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Hi,
Lately I've been trying to export models using the 6.1 ASCII FBX-export. The main difference between the 7.4 binary option and the 6.1 ASCII option is that when exporting the fbx through 6.1 ASCII my textures fail to connect to my model and its UV-map. It works perfectly fine exporting with 7.4 binary, it shows the textures in-game.
Is anyone else experiencing the same issue? I mean, what minor difference is there to make 7.4 binary work without fault and to have 6.1 ASCII fail simply by choosing one or the other?
/Delgus
Lately I've been trying to export models using the 6.1 ASCII FBX-export. The main difference between the 7.4 binary option and the 6.1 ASCII option is that when exporting the fbx through 6.1 ASCII my textures fail to connect to my model and its UV-map. It works perfectly fine exporting with 7.4 binary, it shows the textures in-game.
Is anyone else experiencing the same issue? I mean, what minor difference is there to make 7.4 binary work without fault and to have 6.1 ASCII fail simply by choosing one or the other?
/Delgus
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