Expose more info about solo/pg player actions in station info

Robert Maynard

Volunteer Moderator
I also get the feeling that the common sentiment is that people are logging into solo to "hide" from the brave open-only cmrds and tying these ideas together solves this issue (perceived or otherwise) most of all.
Some of those who can't accept that other players don't need to play with them to affect the game are quick to attempt to disparage those who choose not to play with them.

There's nothing "brave" about playing a video game, with an immortal space pixie as an avatar, in the comfort and safety of ones preferred gaming environment - regardless of game mode.
 

Robert Maynard

Volunteer Moderator
Yeah and this idea isn't entirely about what they think, but about a more complicated game of cat and mouse in BGS.
Complicated and unnecessary - as all that any such information would likely do is inflame some of those who insist that the BGS should be played "their way", i.e. Open only, when there's no requirement for any player to abide by out-of-game rules made up by players who prefer a particular optional play-style.
 
I think having more information available would actually cut down on the need for spreadsheets to derive that information from how much work your side is doing.
It's open to significant errors though as if you have a group working against you in multiple modes, how does only part of the story help you?

It's not worth getting hung up on who's doing what in which mode. If you're lucky (I say that because if you're not doing stuff for your faction and you're out looking for opposition players, that's where you're going wrong) and do bump into someone working against you what are you going to do? Give yourself 2 hours of notoriety? That's assuming you can even blow them up.

Or maybe you find that the work done by your opposition is completely insurmountable. You'd pick that up off inf changes anyway.
 
I'd advocate a 10:1 ratio in favour of open cmdrs influence impact.
SALT incoming !
We done all this. Fdev won't alter anything any time soon.
Would be fun IF things changed though. Which way idk but change is needed.
But the main reason why any difference resulting in open cmdrs getting more, won't work is because of instancing. As it stands it just won't work.
Mmo yeah sorted but as it is envisaging huge open wars and conflicts bgs pp wide would be a lagfest dropped largest ever..working girls draws of an affair
Shame cos it'd be a blast.
 
I feel like I engineered this suggestion in a way to not affect most normal gameplay so it wouldn't touch on any of those subjects so this is just poisoning the well for no reason.
I have no doubt about your good faith in making the suggestions that you did.

You did say "More a gentle nudge towards open", and that is the problem in my opinion.

I am not "poisoning the well for no reason", but pointing out things that have been rehashed many times about open. Whether it is a gentle nudge or all out push, to me and I suspect many others, it is another attempt to push by coercion or bribery more CMDRs into open.

Bear in mind, that even if a slight change to more open only play is taken, it will never be enough for the open only advocates who will continue to press their minority views on the majority.

I believe that we who believe in the current status quo should not give an inch and robustly hold the line.

Steve 07.
 
Bear in mind, that even if a slight change to more open only play is taken, it will never be enough for the open only advocates who will continue to press their minority views on the majority.

I believe that we who believe in the current status quo should not give an inch and robustly hold the line.
This makes it out like everyone on both sides holds (and should hold) the most extreme opinions possible. I get that this is the internet, but is this desirable?
The majority of folks would be opposed to being forced into PvP in what is overwhelmingly a PVE game.
This is grossly misrepresenting what my original suggestion was about.
 
I never said what changes. I'm just saying change is needed. Yes l do advocate open only but that doesn't automatically force anyone to partake in pvp.
Big wrong assumption on the part of those opposed.
Its so much more than that.
Open only isn't pvp only jeez..
It's about us all sharing the galaxy.
Course if anything leaning towards open only ever happens it would need so many radical alterations to almost every aspect of the game, in order to work properly. And that's even in my opinion, unlikely to be correctly implemented.
Law n order, notoriety, accountability etc etc.
This concept oh open only is pvp festival time, is wrong
 
I never said what changes. I'm just saying change is needed. Yes l do advocate open only but that doesn't automatically force anyone to partake in pvp.
Big wrong assumption on the part of those opposed.
Its so much more than that.
Open only isn't pvp only jeez..
It's about us all sharing the galaxy.
Course if anything leaning towards open only ever happens it would need so many radical alterations to almost every aspect of the game, in order to work properly. And that's even in my opinion, unlikely to be correctly implemented.
Law n order, notoriety, accountability etc etc.
This concept oh open only is pvp festival time, is wrong
Im all for Open only mate, want to get behind a PVE Open only campaign ? :ROFLMAO:

O7
 
Im all for Open only mate, want to get behind a PVE Open only campaign ? :ROFLMAO:

O7
Yup. Long as there's pvp enclaves (San tu etc) and anarchy space pwned too. Along with unoccupied. Now that's fair.
Oh and ganking outlawed banned blocked deleted wotever..just get shot of em.
 

Robert Maynard

Volunteer Moderator
Im all for Open only mate, want to get behind a PVE Open only campaign ? :ROFLMAO:

O7
The equitable solution would be an Open Only game mode that affects it's own diverging galaxy state, initially a duplicate of the existing galaxy, leaving the existing tri-modal shared galaxy for those players who don't see a need to shut players who don't play in Open out of game features.
 
Yeah, it's only an inconvenience if you're using solo to hide.
To do BGS in solo has nothing to do with hiding. Its a very strategic and legitimate tactic. One would be dumb not to use it. Goal is victory, progress or whatever... not playing in a specific mod or method. No one cares if your precious faction has to leave system due to actions in solo or open. It is just important that your faction retreats.
 
Yeah and this idea isn't entirely about what they think, but about a more complicated game of cat and mouse in BGS.

There is nothing complicated in BGS.
It is designed as an indirect competitive play between players from different platforms, modes and timezones and it's a PVE aspect of the game (like basically any other activity in Elite)

PVP is not needed nor required and more often than not it will stand against BGS objectives or, if the opponent is crafty enough (and/or it's the right BGS scenario), it will help them while put you at a disadvantage
 
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Yeah but imagine the wars in czs!!
Npcs and cmdrs both sides. Hence my point earlier about the current instancing taking a huge dump at that very thought.
 
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