium to transport that sound (gases, liquid or solid objects).

Some of the medium that transport the sound of the explosion is expelled by the doomed ship along with debris. However, if you aren't very close, then the quickly expanding ball of gas will lose much of its sound conducting power, as the individual gas molecules move apart further and further. So, in 10 to maybe a hundred meters you might have some sound transmitted through your hull, further out it might not be even noticable anymore.

What should also be considered is, that the only thing that there is always only a limited amount of gases in the destroyed ship and that the explosion force most likely will not even form a regular globe, as the gas, and therefore the explosion, can only exit at the points where the hull breaks. If those breaks point away from your ship, you wouldn't be able to hear any explosion.

There is, however, another thing to consider, your shield. If it is up, the gases expelled by the explosion would impact on it first, so no sound would be transmitted to your ships hull, therefore no sound. Only if your shields are down, would the gases impact on the hull and be able to transmit some force onto it, creating some sound, though very likely inaudible over all the other sounds of your ship, unless you were really close to the source.

What would create more of an effect, would be small debris flying towards you, though, again the shield would first act as a barrier and you'd only have the visual effect of something impacting on the shield. Only if it is down, would debris impact on your hull and create a sound.

So, yeah, there is sound in space, just not enough sound conducting material and explosions lose a lot of their force very quickly in space as there is nothing they will have to push against (like an atmosphere), meaning you'd have to be in the explosion to hear it and you don't want to be there.

However, from a gameplay perspective I do understand the need for explosion sounds, even though someone in this thread mentioned that realistic depiction of certain elements is no fun, that is only partially true, as there are quite a lot of people that do like simulations.
 
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